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Howell, Maxwell L. – Res Quart AAHPER, 1969
Descriptors: Ancient History, Athletics, Games, Greek Civilization
Wheeler, Arthur M. – Educ Theor, 1969
Descriptors: Creative Development, Creativity, Dance, Educational Theories
Peer reviewedTaylor, T. William – Young Children, 1969
Descriptors: Childrens Games, Handicapped Children, Play Therapy, Psychomotor Skills
Sedlak, Robert A.; And Others – Education and Training of the Mentally Retarded, 1982
Three severely retarded institutionalized adolescents were trained (via modeling, simulation, and cueing) to play a video game. Generalization to a community setting was emphasized as an important part of developing age appropriate leisure time skills. (CL)
Descriptors: Adolescents, Games, Generalization, Leisure Time
Hornberger, Timothy R.; Whitford, Ellen V. – Computers, Reading and Language Arts, 1983
Offers examples of innovative approaches to teaching the new microcomputer vocabulary. (Available from: Modern Learning Publishers, Inc., 6517 Liggett, Oakland, CA 94611, $14.) (AEA)
Descriptors: Definitions, Educational Games, Microcomputers, Teaching Methods
Harris, Joey; Aldridge, Jerry – Academic Therapy, 1983
Spinoffs of the traditional peer tutoring approach have been successful in individualizing classroom instruction of learning disabled (LD) elementary students. In the peer trio technique, groups of three LD or slow learning students work together on tasks and on making their own games. The approach teaches cooperation and increases motivation. (CL)
Descriptors: Cooperation, Games, Group Activities, Learning Disabilities
Peer reviewedChaffin, Jerry D.; And Others – Exceptional Children, 1982
The article explores the applicability of video arcade game formats to educational microcomputer software for exceptional children. Guidelines for educational curriculum based on arcade game formats are proposed and the term "Arc-Ed Curriculum" is offered to describe such software. (Author)
Descriptors: Computer Assisted Instruction, Disabilities, Games, Microcomputers
Peer reviewedDean, Vicki S. – Educational Leadership, 1981
Simulation is an appropriate technique for inservice education. Current research on simulation lends credibility to its usefulness as a training technique. A simulation game called "Choices" is described. (Author/MLF)
Descriptors: Elementary Secondary Education, Games, Inservice Teacher Education, Simulation
Lipzin, Uri – Journal of Physical Education and Recreation, 1980
Stickball is an adaptation of a German national game with major modifications for Israeli athletic facilities and equipment. This article describes rules and equipment needed for this popular game. (CJ)
Descriptors: Athletic Equipment, Athletic Fields, Athletics, Games
Daloyan, Gary – Communication: Journalism Education Today (C:JET), 1981
Explains how to install and operate video games in schools as a fund raising activity for organizations. (FL)
Descriptors: Fund Raising, Games, Journalism, Secondary Education
Merrill, Paul F. – NSPI Journal, 1980
Analyzes the procedure for playing "Life Game" in three major phases: (1) information processing analysis, (2) path analysis, and (3) hierarchical analysis. (Author/JEG)
Descriptors: Educational Games, Flow Charts, Path Analysis, Task Analysis
Smith, Mark – Journal of Physical Education and Recreation, 1979
Several games are suggested to encourage beginning ice skating students to practice developing skills including pretend games, "London Bridge,""red light-green light," and relay races. (JMF)
Descriptors: Children, Games, Ice Skating, Physical Education
Celtnieks, Vidvuds – Journal of Physical Education and Recreation, 1979
University Ball is a team game with a variety of strategies that allows participation by everyone. Rules are similar to basketball, and variations are unlimited. (JMF)
Descriptors: Games, Physical Education, Student Participation, Team Sports
Nathan, Herm – Instructor, 1979
Describes physical education activities which utilize equipment made from common objects and readily available materials. (JMB)
Descriptors: Elementary Education, Equipment, Games, Physical Activities
Instructor, 1979
Presents several pages of ideas for games that build children's skills in the following areas: reasoning, communication, encoding/decoding, decision making, visual acuity, and cause/effect. (CM)
Descriptors: Elementary Education, Elementary School Students, Games, Skill Development


