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Oxenham, John – International Review of Education, 1982
Describes the "Trading Game," a learning activity for high school students intended to help players understand how trade can affect the prosperity of a country. The game involves raw materials, technology, trading, bargaining power, and the creation and distribution of wealth. (RH)
Descriptors: Educational Games, High School Students, International Education
Warrington, Lynn Patterson – Teacher, 1979
Suggests staging a "cookie hunt" around the school to familiarize new kindergartners with the building and the staff. (SJL)
Descriptors: Educational Games, Kindergarten, Primary Education, School Orientation
Hearn, Jeff – Simulation/Games for Learning, 1980
Examines the potential of gaming and simulation for reducing the unpleasantness of revision or study for tests by elaborating on the nature and impact of reviewing, contrasting it with characteristics of gaming and simulation, and describing the potential of revision games and simulations. (Author/CMV)
Descriptors: Educational Games, Simulation, Study, Teaching Methods
Walford, Rex – Simulation/Games for Learning, 1980
This description of the man-environment simulation CARIBBEAN FISHERMAN includes its origin in a research article, the simple form of the game, and subsequent modifications or possibilities of modification that have emerged from experience in playing the game. (CMV)
Descriptors: Educational Games, Environmental Education, Instructional Development, Simulation
Waugh, Charles G. – Community College Social Science Journal, 1980
Presents the rules for an educational game in which students reinforce psychology lecture material by creating and dramatizing defense mechanisms such as reaction formation, displacement, and fantasy. Provides definitions and examples of the various defense mechanisms that can be portrayed. (JP)
Descriptors: Educational Games, Psychology, Relevance (Education), Student Motivation
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Johnston, Thomas F.; And Others – Music Educators Journal, 1979
This article describes a traditional Eskimo game in which complex patterns are created by slipping a circle of string over the fingers, often in accompaniment to songs and chants based on Eskimo myths. Several of the string patterns and songs, with Eskimo and English lyrics, are included. (SJL)
Descriptors: Eskimos, Folk Culture, Games, Legends
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Remus, William E. – Simulation and Games, 1981
Argues that evaluations of games are often inadequate due to poor experimental design. In order to correct this flaw, particular attention must be given to controlling the confounding variables and obtaining equivalent treatment groups. References are included. (LLS)
Descriptors: Evaluation Methods, Games, Higher Education, Research Design
Peer reviewed Peer reviewed
Matrix, Irving Joshua – Two-Year College Mathematics Journal, 1979
A biography of Martin Gardner is given, elaborating on how he developed his "Mathematical Games" column. (PK)
Descriptors: Authors, Biographies, Games, Mathematical Enrichment
Wilson, Mark – Journal of Physical Education and Recreation, 1979
Describes a relay game to practice football skills including running, hiking, passing, and catching. (JMF)
Descriptors: Educational Media, Football, Games, Running
Ericson, Jane Harris; Fosmire, Monica – Journal of Physical Education and Recreation, 1979
A crossword puzzle for social dance using terminology of seven dances is presented. (JMF)
Descriptors: Dance, Educational Media, Games, Physical Education
Ericson, Jane Harris; And Others – Journal of Physical Education and Recreation, 1979
Variations of some common games such as Bingo are applied to dance and used to teach, review, and test dance skills, history, rhythm, style, and terminology. (JMF)
Descriptors: Dance, Educational Games, Physical Education, Program Descriptions
Greenblat, Cathy S. – Improving Human Performance Quarterly, 1975
To design a game, you must understand completely the system you are simulating. Four stages of design are described and illustrated by a case study of the design of the game BLOOD MONEY. (Author)
Descriptors: Case Studies, Design, Games, Material Development
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Gould, Daniel; Greenleaf, Christy; Chung, Yongchul; Guinan, Diane – Research Quarterly for Exercise and Sport, 2002
Examined the frequency and magnitude of specific variables perceived to have affected U.S. Olympic athletes' performance. Respondents perceived that performance was influenced by: performance variables (e.g., preparation for distraction); team variables (e.g., strong cohesion); coaching variables (e.g., coaching expectations); family-friend…
Descriptors: Athletes, Olympic Games, Performance Factors, Predictor Variables
Peer reviewed Peer reviewed
Sternberger, Carol – Adult Learning, 1995
Suggests the use of games, audiovisual aids, and student interaction as teaching strategies for adults. (JOW)
Descriptors: Adult Education, Audiovisual Aids, Games, Teaching Methods
Peer reviewed Peer reviewed
Ericksen, Donna; And Others – Mathematics Teacher, 1995
Describes a two-person game based on the Pythagorean Theorem. Includes game board and question cards. (MKR)
Descriptors: Educational Games, Geometry, High Schools, Learning Activities
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