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Simmonds, W. H.; And Others – 1970
The aim of this study was to develop methods, based upon computer simulation, of designing information systems and illustrate the use of these methods by application to an information service. The method developed is based upon Monte Carlo and discrete event simulation techniques and is described in an earlier report - Sira report R412 Organizing…
Descriptors: Administration, Computers, Information Services, Information Systems
Ganz, Joan Safran – 1971
Rules in this study are limited to linguistic entities which are said to have truth value, to be followable and prescriptive, to have been adopted and remain in force until unadopted, and to be conditional. The concern is with the nominal referential use of rules rather than their verbal use. The book is divided into four sections. The first…
Descriptors: Descriptive Linguistics, Games, Language Patterns, Language Universals
Thornton, Barbara – 1971
A bibliography which attempts to pull together gaming literature from various fields for the use of city planners is presented. It contains samples from fields related to city planning, especially administration and education. It includes references to simulation, decision-making theory, etc. (Author/CK)
Descriptors: Bibliographies, Decision Making, Game Theory, Program Administration
PDF pending restoration PDF pending restoration
Florida Learning Resources System/SPRINGS Associate Center, Ocala.
Provided in the booklet are descriptions of 24 teacher-developed games and activities designed for use with handicapped children. Information on each activity includes name, target population, contributor, objectives, materials needed, directions for making, and procedures for use. Some of the games offered are the "Food Chain" to increase…
Descriptors: Activities, Elementary Secondary Education, Games, Handicapped Children
North Carolina State Dept. of Public Instruction, Raleigh. Div. for Exceptional Children. – 1976
Provided in the manual are instructions for the adaptation, utilization, and creation of multi-purpose gameboards for use with handicapped children. Games are seen to facilitate learning through the structuring of experience and the opportunity to learn the consequences of actions without actually suffering these consequences. Explained are the…
Descriptors: Elementary Secondary Education, Games, Guidelines, Handicapped Children
Peer reviewed Peer reviewed
Yates, J. Frank; Zukowski, Lisa G. – Behavioral Science, 1976
Describes a psychology experiment that investigated the effect of ambiguity on human decision-making behavior. (Available from Behavioral Science, University of Louisville, P.O. Box 1055, Louisville, KY 40201; $3.50 single copy.) (JG)
Descriptors: Ambiguity, Decision Making, Experimental Psychology, Game Theory
Gardner, Martin – Scientific American, 1979
Two questions about time are considered: Is it meaningful to speak of time stopping? Is it meaningful to speak of altering the past? (BB)
Descriptors: Games, Mathematics Education, Physics, Relativity
Dershem, Herbert L.; Whittle, John T. – Calculators/Computers Magazine, 1978
An outline of a presentation used to introduce elementary school classes to computers is given. Included are three programs that require students to use some techniques which are covered in the presentation. (MP)
Descriptors: Computer Programs, Computers, Elementary Education, Elementary School Mathematics
Peer reviewed Peer reviewed
Bogdanoff, Ruth F.; Dolch, Elaine T. – Young Children, 1979
Emphasizes the rich potential of stimulating the growth and development of young children through playing group games. Developmental guidelines for choosing appropriate games are based on Piagetian theory. (CM)
Descriptors: Child Development, Childrens Games, Developmental Stages, Group Activities
Instructor, 1979
Presents ideas for a variety of learning activities, many with a February theme. Includes such things as valentine games, word games, ideas for new uses for old books, Lincoln and Washington activities, a shapes game, ideas for how to use skill cares, and activities for teaching syllables. (JMB)
Descriptors: Class Activities, Educational Games, Elementary Education, Learning Activities
Gardner, Martin – Scientific American, 1978
A humorous account is given of an encounter with a talking computer in the form of a superintelligent robot. Several mathematical problems are posed. (MP)
Descriptors: Computers, Games, Humor, Mathematics
Brandt, D. A. – School Shop, 1978
Self-study, programmed learning techniques for control valves and fluid power are presented in a series of boxes totalling thirty-two, only eleven of which will be read if all the answers are correct. (MF)
Descriptors: Educational Games, Fluid Mechanics, Independent Study, Industrial Education
McCarthy, F. E. – Education and Training of the Mentally Retarded, 1978
The game of Twenty Questions is seen as a useful method for learning about and developing cognitive skills in mentally retarded children. (SBH)
Descriptors: Cognitive Development, Elementary Secondary Education, Games, Learning Activities
Segal, Ronald; O'Neal, Beverly – EDUCOM Bulletin, 1978
A national computer services network simulation model was used in a 3-day gaming exercise involving 16 institutional teams who made decisions about their likely long-term network participation. Participants were able to react to others' decisions and actions, and to critical overriding political, economical, and organizational issues. (CMV)
Descriptors: Agency Cooperation, Contracts, Coordination, Game Theory
Costello, Benny L. – Pointer, 1977
Discussed is the development of an educational card game which provided increased spelling, writing, arithmetic and psychomotor opportunities for a 12-year-old boy with cerebral palsy. (CL)
Descriptors: Cerebral Palsy, Elementary Secondary Education, Games, Learning Activities
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