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Peer reviewedHumphrey, Doris J. – Simulation and Games, 1970
Descriptors: Game Theory, Informal Organization, Power Structure, Simulation
Polacek, Carol F. – J Bus Educ, 1970
Descriptors: Business Education, Educational Games, Shorthand, Student Participation
Joseph, Myron L. – J Econ Educ, 1970
Descriptors: Computer Assisted Instruction, Economics, Educational Games, Simulation
Calkins, Ralph N. – J Econ Educ, 1970
Descriptors: Computer Assisted Instruction, Economics, Educational Games, Simulation
Peer reviewedDemsch, Berthold – Clearing House, 1970
When teachers and principals refuse to be basically honest with each other, both lose their chance to grow professionally and the students are the losers. (CK)
Descriptors: Behavioral Science Research, Games, Principals, Teacher Administrator Relationship
Peer reviewedAronoff, Frances Webber – Music Educators Journal, 1971
Descriptors: Children, Educational Games, Music Appreciation, Music Education
Moolenijzer, Nicolaas J. – Journal of Health, Physical Education and Recreation, 1971
Rules and regulations are given for the game of korfball and its field dimensions. (AN)
Descriptors: Athletic Fields, Athletics, Coeducation, Games
Peer reviewedMarion, Charles F. – Arithmetic Teacher, 1970
Descriptors: Arithmetic, Elementary School Mathematics, Games, Instruction
Lavin, Richard – Sch Libr J, 1969
A media planning game promotes creative group thinking and avoids costly mistakes. The gaming - simulation technique, designed by a team of experienced school planners led by Dr. Lavin, has been used with success. (Editor)
Descriptors: Games, Learning Resources Centers, Library Planning, Library Standards
Peer reviewedBalaban, Richard – Social Studies, 1982
Sixth-grade students relive the history of the fall of Rome in a simulation game. An example of student comparisons of Roman and Barbarian strategic advantages indicates how the game increased their understanding of the causes of the fall of the Roman Empire. (AM)
Descriptors: Ancient History, Educational Games, Elementary Education, Grade 6
Dillon, Linda S. – Personnel Administrator, 1982
A framegame is an informal, game-like activity that may be used within management groups to gain group consensus and problem resolution. The technique combines individual contributions and group interaction. A sample framegame structure is provided. (Author/MLF)
Descriptors: Group Dynamics, Management Games, Models, Organizational Communication
Peer reviewedLife, Richard; Bennett, Paul W. – History and Social Science Teacher, 1982
Grade nine level students in Canadian studies are introduced to and immersed in the major "crises" affecting Quebec and Canada during the Quiet Revolution and to the present day in this simulation exercise. Students are asked to come to grips with the central problems of Quebec in crisis. (RM)
Descriptors: Area Studies, Class Activities, Educational Games, Secondary Education
Hope, Mary H. – Simulation/Games for Learning, 1980
Describes the use of a simulation designed mainly for trainers and educators who want to get others to consider the factors that affect change. The simulation itself is a loosely structured game which introduces participants to the question of what causes change. (Author/LLS)
Descriptors: Adoption (Ideas), Change, Change Agents, Change Strategies
Wilson, Dawn M. – Journal of Physical Education and Recreation, 1979
Three archery games are described for use in the classroom to improve student motivation and improve skills. (JMF)
Descriptors: Archery, Games, Motivation, Physical Education
Peer reviewedHughes, Karen – Teaching Exceptional Children, 1981
Guidelines for selecting electronic audio/video toys and games for children with handicaps are discussed, and information on 13 games (such as "Simon" and "Merlin") is provided. (CL)
Descriptors: Audiovisual Aids, Disabilities, Electronic Equipment, Games


