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Neugebauer, Roger – Child Care Information Exchange, 1997
Provides compilation of guidelines for purchasing educational toys. Considers the value of educational toys, including their appeal and stimulation, age appropriateness, and open-endedness; the toys' construction quality, including methods of construction and manufacturer reputation; safety factors, especially potential for choking and poisoning;…
Descriptors: Childrens Games, Day Care, Guidelines, Play
Erickson, Sheldon – AIMS, 1996
Describes an activity in which students learn about sorting and classifying. Involves students determining what animal or geometric figure is on their back by asking their peers yes/no questions. (JRH)
Descriptors: Classification, Educational Games, Elementary Education, Learning Activities
Peer reviewedMandigo, James L.; Anderson, Andy T. – Teaching Elementary Physical Education, 2003
Presents a series of progressive activities intended to demonstrate to teachers how to incorporate four pedagogical principles (sampling, representation, exaggeration, and tactical complexity) in developing net/wall games and activities that enhance student learning within a teaching games for understanding framework. These principles enable…
Descriptors: Elementary Education, Games, Physical Education, Teacher Effectiveness
Peer reviewedMahoney, John F. – Mathematics Teacher, 2003
Benjamin Banneker, a self-taught African American mathematician, kept a journal containing a number of mathematical puzzles. Explores four of these puzzles, 200 years later, with the aid of 21st century technology. (Author/NB)
Descriptors: Educational Games, Mathematics Activities, Mathematics Instruction, Puzzles
Cryer, Patricia – Simulation/Games for Learning, 1989
Examines the literature on marketing and uses the four elements of product, price, place, and promotion to elicit guidance for those who wish to market educational games, simulations, and workshops. Devising a marketing strategy centered on the customer is discussed, and the distinction between goods and services is described. (11 references)…
Descriptors: Costs, Educational Games, Instructional Materials, Marketing
Peer reviewedChayoth, Reuben; Cohen, Annette – American Biology Teacher, 1996
Presents a simulation game that facilitates understanding of the concepts of enzyme kinetics and inhibition. The first part of the game deals with the relationship between enzyme activity and substrate concentration while the second part deals with characterization of competitive and noncompetitive inhibition of enzyme activity. (JRH)
Descriptors: Biology, Educational Games, Enzymes, Scientific Concepts
Miller, Bruce – Teaching Theatre, 1995
Provides the rules for two theater games--Almost Silent Story, and Add an Action. Describes the first as a game in which the instructor reads a story and the students act it out. Describes Add an Action as a game in which a series of actions are performed in sequence. Emphasizes the importance of movement. (PA)
Descriptors: Acting, Educational Games, Higher Education, Secondary Education
Peer reviewedSteinwachs, Barbara – Simulation & Gaming, 1992
Discusses the process of debriefing following a simulation game and the role of the facilitator in debriefing. Guidelines, including specific activities and questions the facilitator might ask, are suggested for the three phases of debriefing--description, analogy/analysis, and application. (MES)
Descriptors: Educational Games, Group Activities, Group Discussion, Questioning Techniques
Peer reviewedGates, Rick – Electronic Library, 1993
Offers reflections and guidance on network navigation. The history of Internet growth and development, adding information to the network, guidelines for network behavior, and learning to use networks are covered. The results of the May 1993 "Internet Hunt" for 10 pieces of information and the pathways used to find the information are…
Descriptors: Discovery Learning, Games, Guidelines, Internet
Sobel, Jeffrey – Camping Magazine, 1993
Details instructions for four cooperative games primarily for young children. The games are of low to moderate activity level and involve partners or a group circle. Descriptions include variations of the game and helpful hints for making the game more successful. (KS)
Descriptors: Camping, Childrens Games, Cooperation, Group Activities
Peer reviewedCastle, Kathryn – Childhood Education, 1990
Inventing games is an activity-based strategy for teaching children to (1) make decisions; (2) learn academic skills; (3) formulate organizational skills; (4) practice social skills; (5) develop rule-making knowledge; and (6) express their creativity. (DG)
Descriptors: Childrens Games, Creative Activities, Elementary School Students, Primary Education
Peer reviewedSmith, Stephen J. – Journal of Educational Thought/Revue de la Pensee Educative, 1990
Describes playgrounds as places where children can take important, exploratory risks (i.e., actively respond to challenges and adventures) within a sheltered environment. Discusses the need for supervision and observation. Suggests ways to make children feel secure about the playground and the risks that can be taken there. (DMM)
Descriptors: Accident Prevention, Childrens Games, Playground Activities, Playgrounds
Peer reviewedYeo, Gee Kin – Simulation & Gaming, 1991
Discussion of computerized simulation games focuses on the organization and use of data dictionaries to support more flexible development and maintenance of game administration systems and participants' decision support systems. The roles of game designers, game administrators, and game participants are discussed. (12 references) (LRW)
Descriptors: Computer Games, Computer System Design, Databases, Decision Support Systems
Peer reviewedSubotnik, Rena F. – Journal for the Education of the Gifted, 1993
This interview with Sunil Weeramantry, a World Chess Federation Master, examines his initial involvement in the world of chess, changes in the field of chess, the role of mentors, the qualifications and role of the chess coach, and the development of chess talent in young children. (DB)
Descriptors: Biographies, Games, Interviews, Mentors
Peer reviewedEylon, Dafna; Langton, Nancy – Journal of Management Education, 1998
A case study of a female chief executive officer denied membership in an industry-related social club helps students understand discrimination and the interaction of personal and organizational goals. The exercise creates awareness of ways to respond to discrimination and of gender and power issues in the workplace. (SK)
Descriptors: Business Administration Education, Higher Education, Management Games, Sex Discrimination


