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Islam-Zwart, Kayleen; Cawston, Alvina – American Indian and Alaska Native Mental Health Research: The Journal of the National Center, 2008
This study investigated the relationship between family history, sedentary behaviors, and childhood risk for type 2 diabetes. Participants were 480 students attending schools on or near an American Indian reservation. Data were collected through survey and BMI measurement. Children who frequently watched television or played video games did not…
Descriptors: Risk, Video Games, American Indians, Diabetes
Gardner, Sheena – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2008
This article aims first to show how a teacher, working within a nationally proscriptive, standards-driven, mainstream context turns a form-focused phonics practice activity into a word game that engages the imagination, intellect, and identity of 5-6-year-old English language learners. Based on the assumption that teacher-student interactions are…
Descriptors: Bilingual Students, Phonics, Second Language Learning, English (Second Language)
Klopfer, Eric; Squire, Kurt – Educational Technology Research and Development, 2008
The form factors of handheld computers make them increasingly popular among K-12 educators. Although some compelling examples of educational software for handhelds exist, we believe that the potential of this platform are just being discovered. This paper reviews innovative applications for mobile computing for both education and entertainment…
Descriptors: Elementary Secondary Education, Computer Uses in Education, Computer Software, Educational Technology
White, Dorothy J., Ed. – 1996
A manual for the 1996 Louisiana Summer Reading Program is presented in five sections with an Olympic and sports-related theme and illustrations. An evaluation form, a 1996 monthly calendar, and clip art images are provided. The first section covers promotion and publicity, and contains facts about the Olympics, promotion ideas, and sample news…
Descriptors: Athletics, Childrens Art, Childrens Games, Educational Games
Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation
Evans, Michael A.; Gracanin, Denis – Journal of Educational Technology, 2009
This article provides an overview to a collaborative knowledge building project using iPod Touches in elementary and secondary language arts and mathematics classrooms, working with 4 teachers and over 80 students. The interactive technologies for embodied Learning in Reading and Mathematics (iteL*RM) project intends to facilitate student…
Descriptors: Telecommunications, Technology Uses in Education, Handheld Devices, Elementary School Students
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Johnson, Craig W. – 1993
This paper reports on a study of the effectiveness of BlockAIDS, a computer-based AIDS (Acquired Immune Deficiency Syndrome) education game that communicates information from the U.S. Surgeon General's reports on AIDS to adolescents, preadolescents, and young adults. Game response protocols were obtained from 3,000 BlockAIDS players at the Houston…
Descriptors: Acquired Immune Deficiency Syndrome, Adolescents, Computer Assisted Instruction, Computer Games
Wiscont, Jeanne Mull – 1977
This paper explores the concept of toy lending libraries. The first six chapters discuss: (1) the history of toy lending libraries; (2) the values and purposes of using games and toys with children; (2) the contribution of games and toys to the goals of a children's services library division; (3) examples of toy lending service in public…
Descriptors: Childhood Needs, Childrens Libraries, Educational Games, Games
Kraus, William H. – 1982
The purpose of the project was to develop computer games that could be used by students in grades 1-4 as part of their mathematics instruction. Eight games were developed, covering a wide variety of mathematical topics, including number/numeration, computation, geometry, measurement, statistics, and probability. The games were field tested in 20…
Descriptors: Computers, Educational Games, Educational Research, Elementary Education
Wichita Unified School District 259, KS. – 1979
This document is filled with suggestions for inexpensive teacher-made classroom aids that can be used for concept reinforcement with the total class, a small group, or individual students. The games and teaching aids provided, allow instructors to provide the motivational drill to develop speed and accuracy for basic computational skills. The…
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics
ROSS, DOROTHEA – 1967
THE PURPOSE OF THIS RESEARCH WAS TO STUDY THE EFFECTS OF DIFFERENT REWARDS FOR INTENTIONAL LEARNING ON INCIDENTAL LEARNING ACQUIRED BY PRESCHOOL EDUCABLE MENTAL RETARDATES IN A GAME SITUATION. AN ADULT EXPERIMENTER TAUGHT EACH RETARDATE TO PLAY MOTOR, SOCIAL AND PROBLEM-SOVLING GAMES (INTENTIONAL LEARNING.) A SECOND ADULT SERVED AS A PLAYER AND…
Descriptors: Children, Childrens Games, Classroom Research, Exceptional Child Research
Ratliff, Gerald Lee – 1979
Jean Piaget's theories of child development and the nature of intelligence are adapted to creative dramatics in this description of two games for children aged 6 through 12. The first game discussed incorporates a "touchy-feely box," a cardboard construction with openings on two sides so that a child may reach inside, select, and…
Descriptors: Childrens Games, Class Activities, Cognitive Development, Creative Dramatics
PDF pending restorationBritish Council, London (England). English-Teaching Information Centre. – 1975
This bibliography cites books and articles concerning the use of games, puzzles, and songs in English language teaching. Entries include both European and American publications, and most have been published since 1965. (CLK)
Descriptors: Bibliographies, Educational Games, Educational Media, English (Second Language)
Pollak, Richard Alan – 1972
This study investigated the development and evaluation of a computer-augmented science learning game model, through the implementation of a specific game derived from the game model. Formative evaluation strategies were synthesized from two existing evaluation procedures and were tested and applied to the learning resource under development. As a…
Descriptors: Computer Assisted Instruction, Doctoral Dissertations, Educational Games, Educational Research

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