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Peer reviewedGohring, Ralph J.; Chiarelott, Leigh – National Elementary Principal, 1975
A game centering on interpersonal, curricular, and organizational decisions similar to those that a principal might make during a school year. Includes everything (except markers and a die) needed for playing the game. (Author/IRT)
Descriptors: Administrator Role, Decision Making, Elementary Education, Games
Weewish Tree, 1975
Played by many Indian tribes, both in the past and present, "handgame" is a guessing game played with bones hidden in contestants' hands. (JC)
Descriptors: American Indians, Cultural Background, Definitions, Games
Peer reviewedBridgeman, Brent; And Others – Journal of Educational Measurement, 1974
Significant differences in performance due to task definition were found only on verbal tasks with test instructions yielding superior performance. (Author/RC)
Descriptors: Elementary Education, Games, Intelligence Tests, Task Performance
Paine, Carolyn A. – Learning, 1975
Descriptors: Athletics, Class Activities, Curriculum, Educational Games
Fernie, David E.; DeVries, Rheta – 1987
This research study tests Selman's (1980) hypothesis that different games pull players toward particular kinds of reasoning through a developmental comparison of children's reasoning in two games, Tic Tac Toe and the Guessing Game. The present study focuses on two basic questions and their educational implications: (1) What differences and…
Descriptors: Abstract Reasoning, Childrens Games, Mathematical Logic, Young Children
Hughes, Patrick – Contemporary Issues in Early Childhood, 2005
Well-established international entertainment firms such as Disney and Fisher-Price are joining new start-up firms such as Baby Einstein to create a 'Baby' market of products (including toys, games and videos) specifically targeted at children aged 0-3 years. Despite its novelty, the "Baby" market mirrors older markets that…
Descriptors: Toys, Marketing, Preschool Children, Adults
Peer reviewedYawkey, Thomas D.; Burke-Merkle, Ann M. – Contemporary Education, 1974
Descriptors: Child Development, Conservation (Concept), Games, Growth Patterns
Forecast for Home Economics, 1974
Eleven games, whose objective is to teach home economics skills and concepts, are described, and a list of additional games and resources is provided. The games illustrated can be made from easily obtained, low cost materials, and are appropriate for classroom use. (AG)
Descriptors: Class Activities, Educational Games, Home Economics, Resource Materials
Peer reviewedWilkinson, Doris Yvonne – Journal of Black Studies, 1974
An historical account of racial toys as artifacts which have reinforced and perpetuated racial myths, attitudes and sterotypes. (EH)
Descriptors: Childrens Games, Play, Racial Attitudes, Racial Discrimination
Twelker, Paul – Simulation/Gaming/News, 1974
Descriptors: Directories, Educational Games, Information Needs, Information Sources
Christiansen, Kenneth – Simulation/Gaming/News, 1974
Descriptors: Copyrights, Educational Games, Educational Media, Publishing Industry
Peer reviewedMcCluney, Eugene B. – American Indian Quarterly, 1974
The game of lacrosse is discussed in terms of its American Indian origins. (JC)
Descriptors: American History, American Indians, Definitions, Games
Harford, Thomas; and others – Psychol Rep, 1969
Descriptors: Communication (Thought Transfer), Discipline, Games, Group Behavior
WARNER, DON – 1967
THIS MANUAL FOR TEACHERS OF YOUNG EDUCATIONALLY DISADVANTAGED CHILDREN CONTAINS SPECIFIC DIRECTIONS FOR CONDUCTING NUMEROUS READING GAMES AND ACTIVITIES. IT OUTLINES ACTIVITIES FOR IMPROVING THE CHILD'S VOCABULARY, LISTENING POWER, PRONUNCIATION, SPELLING, AND OTHER READING READINESS SKILLS. (LB)
Descriptors: Disadvantaged Youth, Reading Games, Reading Readiness, Resource Materials
Fluegelman, Andrew, Ed. – 1976
This is a compilation of games that are an alternative to organized competitive sports. These games are played with simple equipment and are designed for two people and also for large groups. (JD)
Descriptors: Creative Activities, Games, Leisure Time, Play

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