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Peer reviewedWilkinson, Doris Y. – Journal of Black Psychology, 1980
Analyzes children's toys and their use as communicators of racial stereotypes. Emphasizes characterizations of Black American males in play artifacts from the years following the Civil War through the Depression years. Concludes that racial games and toys have functioned as disseminators of racially biased images. (Author/MK)
Descriptors: Black Stereotypes, Content Analysis, Games, History
Instructor, 1981
Several teachers contribute activities, games, and teaching ideas for writing instruction in the elementary grades. (SJL)
Descriptors: Educational Games, Elementary Education, Learning Activities, Teaching Methods
Peer reviewedMuir, Sharon Pray – Social Education, 1980
A list of 88 games appropriate for elementary level social studies is presented. Only games which may be played with large groups are included; board games are excluded. Each entry includes recommended grade levels, playing time, number of players, and cost. Addresses for each source are provided. (Author/KC)
Descriptors: Elementary Education, Games, Group Activities, Learning Activities
Sher, Allen – Journal of Physical Education and Recreation, 1979
Five outdoor games beneficial to the development of children's motor skills are described. (LH)
Descriptors: Child Development, Childrens Games, Learning Activities, Motor Development
Sittel, Mary – Journal of Physical Education and Recreation, 1979
A variation of bingo is described as a game for improving bowling skills. (JMF)
Descriptors: Athletics, Educational Media, Games, Lifetime Sports
Instructor, 1979
Ideas for educational games in the elementary school classroom. (M)
Descriptors: Class Activities, Educational Games, Elementary Education, Instructional Materials
Wulff, Roger L. – Indian Historian, 1977
Descriptors: American Indians, Cultural Background, Games, History
Peer reviewedCreamer, Robert C.; And Others – Contemporary Education, 1977
Simulations and games should be investigated as a technique for bicultural-bilingual education programs. (MM)
Descriptors: Biculturalism, Bilingual Education, Educational Games, Simulation
Strozier, Charles B. – Simulation/Gaming, 1977
The use of role playing in a college course titled "Psychological Perspectives on Nazi Germany" is described Student performances in various situations were videotaped and discussed afterwards. (BD)
Descriptors: Educational Games, Higher Education, History Instruction, Role Playing
Peer reviewedDick, Rebecca Ann – English Journal, 1977
Describes an educational game which helps students learn about prepositions. (DD)
Descriptors: Class Activities, Educational Games, English Instruction, Grammar
Peer reviewedZerger, Monte J. – Mathematics Teacher, 1996
Describes an activity in which students deal a deck of cards to 5, then 4, then 3, then 2 players; note the number of cards left over each time; and from this information determine the number of cards in the deck. (MKR)
Descriptors: Arithmetic, Educational Games, Integers, Intermediate Grades
Peer reviewedBarnitz, John; Barnitz, Christine Gora – Reading Teacher, 1996
Presents ideas for literacy-enriched birthday parties and other nonschool celebrations in family and community contexts. Discusses whole language birthday parties, other literature-related family events, and enrichment of other nonschool activities with literature. (SR)
Descriptors: Elementary Education, Family Life, Reading, Reading Games
Peer reviewedMetcalf, Barbara L.; Yankou, Dawn – Journal of Nursing Education, 2003
An ethics game involves nursing students in defending actions in ethics-based scenarios. Benefits include increased confidence, ability to see multiple perspectives, values clarification, and exposure to decision-making models, professional responsibilities, ethical principles, social expectations, and legal requirements. Difficulties include…
Descriptors: Decision Making, Educational Games, Ethics, Higher Education
Peer reviewedHopper, Tim – Journal of Physical Education, Recreation & Dance, 2002
Addresses misinterpretations of the teaching games for understanding (TGFU) approach in physical education, providing an explanation developed by working with undergraduate students who wanted to understand what TGFU had to offer. The article explains how the TGFU approach is a tactic-to-skill method to games teaching that synthesizes a tactical…
Descriptors: Elementary Secondary Education, Games, Physical Education, Skill Development
Zirkel, Perry A. – Phi Delta Kappan, 2003
Analyzes federal district court case involving legal action against certain companies that produced violent video games, a violent motion picture, or maintained pornographic websites. Parents of three Kentucky high school students shot and killed by another student who regularly viewed the aforementioned material brought suit. The court dismissed…
Descriptors: Court Litigation, High Schools, Homicide, Legal Responsibility


