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Simon, Roger I. – Simulation and Games, 1972
Descriptors: Behavioral Science Research, Game Theory, Group Behavior
Suessmuth, Patrick; Stengels, Marit – Can Training Method, 1970
Group decision on the moving of chess pawns is a useful way to demonstrate to students in a management development situation how ineffectively they use the resources available in a work situation. (MF)
Descriptors: Decision Making, Games, Group Dynamics, Management Development
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Duff, Thomas B. – Business Education Forum, 1972
How this technique was successfully used in one Minnesota high school's basic business courses is described. (MU)
Descriptors: Business Education, Management Games, Simulation, Teaching Methods
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Licklider, Roy E. – Simulation and Games, 1971
Descriptors: Game Theory, Nuclear Physics, Scientific Research, Simulation
Crossman, Edward B. – Journal of Health, Physical Education and Recreation, 1972
Descriptors: Athletics, Competitive Selection, Games, History
Heger, Herbert K. – Educational Technology, 1971
Descriptors: Curriculum Development, Educational Technology, Game Theory, Simulation
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Pierce, R. S. – Two-Year College Mathematics Journal, 1971
A discussion of winning strategies in the game of NIM" is generalized to (positional) games in which the total number of moves is (bounded). (MM)
Descriptors: College Mathematics, Game Theory, Mathematics, Set Theory
Lamb, Brydon – Visual Education, 1971
Descriptors: Educational Media, Educational Technology, Management Games, Simulation
Roscoe, Joseph A. – Todays Educ, 1970
Descriptors: Games, Physical Education, Recreational Activities, Teacher Education
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Reid, Louis Arnaud – British Journal of Educational Studies, 1970
Descriptors: Athletics, Curriculum Evaluation, Dance, Games
Foster, Jerry; and others – J Health Phys Educ Recreation, 1969
A collection of the following original games, adapted from traditional sports: frisbee baseball, rollerboard hockey, bell ball, throw and go netball, boardless basketball, crosseball, flag football, french dodgeball, korfbal, german bat ball, and flag football. (AP)
Descriptors: Athletic Equipment, Games, Guides, Methods
Harrison, J. Derek – Journal of Business Education, 1983
Discusses the use of simulation-gaming in teaching business communications courses. (JOW)
Descriptors: Business Communication, Educational Games, Simulation, Teaching Methods
Goldin, Harriet K. – G/C/T, 1983
Over 600 talented elementary students in Massachusetts participated in a challenge program in which students were to devise a game format integrating math concepts into the theme "Futures: Fact or Fantasy." The challenge model can be used in other subjects to provide differentiated learning experiences for talented students. (CL)
Descriptors: Elementary Education, Games, Learning Activities, Mathematics
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Singh, Dharamjit – Impact of Science on Society, 1982
A critic of science identifies the ground from which emanate toys, games, and inventive play. The knowledge and other prerequisites characterizing the inventor of pastimes are examined, touching on the correspondence existing between the biological/physical sciences and games/inventions. (Author/JN)
Descriptors: Biology, Games, Inventions, Physics
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Bing, Jon – Impact of Science on Society, 1982
The rapid evolution of today's video games now fills arcades, snack bars, and homes with an array of highly interactive, graphically vivid technical devices. This electronic environment is creating a worldwide communication network. Developments in this area will be beneficial provided that appropriate media policies can be framed. (Author/JN)
Descriptors: Computer Oriented Programs, Electronics, Games, Policy Formation
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