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Peer reviewedEade, Frank – Mathematics in School, 1988
The author addresses two types of classroom activities: strategic games and games of conflict. It is suggested that each has an important role to play in many areas of mathematics. In addition to providing examples of games, the author reflects on the processes involved in using the activities. (PK)
Descriptors: Educational Games, Games, Instructional Materials, Learning Activities
Walker, Graham – Audio-Visual Language Journal, 1976
Describes an experience with using small-group activities and games in teaching French in the elementary grades. The children's enjoyment and involvement, the increase in spoken French, and the growth in confidence and language ability indicate that group work has great potential. (CFM)
Descriptors: Children, Childrens Games, Class Activities, Educational Games
von Feilitzen, Cecilia, Ed.; Carlsson, Ulla, Ed. – 2000
This document consists of three sources which compile research on the influence of media sex and violence on children's development. The first is a collection of articles on children and the media; the remaining two are bibliographies of research--one on pornography and sex in the media, the other on video and computer games. The articles in the…
Descriptors: Aggression, Annotated Bibliographies, Childhood Attitudes, Children
Peer reviewedChandler, Arnold M. – Arithmetic Teacher, 1974
A group of six short ariticles explain 14 teacher-developed games and activities for classroom use. Many of the activities deal with interesting drill in basic operations and number concepts. The game of "Battleship" utilizes coordinates and several games are presented which stress strategies and logical reasoning. (LS)
Descriptors: Basic Skills, Class Activities, Educational Games, Elementary School Mathematics
Humane Education, 1980
Presents an educational game intended to teach children proper cat care. It is intended for lower elementary-aged children and may be used as a classroom activity. (SA)
Descriptors: Affective Objectives, Animal Caretakers, Childrens Games, Class Activities
Peer reviewedKnapp, Clifford E. – Science and Children, 1979
Presented is a variety of tips for parents and teachers for exploring the outdoors with children. Activities are grouped according to appropriateness to the four seasons. Ideas presented relate to role playing, games, group problems, values, pollution, arts and crafts, science, record keeping, music, and classroom nature. (SA)
Descriptors: Classroom Games, Conservation (Environment), Educational Games, Elementary Education
Peer reviewedWolfe, Joseph; Roge, Joseph N. – Simulation & Gaming, 1997
Strategic management has changed dramatically from its beginning in the late 1950s. This study examined and rated eight management business games on their ability to service the field's knowledge domain and its tools and devices. No games were found to provide perfect coverage, indicating the use of complementary course materials was required.…
Descriptors: Business Administration Education, Comparative Analysis, Computer Assisted Instruction, Computer Games
Peer reviewedHenkens-Matzke, Ann; Abbott, Douglas A. – Early Childhood Research Quarterly, 1990
Measures the effectiveness of a medically oriented educational game in increasing knowledge and decreasing young children's fears regarding common medical procedures. Paired t-tests indicated a significant increase in children's knowledge of health care concepts and decrease in fear of medical procedures after the game was played. (BB)
Descriptors: Class Activities, Coping, Educational Games, Experimental Groups
Peer reviewedBorst, Richard – Science Teacher, 1989
Describes a kangaroo simulation which can be adapted for use with radio tracking activities for other animals. Outlines procedures and information to help implement the activity. Provides a map of Australia, calculations, and sample kangaroo movement data. (RT)
Descriptors: Animal Behavior, Biological Sciences, Computer Simulation, Ecology
Peer reviewedRicci, Katrina E. – Journal of Interactive Instruction Development, 1994
Research conducted at the Naval Training Systems Center in Orlando, Florida, investigated the acquisition and retention of basic knowledge with subject matter presented in the forms of text, test, and game. Results are discussed in terms of the effectiveness of computer-based games for military training. (Author/AEF)
Descriptors: Ability Identification, Computer Assisted Instruction, Educational Games, Instructional Effectiveness
Peer reviewedSchoen, Lawrence M. – Teaching of Psychology, 1996
Recommends using mnemonics as an introduction to the study of human memory and cognitive processes. Students generally have some familiarity with mnemonics and the device lends itself to a number of interesting games and experiments. Includes suggested activities using mnemonics and the Monopoly board game. (MJP)
Descriptors: Cues, Educational Games, Games, Higher Education
de Freitas, Sara I. – Learning, Media & Technology, 2006
The growing interest in the use of games and simulations to support learning is evidenced in the literature, as well as in recent research projects and initiatives. While a focus upon the users of games and simulations is not well evidenced in the literature, this study aimed to highlight key issues and perceptions that inform and underpin how…
Descriptors: Teaching Methods, Computer Uses in Education, Computer Simulation, Video Games
Arn, Susan Kyle – Techniques: Connecting Education and Careers, 2006
Students today begin using computers and playing video games as early as two years old. The technology behind these games is more complicated than most people can imagine. In this article, the author presents some simple number games which seem easy at the beginning, but as the games are repeated, mathematical content becomes more of the focus…
Descriptors: Mathematics Skills, Video Games, Mathematics Instruction, Teaching Methods
Saenz-Ludlow, Adalira – Educational Studies in Mathematics, 2006
Classroom communication has been recognized as a process in which ideas become objects of reflection, discussion, and amendments affording the construction of private mathematical meanings that in the process become public and exposed to justification and validation. This paper describes an explanatory model named "interpreting games", based on…
Descriptors: Games, Classroom Communication, Mathematics Instruction, Semiotics
Forecast for Home Economics, 1975
A collection of games and word-search puzzles to be used by the Home Economics teacher are presented. (BP)
Descriptors: Class Activities, Educational Games, Home Economics Education, Puzzles

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