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Chapman, Katherine; And Others – 1974
This state-of-the-art paper, first in a series, provides teachers and other educational decision makers with analytical and critical information about the use of simulation/games in social studies classrooms in order to promote and improve the use of this innovative educational technique. Discussed are non-computer, commercially available…
Descriptors: Class Activities, Curriculum Development, Educational Innovation, Educational Philosophy
Monroe, Margaret Warne – 1968
An experimental study sought to determine if simulation-type games could teach a given body of material as effectively as the traditional lecture method. Graduate students in a Human Ecology course were divided into experimental and control groups; the former played the Community Land Use Game (CLUG), the latter attended lectures. Posttests…
Descriptors: Conventional Instruction, Decision Making, Ecology, Educational Games
Block, Susan Dimond – 1977
This guide book is addressed to those responsible for early childhood physical education. It is divided into nine segments, each covering in detail different facets of the subject: (1) the young child's development and learning processes in their relation to physical education; (2) the child's physical education program, its purpose and…
Descriptors: Athletic Equipment, Childrens Games, Exercise (Physiology), Games
DeRosa, Bill – Children and Animals, 1988
Presents a learning center game that will help children develop and improve skills with reference books while helping to familiarize them with the problem of endangered species. Emphasizes that saving endangered species is a race against time. Provides an alternative activity for younger learners. (CW)
Descriptors: Animals, Childrens Games, Conservation (Environment), Educational Games
Peer reviewedJensen, Robert J. – Arithmetic Teacher, 1987
Two alternative representations for the concept of common multiples are presented. These representations can be modeled on or off the computer. (PK)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedPerzov, Aviva; Kozminsky, Ely – Computers in the Schools, 1989
Describes an empirical study of the effect of computer game practice on the improvement of skills that are related to visual perception in young children. Treatment of experimental and control groups of kindergarten children in Israel are described, and recommendations for the use of computer games versus educational games are given. (23…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Games, Courseware
Hymowitz, Ellen; Daar, Lisa – Perspectives for Teachers of the Hearing Impaired, 1988
Therapeutic games were invented or adapted to assist in counseling deaf children with emotional or behavioral difficulties. The games dealt with assertiveness, giving/receiving compliments, problem-solving, being a friend, self-control, and paying attention. The games helped in overcoming: negative attitudes toward counseling, communication…
Descriptors: Assertiveness, Attention Control, Behavior Problems, Childrens Games
Squire, Kurt – Innovate: Journal of Online Education, 2005
Over the past few years, games have gone from social pariahs to the darlings of the media, technology, and now educational industries. E-learning educators in particular stand to learn a lot about building next-generation learning environments from games. While online courses are usually little more than "online course notes," games offer entire…
Descriptors: Electronic Learning, World History, Activity Units, Video Games
Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
Russell, William Benedict, III, Ed. – International Society for the Social Studies, 2011
The "ISSS Annual Conference Proceedings" is a peer-reviewed professional publication published once a year following the annual conference. (Individual papers contain references.) [For the 2010 proceedings, see ED509647.]
Descriptors: Conferences (Gatherings), Social Studies, Conference Papers, Annual Reports
Peters, Michael A., Ed.; Bulut, Ergin, Ed. – Peter Lang New York, 2011
Cognitive capitalism--sometimes referred to as "third capitalism," after mercantilism and industrial capitalism--is an increasingly significant theory, given its focus on the socio-economic changes caused by Internet and Web 2.0 technologies that have transformed the mode of production and the nature of labor. The theory of cognitive…
Descriptors: Foreign Countries, Social Systems, Academic Freedom, Global Approach
Winer, Lise; Boos, Hans E. A. – 1992
Marble games, or pitch, are among the most widely played of traditional boys' games in Trinidad and Tobago and have declined in the last two decades. Nearly 200 marbles terms found in Trinidad and Tobago English Creole are documented. Although most are British in origin, there are East Indian, French Creole, and possible African influences on this…
Descriptors: Creoles, Discourse Analysis, Foreign Countries, Games
Valentine, D. Eugene – 1983
The value of a rally, or scavenger hunt, in providing opportunities for second language learning is described. Teams are made up of people who do not speak the same native language. The players then begin the hunt that is designed as a noncompetitive creative language practice through participation exercise. Past experience indicates that the hunt…
Descriptors: Educational Games, Higher Education, Learning Activities, Second Language Instruction
Library of Congress, Washington, DC. National Library Service for the Blind and Physically Handicapped. – 1983
The reference circular lists information about sports, games and outdoor recreation for handicapped persons. Names and addresses of organizations promoting specific sports and athletic activities (from archery and baseball to weight lifting and wrestling) are listed, followed by organizations promoting multi-sport activities, national and…
Descriptors: Athletics, Camping, Disabilities, Games
Peer reviewedMcKenzie, Leon – International Journal of Instructional Media, 1975
Descriptors: Conceptual Schemes, Curriculum Development, Educational Games, Instructional Design

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