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University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Planner's Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air Pollution Exercise…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Air Pollution Control Officer's Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air…
Descriptors: Air Pollution, Computer Assisted Instruction, Computer Programs, Environmental Education
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The water Quality Manager's Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
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University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Developer's Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air Pollution Exercise…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The City Manager and County Administrative Officer's Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an…
Descriptors: Computer Assisted Instruction, Computer Programs, Environmental Education, Environmental Influences
University of Southern California, Los Angeles. COMEX Research Project. – 1974
The Pressure Groups' Manual is one of a set of twenty-one manuals used in METRO-APEX 1974, a computerized college and professional level, computer-supported, role-play, simulation exercise of a community with "normal" problems. Stress is placed on environmental quality considerations. APEX 1974 is an expansion of APEX--Air Pollution…
Descriptors: Citizen Role, Computer Assisted Instruction, Computer Programs, Environmental Education
Horner, Vivian – 1968
Five pre-lessons provide a set of brief daily activities for children encountering school, and perhaps a teacher who speaks standard English, for the first time. These activities should increase the likelihood that the children will feel comfortable, and will respond vocally and enthusiastically during subsequent systematic instruction in standard…
Descriptors: Bilingual Education, Childrens Games, Class Activities, Early Childhood Education
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game which allows the participants to make decisions affecting various aspects of the economic, governmental, and social sectors of a simulated urban area. The game director selects one of five possible starting city configurations, may set a number of conditions in the city before the start of play, and…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Decision Making
Charles, Cheryl L., Ed.; Stadsklev, Ronald, Ed. – 1973
Seventy social studies educational games and simulations, designed for K-12th grade, with many applicable to adults, are described and analyzed in the major section of this book. Each of the analyses is divided into eight categories and provides an overview of the game; a description of the physical qualities and cost of the materials; suggested…
Descriptors: Anthropology, Civics, Class Activities, Directories
Wynn, Richard – 1972
In this monograph, the author describes the variety of new and innovative instructional methods and materials being used to prepare educational administrators. Because the subject is new and the nomenclature surrounding it imprecise, the author defines his terms. An outline of the history of unconventional instructional methods and the rationale…
Descriptors: Administrator Education, Educational Administration, Educational Innovation, Educational Methods
Peer reviewed Peer reviewed
Malouf, David B. – Journal of Special Education, 1988
Learning-disabled sixth through eighth grade students (n=25) received vocabulary instruction involving matching negation prefixes to root words. The students used an instructional computer game or a computer program that operated identically but without game features. Both programs produced equal gains in task skill, but the game produced higher…
Descriptors: Achievement Gains, Comparative Analysis, Computer Games, Courseware
Consumer Product Safety Commission, Washington, DC. – 1997
Play is a natural activity for children that provides opportunities to learn and grow physically, mentally, and socially. These two booklets offer toy selection advice from the government agency charged with protecting the public against unreasonable risks of injury associated with consumer products. The first booklet outlines toy choices for: (1)…
Descriptors: Age Differences, Age Groups, Child Behavior, Child Safety
Peer reviewed Peer reviewed
Mollica, Anthony – Foreign Language Annals, 1979
As a teaching aid in high school Italian courses, guidelines for the use of games, graphic projects, and puzzles are offered. Specific examples include word puzzles, mazes, a map of Italy, dialogues, and idiom exercises. (JB)
Descriptors: Class Activities, Dialogs (Language), Educational Games, Educational Media
May, Hayden Barkley – Journal of Architectural Education, 1979
Gaming-simulation in professional practice, education, and research is discussed. Simulation assists in exploring and resolving incongruent values and interests of clients, users, and architects; conveys complex interactive systems students are trying to understand; and elicits responses to alternative actions and contributes to theory development…
Descriptors: Architectural Education, Architecture, Community Planning, Conflict Resolution
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
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