Publication Date
| In 2026 | 4 |
| Since 2025 | 620 |
| Since 2022 (last 5 years) | 3094 |
| Since 2017 (last 10 years) | 6993 |
| Since 2007 (last 20 years) | 11811 |
Descriptor
| Educational Games | 9527 |
| Teaching Methods | 5521 |
| Games | 5084 |
| Foreign Countries | 4931 |
| Video Games | 2755 |
| Computer Games | 2604 |
| Game Based Learning | 2572 |
| Educational Technology | 2424 |
| Learning Activities | 2186 |
| Student Attitudes | 2064 |
| Simulation | 2014 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1548 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 272 |
| United Kingdom | 237 |
| Spain | 234 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Lee, Mark J. W.; Eustace, Ken; Fellows, Geoff; Bytheway, Allan; Irving, Leah – Australasian Journal of Educational Technology, 2005
This paper reports on the first stage of a project to develop and test the use of massively multiplayer online role playing games (MMORPGs) for promoting computer supported collaborative learning through instructional gaming in the high school classroom. Teachers and students of English and Science at Swan View Senior High School, Western…
Descriptors: Video Games, Role Playing, Foreign Countries, Educational Games
Ito, Mizuko – Discourse: Studies in the Cultural Politics of Education, 2006
The late 1980s saw the emergence of a new genre of instructional media, "edutainment", which utilized the capabilities of multimedia personal computers to animate software designed to both educate and entertain young children. This paper describes the production of, marketing of and play with edutainment software as a contemporary example of…
Descriptors: Play, After School Programs, Marketing, Educational Media
Dake, Dennis M.; Roberts, Brian – 1995
This paper presents an approach to understanding visual metaphor which uses metaphoric analysis and comprehension by graphic and pictorial means. The perceptible qualities of shape, line, form, color, and texture, that make up the visual structure characteristic of any particular shape, configuration, or scene, are called physiognomic properties;…
Descriptors: Computer Graphics, Freehand Drawing, Games, Metaphors
Eisenhut, Lynn, Comp. – 1983
Each of the 39 children's craft projects included in this document was selected because: (1) it is appropriate for a library program and helps to further the goals of children's services; (2) it may be successfully completed by children 3 to 12 years old with a minimum of adult help; (3) it requires only inexpensive and commonly available…
Descriptors: Childrens Games, Childrens Literature, Handicrafts, Library Services
NJEA Review, 1975
Simulated games have been designed to teach not only factual material but to provide opportunities for understanding some of the complex systems of our society. The use of this valuable tool is encouraged in the teaching of nutrition. (Author)
Descriptors: Elementary Education, Games, Learning Processes, Nutrition Instruction
Holznagel, Donald C.; Klassen, Don – AEDS Monitor, 1976
Descriptors: Computer Science, Educational Games, Educational Technology, Secondary Schools
Peer reviewedAichele, Douglas B. – School Science and Mathematics, 1975
Five puzzles in which mathematical terms must be found in arrays of letters are presented. (SD)
Descriptors: Games, Mathematical Vocabulary, Puzzles, Secondary Education
Peer reviewedSmith, Jerald R. – Business Education Forum, 1976
The author lists the objectives of simulations and briefly mentions the types of games available and how they may be used in the classroom. (AG)
Descriptors: Class Activities, Educational Games, Educational Objectives, Simulation
Peer reviewedBorrell, Richard – Business Education Forum, 1975
Descriptors: Accounting, Business Education, Class Activities, Educational Games
Peer reviewedRobinson, J. N. – International Journal of Mathematical Education in Science and Technology, 1974
Descriptors: Computers, Economics, Economics Education, Games
Brewer, M. R. – Visual Education, 1975
Descriptors: Educational Games, Language Aids, Language Instruction, Puppetry
Cauzinille-Marmeche, E.; Mathieu, J. – 1989
Identified and formalized were two distinct learning strategies employed by 120 children between 7 and 15 years of age who played a simple, computerized board game. "Hexapawn" is played by moving pawns in turn on a 3 x 3 grid, in order to be the first to reach the opponent's starting line or block the opponent. The computer always moved…
Descriptors: Adolescents, Age Differences, Children, Deduction
Peer reviewedFrench, Karen E.; Stanley, William R. – Journal of Geography, 1974
This board game dramatizes the benefits and liabilities accrued to Western governments in the process of colonizing Africa. Materials needed and rules for playing are included. (JH)
Descriptors: Colonialism, Educational Games, Geography Instruction, Secondary Education
Jansiewicz, Donald R. – Community College Social Science Quarterly, 1974
Descriptors: Educational Games, Political Science, Politics, Simulation
Blackmarr, Syd – Journal of Health, Physical Education and Recreation, 1974
This article describes an elementary physical education program which applies the discovery learning technique in the teaching of movement concepts and enables each child to develop movement patterns and skills at his own pace. (PD)
Descriptors: Dance, Elementary School Students, Exercise (Physiology), Games

Direct link
