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Chenfeld, Mimi Brodsky – Young Children, 2006
In this article, the author talks about the importance of play in the lives of children and describes how games and imaginative play contribute to the development of children. From her decades-old collection of countless incidents demonstrating children's love for self-directed, informal, imaginative play, the author shares three incidents that…
Descriptors: Play, Child Development, Imagination, Young Children
Manning, Maryann; Kato, Tsuguhiko – Childhood Education, 2006
This article describes the study that the authors conducted with Constance Kamii concerning how phonemic awareness (PA) is assessed. The study concerns the validity of the Phonemic Segmentation Fluency (PSF) portion, one subtest of the DIBELS (Dynamic Indicators of Basic Early Literacy Skills) tests that purports to determine a student's ability…
Descriptors: Phonemes, Emergent Literacy, Phonics, Student Evaluation
Hiskes, Dolores G. – Jossey-Bass, An Imprint of Wiley, 2007
This book offers an easy-to-use, effective approach to teaching reading accuracy and fluency to students of all ages, using a pyramid format. Reading pyramids begin with one word, and build into phrases and sentences of gradually increasing complexity. As the student moves from the pinnacle to the base of each pyramid, the phrase or sentence…
Descriptors: Teaching Methods, Reading Instruction, Human Body, Vowels
Kim, Yongho; Kellogg, David – Applied Linguistics, 2007
Using a discourse analytic approach from the work of Hoey (1991) and a dual processing model from Wray (2000), this paper compares the language produced by the same classes of children when they are engaged in role-play and when they are playing rule-based games. We find that role-play tends to be richer in "frozen" pair parts, where the responses…
Descriptors: Second Language Learning, Discourse Analysis, Language Acquisition, Linguistic Theory
Gross, Melissa – Children's Literature in Education, 2007
Alice Miller's work provides a theoretical framework to assess the effects of child abuse and its relationship to the development of creativity, hatred, and violence in the novel "Ender's Game." Analysis focuses on the extent to which children are manipulated in order to meet the needs of adults, the presence of behaviors such as the repression of…
Descriptors: Child Abuse, Games, Violence, Psychological Patterns
Pannese, Lucia; Carlesi, Maria – British Journal of Educational Technology, 2007
The authors are designing and carrying out some training sessions based on serious games with customers from different business environments and with some university student groups, both in northern Italy. Some business case studies are described in this article specifying the context, the training goal, the adopted training solution and the main…
Descriptors: Foreign Countries, Training Objectives, Training, Case Studies
Strow, Brian Kent; Strow, Claudia Wood – Journal of Economic Education, 2007
Recent research has demonstrated that active learning techniques improve student comprehension and retention of abstract economic ideas such as rent seeking. Instructors can reinforce the concept of rent seeking with a classroom game, particularly one involving real money. The authors improve upon a game first introduced by Goeree and Holt (1999)…
Descriptors: Microeconomics, Macroeconomics, Competition, Economics Education
Kuwabara, Ko; Willer, Robb; Macy, Michael W.; Mashima, Rie; Terai, Shigeru; Yamagishi, Toshio – Social Psychology Quarterly, 2007
Cross-cultural trust and cooperation are important concerns for international markets, political cooperation, and cultural exchange. Until recently, this problem was difficult to study under controlled conditions due to the inability to conduct experiments involving interaction between participants located in physically distant locations. We…
Descriptors: Trust (Psychology), Distance Education, Cultural Differences, Credibility
Trout, Josh; Christie, Brett – Journal of Physical Education, Recreation & Dance (JOPERD), 2007
As the obesity epidemic in the United States spreads among children and teenagers, due in part to sedentary lifestyles, some physical education programs are using interactive video games to keep students engaged in physical activity. These innovative games make physical activity fun and challenging for both high- and low-skilled students. Although…
Descriptors: Metabolism, Physical Education, Obesity, Physical Activities
Lee, Eun-Ju – Human Communication Research, 2007
This experiment examined what situational and dispositional features moderate the effects of linguistic gender cues on gender stereotyping in anonymous, text-based computer-mediated communication. Participants played a trivia game with an ostensible partner via computer, whose comments represented either prototypically masculine or feminine…
Descriptors: Cues, Computer Mediated Communication, Sex Stereotypes, Language Styles
Chichernea, Virgil – Journal of Applied Quantitative Methods, 2007
Any professional act will lead to a significant change. How can one make students understand "managing change" as a consequence or as an intended objective? "DECISION IN CASCADE" -- is a Management Computational Game for the Education of University Master Students and Junior Executive -- simulates five economic functions: research and…
Descriptors: Research and Development, Graduate Study, Computer Simulation, Learning Modules
Evans, Gary W.; Brauchle, Gernot; Haq, Aliya; Stecker, Rachel; Wong, Kimberly; Shapiro, Elan – Environment and Behavior, 2007
Two reliable and valid instruments to assess first- and second-grade children's (N = 100, M = 6.8 years) environmental attitudes and behaviors are presented. A series of games derived primarily from dimensions of the new ecological paradigm theory of environmental attitudes are described for the assessment of environmental attitudes. The games…
Descriptors: Measures (Individuals), Environmental Education, Grade 1, Grade 2
Hills, Thomas – Teacher Development, 2007
Constructivism in practice is a challenging endeavor that invites teachers and students to engage in problems that elicit uncertainty. This article investigates the relationship between preferences for constructivist approaches and other classroom behaviors that influence the development of future teachers. The theoretical premise for this…
Descriptors: Constructivism (Learning), Preservice Teachers, Academic Libraries, Educational Change
Taylor-Cox, Jennifer – Eye on Education, 2009
Useful for small groups or one-on-one instruction, this book offers successful math interventions and response to intervention (RTI) connections. Teachers will learn to target math instruction to struggling students by: (1) Diagnosing weaknesses; (2) Providing specific, differentiated instruction; (3) Using formative assessments; (4) Offering…
Descriptors: Feedback (Response), Intervention, Number Concepts, Grade 3
Bonk, Robert J.; Simons, Lori N.; Scepansky, Timothy M.; Blank, Nancy B.; Berman, Elisa B. – Journal of Experiential Education, 2009
Because service-learning challenges participants to widen perspectives on social issues, we designed and assessed a multi-semester, multidisciplinary project with both academic and service objectives. In this project, undergraduate students developed a script and video centered on a board game designed to educate high-school students about their…
Descriptors: Undergraduate Students, Service Learning, Interdisciplinary Approach, Educational Games

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