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Topal, Cathy Weisman – School Arts, 1985
Elementary school children are given cards containing specific criteria for doing one or two tasks: sorting or arranging rocks. Sorting tasks involve children in picking out rocks with particular characteristics, such as color or shape. In the arranging tasks children are asked to arrange rocks according to size or value. (RM)
Descriptors: Art Activities, Art Education, Classification, Design
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Israelite, Neita; And Others – Volta Review, 1986
A multiple-baseline, across-skills design demonstrated the effectiveness of a training program in increasing recognition of proverbal idioms by five hearing-impaired adolescents. The training program increased students' ability to correctly pair proverbs and trained descriptive passages. Generalization to untrained passages was also noted.…
Descriptors: Games, Hearing Impairments, Idioms, Proverbs
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McConkey, Roy; McEvoy, John – British Journal of Special Education, 1986
Table games with special dice can help children with severe learning difficulties to improve their basic number skills (rote counting, numeral recognition, and counting out a quantity of objects from 1-200. Field testing supported the value of such games with 9- to 18-year-olds with moderate mental handicaps. (CL)
Descriptors: Elementary Secondary Education, Games, Moderate Mental Retardation, Number Concepts
Keogh, Deborah A.; And Others – Analysis and Intervention in Developmental Disabilities, 1984
Two severely retarded adolescents who participated in self instructional training for increasing a complex social-leisure skill, game playing, learned to perform and verbalize the individual game steps. With minimum prompts and specific dyad training Ss were able to play the three games accurately in both situations. (CL)
Descriptors: Adolescents, Games, Leisure Education, Self Control
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Jordan, James B. – Small Group Behavior, 1985
Presents a group therapy game that allows for open discussion of the drug addict's lifestyle. Describes concepts, subjects (populations of narcotics addicts in residential treatment), rules of the game, and processing after the game. (BH)
Descriptors: Drug Abuse, Games, Group Therapy, Institutionalized Persons
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Mather, Nancy – Journal of Learning Disabilities, 1986
Adventure/fantasy games, a form of simulation software, are described and recommended for bright but unmotivated learning disabled students. Several commercial games are reviewed and suggestions are given for writing the program for an adventure game. The games are thought to contribute to reading comprehenson, spelling, critical thinking, and…
Descriptors: Computer Software, Elementary Secondary Education, Games, Learning Disabilities
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Workman, Gale – Journalism Educator, 1986
Describes games designed to reinforce Associated Press (AP) writing style and the verbal skills and thought processes used by editors. (HTH)
Descriptors: Editing, Educational Games, Higher Education, Journalism Education
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Snider, Alfred C. – National Forensic Journal, 1984
Discusses guidelines for ethics in academic debate. Covers obligations of debaters and examples of unethical conduct. Proposes gaming as a way to study and regulate ethics. (PD)
Descriptors: Debate, Ethics, Evaluation Criteria, Game Theory
Kusik, Patricia – Academic Therapy, 1984
To enable elementary reading disabled students to gain skills from participating in reading games, a four-phase sequence was instituted in which students progressed from initial teacher diagnosis through stress on game etiquette, reinforcement of skills by game players, and creation of students' own games. (CL)
Descriptors: Elementary Education, Games, Reading Difficulties, Reading Instruction
Steinberg, Jerry – TESL Talk, 1983
Describes how to organize a large second-language class so that all students can participate in games or activities better suited to smaller groups. Also offers a partial list of games and activities. (EKN)
Descriptors: Class Activities, Class Organization, Educational Games, Second Language Instruction
Fajardo, Daniel M.; McGourty, David G. – Education and Training of the Mentally Retarded, 1983
A method for fading object rewards for superordinate prerequisites to social play simultaneously with socially rewarded training on specific play was effective in teaching games to 15 institutionalized retarded adolescents. (Author/CL)
Descriptors: Adolescents, Behavior Modification, Games, Mental Retardation
O'Connor, Joseph E. – Audiovisual Instruction, 1976
The overall objective of the simulation game "INDEX-IN-DICE" is to familiarize the student with the variety and number of periodical indexes and abstracting services available as sources of current information. (Author/ER)
Descriptors: Educational Games, Indexes, Library Instruction, Library Skills
Choi, Kee-Young – Online Submission, 2005
This study explored Korean and American children's play behaviors during board games in a kindergarten classroom using an ethnographic approach. The Korean participants were 20 children and one teacher of one classroom at attached kindergarten of public elementary school. The American participants were 11 kindergarten children and one teacher from…
Descriptors: Games, Play, Child Behavior, Kindergarten
Shapiro, Raquel; Shapiro, Ronald G. – 2001
This workshop presents a collection of demonstrations of various psychological concepts. It provides a technique to increase people's interest in the field of psychology and to teach some basic principles about psychology for use on a daily basis. The workshop covers sensation; perception; learning; memory; responding; thinking; interference;…
Descriptors: Adult Learning, Games, Learning Activities, Professional Training
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McCarthy, Michael P. – History Teacher, 1973
Several urban history games that teachers can implement in their classes are reviewed. The lack of quality games in urban history leads the author to suggest that teachers create their own games. (SM)
Descriptors: Educational Games, History, Teaching Methods, Urban Problems
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