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Lauricella, Sharon; Kay, Robin – Australasian Journal of Educational Technology, 2010
Considerable research has been conducted examining the use of laptops in higher education, however, a reliable and valid scale to assess in-class use of laptops has yet to be developed. The purpose of the following study was to develop and evaluate the "Laptop Effectiveness Scale" (LES). The scale consisted of four constructs: academic…
Descriptors: Feedback (Response), Higher Education, Construct Validity, Measures (Individuals)
Ray, Beverly; Coulter, Gail A. – Journal of Digital Learning in Teacher Education, 2010
This research examined the change in the perceptions of preservice teachers regarding the use of digital minigames to support middle school level social studies learning. The results of a Wilcoxon Signed Ranks Test for matched pairs revealed that participants' (N = 18) perceptions were positively modified by participation in a series of digital…
Descriptors: Preservice Teachers, Middle Schools, Elementary Education, Educational Games
Commins, Elaine – 1990
This book provides scores of activities using inexpensive manila file folders. Designed for children in the elementary grades, each chapter proceeds from simple material to more advanced work. Selected subjects are intended to enhance the following curriculum studies and promote development in: (1) art and visual-motor activities; (2) reading; (3)…
Descriptors: Active Learning, Art Activities, Childrens Games, Educational Games
Lieberman, Debra A. – 1998
This study examined whether video games could be effective health education and therapeutic interventions for children and adolescents with diabetes. KIDZ Health Software developed a game about diabetes self-management, and tested its effectiveness for children with diabetes. The Packy and Marlon Super Nintendo video game promotes fun,…
Descriptors: Adolescents, Children, Diabetes, Educational Games
Sadovskii, L. E.; Sadovskii, A. L.
This volume contains some examples of mathematical applications in sports. Sports discussed include tennis, figure skating, gymnastics, track and field, soccer, skiing, hockey, and swimming. Problems and situations are posed and answers with thorough explanations are provided. Chapters include: (1) Mathematics and Sports; (2) What Is Applied…
Descriptors: Athletics, Educational Games, Elementary Secondary Education, Higher Education
Foeman, Anita Kathy – 1983
A review of current research indicates parallels between the strategies and perceptions involved in gender-specific chidren's games and those guiding adult corporate participation. Involving a frequently elaborate organization of rules that emphasize at once an adventurous role with few physical restrictions and the need for team play, boys' games…
Descriptors: Cognitive Style, Females, Game Theory, Games
Kee, Daniel W. – 1981
The use of hand-held electronic devices and microcomputers in places of public access and in the home are discussed. First, the different activities supported by this technology are described, with emphasis on the commonality of game playing to both hand-held devices and microcomputers. The need for research to investigate the motivational…
Descriptors: Childhood Interests, Childrens Games, Cognitive Processes, Educational Games
Shapiro, Arthur H.; and others – Nat Sch, 1969
Procedures package includes (1) general introduction, (2) director's handbook, and (3) three exercise--in pull-out format.
Descriptors: Communication (Thought Transfer), Decision Making, Educational Problems, Game Theory
Allen, Layman E.; Ross, Joan – 1974
Performance of 237 students in ten eighth-grade mathematics classes was assessed to measure their ability to solve (1) problems which involve only computation, and (2) problems which involve computation and recognition of the relevance of a particular mathematical idea indispensable to the solution of the problem. Pretest and/or posttest data were…
Descriptors: Class Activities, Educational Games, Experiential Learning, Games
Bank, Ira M. – 1974
The Community Careering career education gamebook for elementary grades 3 and above introduces 57 occupations in three interrelated occupational clusters: looking around me, my family and my friends, and my community and me; it includes 25 career awareness games and a pretest and a posttest. The accompanying guidebook for teachers provides…
Descriptors: Career Awareness, Career Education, Childrens Games, Class Activities
Bank, Ira M. – 1974
The Curriculum Careering career education gamebook for elementary grades 4 and above introduces 135 occupations through 25 career education games, a pretest and a posttest, while reinforcing curriculum concepts in the following subject areas: art, music, physical education, health, science, mathematics, social studies, and English. The…
Descriptors: Career Awareness, Career Education, Childrens Games, Class Activities
Mallett, Jerry J. – 1975
Over 100 simple, easy-to-make activities for building specific reading skills in six areas, readiness, sight word knowledge, phonetic analysis, structural analysis, comprehension, and critical reading, are presented for the elementary teacher to use as tools in individualizing reading instruction. Each game activity has been tested and complete…
Descriptors: Critical Reading, Educational Games, Elementary Education, Individualized Reading
Alexander, Frances – 1960
Over 100 pages of nursery, nonsense, and nature rhymes for the preschool and primary-grade Spanish-speaking child are presented. Included are patio plays, riddles, and outdoor games. All rhymes are given in English on one page and Spanish on a corresponding page. Additionally, each page contains color illustrations in the 3 sections: rhymes,…
Descriptors: Books, Childrens Games, Early Reading, Folk Culture
Ahl, David H. – 1973
This combination teacher's guide and student workbook serves as a companion volume to 101 BASIC Computer Games (EM 011 681). It presents ideas, exercises and supplemental projects which will aid the teaching and learning of a wide variety of academic subjects in grades 7 through 12, although the emphasis is upon mathematics and logic. In addition,…
Descriptors: Educational Games, Games, Grade 10, Grade 11
Van Scoy, Karen; Whitehead, Robert – 1971
The primary purpose of this book is to make available to teachers and children a significant number of interesting game activities that will enrich the entire reading program, especially the literature portion. The games are designed primarily for use in two portions of the reading program: (1) the "enrichment reading program," and (2) the…
Descriptors: Class Activities, Educational Games, Elementary Education, English Instruction

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