Publication Date
| In 2026 | 4 |
| Since 2025 | 620 |
| Since 2022 (last 5 years) | 3094 |
| Since 2017 (last 10 years) | 6993 |
| Since 2007 (last 20 years) | 11811 |
Descriptor
| Educational Games | 9527 |
| Teaching Methods | 5521 |
| Games | 5084 |
| Foreign Countries | 4931 |
| Video Games | 2755 |
| Computer Games | 2604 |
| Game Based Learning | 2572 |
| Educational Technology | 2424 |
| Learning Activities | 2186 |
| Student Attitudes | 2064 |
| Simulation | 2014 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1548 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 272 |
| United Kingdom | 237 |
| Spain | 234 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
North Dakota Library Notes, 1976
An annotated bibliography describes toys and games appropriate for a library serving the mentally retarded. Materials cited are entered under communication skills, concepts, life skills, motor skills, and sensory skills. A listing of publishers' and manufacturers' addresses is included. (NR)
Descriptors: Annotated Bibliographies, Educational Games, Games, Handicapped Children
PDF pending restorationEdwards, Keith J.; DeVries, David L. – 1972
A 2x2x3 randomized block design was employed with 117 seventh grade students to investigate the independent and combined effects of a learning game and student teams on students' attitudes and achievement in mathematics. Multivariate and univariate analyses of variance revealed that students in classes using games were more positive toward math…
Descriptors: Achievement, Attitudes, Educational Games, Games
Venditti, Frederick P. – 1970
This manual has been prepared for the use of program directors who will assume the overall responsibility for planning and conducting the Valleybrook Elementary School-Lakemont High School Simulation Game. The game is created to give professional school personnel and prospective teachers opportunities to come to grips with typical problems of…
Descriptors: Desegregation Methods, Discussion Groups, Elementary Schools, Games
Roberts, Tommy L.; Keahey, Scott P. – 1970
The total systems approach to guidance and counseling is an attempt to help the student understand the personality of the environmental systems in relation to his own personality. Such an approach would provide for integration of the two personalities leading to productive behavior and individual goal achievement. This objective can be approached…
Descriptors: Adjustment (to Environment), Behavior, Career Guidance, Counseling
Chartier, Myron Raymond – 1974
In order for research on the educational utility of simultation games to advance, there must be some stipulation of a set of significant variables. This, in turn, requires the building of testable theoretical models and the formulation of strategic propositions to test their validity. An example of the process involved is as follows. Focusing upon…
Descriptors: Discussion, Discussion (Teaching Technique), Educational Games, Educational Research
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game in which participants make decisions affecting the economic, governmental, and social conditions of a simulated urban area. In one of its five city options (called Lothian) the CITY III simulation model focuses on a micro-view of an urban area by reducing the level of aggregation. The population is…
Descriptors: City Government, Computer Assisted Instruction, Computer Programs, Educational Games
Hardisty, Michael J. – 1972
This book is concerned with an individualized approach to the teaching of games for the six to thirteen year age group. It is designed for physical education teachers and classroom teachers involved in the teaching of physical education. It points out that modern classroom teaching techniques are closely allied to those recommended for teaching…
Descriptors: Childrens Games, Creative Activities, Developmental Psychology, Egocentrism
Peer reviewedKeys, Bernard – Simulation and Games, 1987
Describes, compares, and evaluates 10 computer-scored business games that include marketing, finance, and production functions. Methods for depicting the economy and industry are discussed, a learning model is used to explain teaching qualities of the games, and their value in the classroom is emphasized. (LRW)
Descriptors: Business, Comparative Analysis, Decision Making, Economics
Peer reviewedVertes, Bob – Mathematics in School, 1988
Describes an enrichment activity based on the problem "Given a 2x2 square, and three colors, how many different ways can we shade the square?" (PK)
Descriptors: Educational Games, Games, Geometric Concepts, Geometry
Peer reviewedRector, Robert E. – Mathematics Teacher, 1987
Game theory is appropriate as a topic for an honors seminar for high school students. Matrices provide a model for analyzing certain situations involving conflict, and probability theory can be used to determine the best strategies for the players. Variations on the ancient game of morra are discussed. (MNS)
Descriptors: Game Theory, Games, Mathematical Applications, Mathematical Enrichment
Peer reviewedGilman, John Francis – Mathematics Teacher, 1976
Reasons for using games in the classroom are discussed and general suggestions for designing games are given. Directions for a trigonometry game and an algebra game are provided. (DT)
Descriptors: Algebra, Educational Games, Elementary Secondary Education, Games
Shaffer, David Williamson; Halverson, Richard; Squire, Kurt R.; Gee, James P. – Wisconsin Center for Education Research (NJ1), 2005
Will video games change the way we learn? We argue here for a particular view of games--and of learning--as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the…
Descriptors: Learning Theories, Educational Games, Video Games, Teaching Methods
PDF pending restorationMoreno, Roxana – 2002
This paper reviews a set of studies that examined what students learn in various virtual reality environments (VREs) designed to promote an understanding of environmental science. The goal of the reported studies was to provide an update to the classic distinction between the role of media versus method in promoting learning (Clark, 1999). Media…
Descriptors: Comparative Analysis, Computer Games, Educational Games, Educational Media
Angier, Natalie – Discover, 1981
Identifies a selection of science-oriented toys with approximate 1981 costs including electronic games, stuffed endangered animals, board games, chemistry sets, and a robot. (DS)
Descriptors: Astronomy, Biological Sciences, Childrens Games, Elementary School Science
Peer reviewedConnelly, Ralph D.; Stygall, Peggy – Arithmetic Teacher, 1981
An educational game that effectively combines the excitement and strategy of a football game and mathematics is presented. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary School Mathematics, Elementary Secondary Education


