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Peer reviewedLiedtke, Werner – Arithmetic Teacher, 1980
The use of educational games as an instructional tool is promoted and criteria are presented that teachers could use in selecting games. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Enrichment Activities
Woidt, Boto – Englisch, 1978
Describes a "preliminary" course for English as a foreign language in Grades 5-6, including games and situational conversations. An outline is given, ordered on the basis of increasing difficulty. Hints are given for extending the repertoire of games. Finally, the value of written texts is discussed. (IFA/WGA)
Descriptors: Childrens Games, Class Activities, Conversational Language Courses, Course Descriptions
Hoggatt, Jack; Downey, Karen – Journal of Business Education, 1976
A transactional analysis exercise useful in developing human relations abilities is presented for secretaries. The main purpose of the exercise is to make people aware of how they affect others and to improve their relationship with others. Decision-making and time management are other aspects of the activity. (TA)
Descriptors: Business Education, Decision Making Skills, Educational Games, Human Relations Programs
Peer reviewedBigelow, Bill – Language Arts, 1997
Presents a critical review of "The Oregon Trail" CD-ROMs. Argues that "The Oregon Trail" is sexist, racist, culturally insensitive, and contemptuous of the earth, imparting bad values and wrong history. Suggests questions teachers can ask before choosing to use these materials, and offers classroom activities to develop students' critical computer…
Descriptors: Bias, Computer Games, Computer Literacy, Computer Software
Peer reviewedBenne, Marcie R.; Baxter, Kathy K. – Journal of Educational Computing Research, 1998
This assessment of two computerized vocabulary games addressed three issues: (1) did undergraduate students' scores improve when they reviewed the meanings of words?; (2) did students improve their ability to determine the meaning of new words?; and (3) did students with low verbal skills demonstrate greater improvement than students with high…
Descriptors: Computer Games, Educational Games, Evaluation Methods, Higher Education
Peer reviewedGanzert, Robin; Helms, Allen – T.H.E. Journal, 1998
Describes a partnership between Wake Forest University's graduate school of management and an elementary school that resulted in the development of a computer simulation game that integrated technology into the fifth-grade curriculum via a business simulation where players set up and run their own dinosaur amusement park. (LRW)
Descriptors: Administrator Education, College School Cooperation, Computer Simulation, Educational Games
Peer reviewedMillians, David – Simulation & Gaming, 1999
Describes the age-related developmental issues that typically confront teachers and writers in developing and implementing educational simulation/games. Examines physical, personal and social, language, and cognitive factors. Discusses the steps taken in creating a 16-week simulation for 10- and 11-year olds. Provides a source list of games and…
Descriptors: Adolescents, Cognitive Processes, Computer Games, Computer Simulation
Peer reviewedBetz, Joseph A. – Journal of Educational Technology Systems, 1996
Discusses the educational uses of computer games and simulations and describes a study conducted at the State University of New York College at Farmingdale that used the computer game "Sim City 2000." Highlights include whole systems learning, problem solving, student performance, nonparametric statistics, and treatment of experimental…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedBarlas, Yaman; Diker, Vedat Guclu – Simulation & Gaming, 2000
Presents an interactive simulation model on which the academic aspects of university management can be analyzed and alternative management strategies tested. Focuses specifically on long-term, dynamic, strategic management problems and yields performance measures about the fundamental activities in a university that can support strategic…
Descriptors: College Administration, Computer Assisted Instruction, Computer Simulation, Decision Making
Gouglas, Sean; Sinclair, Stefan; Ellefson, Olaf; Sharplin, Scott – Innovate: Journal of Online Education, 2006
Most humanities courses rarely require students to create the kinds of work they are studying. Sean Gouglas, Stefan Sinclair, Olaf Ellefson, and Scott Sharplin outline the value of this rare experience by describing an assignment in their graduate humanities computing course in which students examined hypermedia narratives by authoring a…
Descriptors: Games, Fantasy, Foreign Countries, Role Playing
National Aeronautics and Space Administration, Cleveland, OH. Lewis Research Center. – 1994
The objective of this board game is for players to travel to all the planets with the winner being the first to return to Earth. Students are required to use their knowledge of the planets for the game. (JRH)
Descriptors: Astronomy, Educational Games, Elementary Education, Space Sciences
Peer reviewedMangan, J. A. – British Journal of Educational Studies, 1975
Article provided a brief portrayal of the rhetoric of a specific but now defunct ideology together with an analysis of its focusing, integrating and controlling functions as an instrument of moral instruction. (Author/RK)
Descriptors: Athletics, English Literature, Games, Poetry
Schmelzel, Carol – Forecast for Home Economics, 1975
Descriptors: Class Activities, Educational Games, Problem Solving, Problems
Peer reviewedMartin, Buck; Reazin, Ron – School Science and Mathematics, 1975
Phrases related to mathematics can be used in the popular word game Hinky Pinky. Examples are provided. (SD)
Descriptors: Games, Learning Activities, Mathematical Vocabulary, Mathematics Education
Pearson, Craig M. – Learning, 1975
Describes a game in which players role-play students, teachers, superintendents, school board members, or parents as they explore the complexities and alternatives of the accountability issue. (BD)
Descriptors: Accountability, Educational Objectives, Games, Role Playing

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