NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 12,961 to 12,975 of 20,283 results Save | Export
Nelson, Kate – Moral Education Forum, 1992
Describes the development of "The Work Ethic Game" that focuses on integrity in the workplace. Explains that the game is divided into three categories: legal, judgment, and policy issues. Discusses different personality types in the typical employee population. Includes possibilities for use at different education levels. (DK)
Descriptors: Business, Ethical Instruction, Higher Education, Integrity
Peer reviewed Peer reviewed
Duncan, Starkey, Jr.; Farley, Anne M. – Child Development, 1990
Considers aspects of the structural design of conventions observed in parent-child interaction. Examines kinds of design differences that occur in conventions and the consequences of those differences, particularly for parent-child coordination. (PCB)
Descriptors: Child Development, Games, Infant Behavior, Infants
Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1998
Discusses the characteristics of "good" and "bad" games used in adventure- or experiential-education settings. Good games are simultaneously familiar and exotic; have minimal rules and no clothing requirements; have an achievable "flow state"; and are cooperative, challenging, and accepting of failure that advances the group's problem-solving…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Grout, Jim; Bower, Nancy; Jillings, Andrew; Orlick, Terry – Zip Lines: The Voice for Adventure Education, 1998
Describes five games (two for preschool children, three for all ages) used in adventure-, challenge-, and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props needed, instructions, and variations. The games act as icebreakers; build group trust and cooperation; or nurture positive,…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Peer reviewed Peer reviewed
Bailey, Cynthia M.; Hsu, Christopher T.; DiCarlo, Stephen E. – Advances in Physiology Education, 1999
Describes four innovative, creative, and fun educational tools to promote active learning, enhance problem-solving skills, and encourage small group discussion about gastrointestinal physiology: crossword puzzles, hidden messages, word scrambles, and word searches. (Author/WRM)
Descriptors: Enrichment Activities, Games, Human Body, Learning Activities
Peer reviewed Peer reviewed
Houser, Rob; DeLoach, Scott – Technical Communication: Journal of the Society for Technical Communication, 1998
Describes seven design principles found in computer games that contribute to the creation of more usable applications. Provides examples from several games to illustrate these principles ("attract mode," clearly stated goals, brief instructions, transparency, performance coaching, "training wheels," and consistent feedback). Argues that games set…
Descriptors: Computer Games, Computer Interfaces, Computer Software Development, Design
Peer reviewed Peer reviewed
Czuchry, Michael; Sia, Tiffiny L.; Dansereau, Donald F. – Journal of Drug Education, 1999
In this study, college students (N=178) either played Downward Spiral, a board game that illustrates the dangers of continued substance abuse, or watched educational videos on substance abuse. Results show that students who played Downward Spiral had somewhat higher levels of consumer satisfaction. However, results also show that both videos and…
Descriptors: College Students, Drinking, Games, Higher Education
Gardner, Martin – Scientific American, 1998
Presents four puzzles for mathematics classrooms. Recommends that recreational mathematics should be incorporated into the standard curriculum as a way to interest young students in the wonders of mathematics. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Instruction
Huetinck, Linda – CSTA Journal, 1995
Provides descriptions of Physics Olympics events in which physics students collect acceleration data while riding on amusement park rides. (MKR)
Descriptors: Data Collection, Games, High Schools, Physics
Allen, Denise; Lindroth, Linda – Teaching PreK-8, 1996
Suggests that teachers can use computer software and Internet connections to enhance curriculum and capitalize student's natural interest in sports and sports figures. Provides a list of activities that students can do in relation to the Olympic games and gives information on how technology can assist in such activities. Appropriate Internet…
Descriptors: Athletics, Computer Assisted Instruction, Internet, Learning Activities
Peer reviewed Peer reviewed
Mullin, Jerome; Courtney, Pamela – Journal of Chemical Education, 1996
Descriptors: Chemical Nomenclature, Chemistry, Educational Games, Puzzles
Peer reviewed Peer reviewed
Yarnevich, Maureen; McShea, Betsy; Sun, Wei – Ohio Journal of School Mathematics, 2000
Describes two card games to motivate students to understand number sense concepts that can be used at the 2nd-5th grade levels. (ASK)
Descriptors: Educational Games, Elementary Education, Mathematics Activities, Mathematics Instruction
Peer reviewed Peer reviewed
Brinkworth, Peter – Australian Primary Mathematics Classroom, 1998
Suggests that the value of strategy games in the primary curriculum should not be underestimated. Shows how strategy games can be linked to national profiles by tracing the history of the strategy game Mancala. (Author/CCM)
Descriptors: Educational Games, Elementary Education, Foreign Countries, Instructional Materials
Kopp, Jaine – Illinois Mathematics Teacher, 1999
Describes an activity that springs from the classic fable, The Tortoise and the Hare. Presents a game in which students simulate the race and use a die to move the animals in position. (CCM)
Descriptors: Educational Games, Elementary Education, Mathematics Education, Probability
Peer reviewed Peer reviewed
Avalone-King, Deborah – Green Teacher, 2000
Introduces the Clean Air game which teaches about air quality and its vital importance for life. Introduces students to air pollutants, health of people and environment, and possible actions individuals can take to prevent air pollution. Includes directions for the game. (YDS)
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Pollution
Pages: 1  |  ...  |  861  |  862  |  863  |  864  |  865  |  866  |  867  |  868  |  869  |  ...  |  1353