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Lindsay, P. L.; Palmer, D. – 1981
A study of the games played by children in Brisbane, Australia was conducted to provide information for physical education curriculum development and to compile a descriptive record for the period from 1975 to 1976. Attention was given to physical activities in which two or more children proceed with observable rules of conduct toward a…
Descriptors: Childrens Games, Educational Games, Elementary Education, Group Activities
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Taylor, George R.; Watkins, Susan T. – Arithmetic Teacher, 1974
Several games involving both motor behavior and practice with mathematical skills are described. These include adaptations of musical chairs (subtraction), call ball (multiplication), and ring toss (linear measurement); other games are designed to provide practice on identifying numerals, telling time, using money, and naming fractions. (SD)
Descriptors: Basic Skills, Class Activities, Educational Games, Elementary School Mathematics
Crane, Louise – 1982
Appreciation of African games has increased in this country; especially board games which have been popularized through commercial versions. African games are invaluable resources for studying subjects requiring mathematical concepts, as well as social studies, history, geography, and languages. This manual presents some of the better known…
Descriptors: African Culture, African History, Cultural Activities, Cultural Education
Brams, Steven J.; Kilgour, D. Marc – 1985
Based on the game "Prisoners' Dilemma," a game-theoretical model of the arms race suitable for postsecondary level mathematics and/or political science students is developed in which two players can initially choose any level of arms development. The purpose of the game is to show under what conditions deescalation rather than escalation…
Descriptors: Conflict, Conflict Resolution, Decision Making, Disarmament
Vochko, Lee E., Ed. – 1979
This collection of activities is organized into two sections. The first, entitled "Manipulatives," suggests materials which may be used to introduce or reinforce mathematical concepts such as: basic arithmetic operations; place value; long division; percents; multiples and common denominators; informal geometry including area, perimeter…
Descriptors: Educational Games, Elementary Secondary Education, Games, Instruction
Higgins, Jon L., Ed. – 1980
Presented are abstracts of 14 research reports. Topics covered include: (1) the effects of games on mathematics skills and concepts; (2) the use of problem-solving heuristics in the playing of games involving mathematics; (3) sex differences in electing mathematics; (4) the origins of sex differences in high school mathematics achievement and…
Descriptors: Calculus, Educational Games, Elementary Secondary Education, Games
Brenner, Lisa P.; Kraatz, James – 1979
Changes in the design and implementation of instructional simulations on the PLATO IV system have evolved in the direction of more explanation, evaluation, and streamlined simulation. Student pressure to use their own problem solving processes, the practical system limitations of producing environmentally complex simulations, and student confusion…
Descriptors: Computer Assisted Instruction, Demonstrations (Educational), Educational Games, Educational Objectives
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Mollica, Anthony S. – 1977
An examination of various Italian textbooks shows that the element of fun is absent from the process of learning. There is too much emphasis on dull exercises emphasizing morphology and syntax. Textbooks can be improved through the imaginative intervention of the teacher. Games that will recall and/or expand the vocabulary of a given lesson and…
Descriptors: Class Activities, Curriculum Guides, Educational Games, Educational Media
Mullen, David J.; Mullen, Rosemary C. – 1974
The School Program Bonanza Game is an approach to conducting a needs assessment. It differs somewhat from other needs assessment packages in that it attempts to provide a needs assessment concerning the overall purposes or goals of the school. In essence, the game asks people to choose a mix of variables from a range of competing alternatives. The…
Descriptors: Educational Assessment, Educational Needs, Elementary Secondary Education, Games
Quilitch, H. Robert – 1974
If a toy is classed as "educational," some demonstrable educational outcome ought to result from playing with it. Formerly, games and toys designated as "educational" were often strategies for painlessly imparting school subjects to children. Today, "developmental skills" or "readiness experiences" are typical objectives of many of the toys on the…
Descriptors: Child Development, Childrens Games, Educational Games, Evaluation
Greenfield, A. – 1974
A no-cost, easy to use technique for increasing the reading vocabulary of beginning readers is described in this report. A large number of common words can be elicited from children in a word-association game, to which children respond with words that are highly meaningful to them, and often to their culture. The children then use these words to…
Descriptors: Associative Learning, Beginning Reading, Educational Games, Elementary Education
Envirometrics, Inc., Washington, DC. – 1970
CITY III is a computer-assisted simulation game of an urban system involving player operation of and interaction with economic, social, and government components. The role of operator in the game is to take the handwritten inputs (decisions) from the CITY III participants, process them, and return output which initiates the next round of…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Guides
Feldt, Allan G. – 1972
CLUG (Community Land Use Game) is designed to provide players with an understanding of several underlying factors affecting the growth of an urban region. It has been used with players from junior high to graduate school and also with non-students. It unites concepts from sociology, economics, and geography. Players invest in land, construct…
Descriptors: Economics, Educational Games, Environmental Education, Games
Keach, Everett T., Jr.; Pierfy, David A. – 1972
The research in this report was conducted to assess the cognitive impact of a simulation game designed to teach selected geographic data about wind and ocean currents to fifth graders. A two-group, post-test research design was used. A random procedure was used to assign 185 students to two treatment groups. The sample was divided by sex, ranked…
Descriptors: Educational Games, Educational Media, Elementary School Curriculum, Games
Cox, Diane; Peck, Cynthia V.N. – 1977
Games and self-checking devices created by teachers to meet the immediate needs of their students can become part of the continuing program of informal diagnosis, small-group remediation, and individual instruction. The reading games outlined in this document have been divided into three basic formats--card games, board games, and self-checking…
Descriptors: Class Activities, Educational Games, Elementary Education, Phonics
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