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Greben, Seymour – Parks and Recreation, 1976
Los Angeles County has completed a formal frisbee golf course utilizing hilly, wooded areas in a park which are unsuited for other sports. (JD)
Descriptors: Games, Parks, Physical Activities, Recreational Facilities
Mumford, Sandy – Simulation/Gaming, 1977
The designers of a game to raise consciousness on women's issues are interviewed. (BD)
Descriptors: Educational Games, Feminism, Sex Discrimination, Simulation
Peer reviewedMelville, Tom – Journal of Physical Education, Recreation and Dance, 1989
Cricket develops traditional bat and ball skills in a more varied and challenging manner than softball, and allows more equal enjoyment by students of average ability. Game rules are outlined and a rationale for including cricket in the physical education curriculum is presented. (IAH)
Descriptors: Elementary Secondary Education, Games, Physical Education
Hequet, Marc – Training, 1995
Business simulation can give everyone a fresh overview of the business. Well-designed games and simulations can help players understand why change is necessary and can create within the learner a demand for know-how that no lecture can match. (JOW)
Descriptors: Adult Education, Games, Simulation, Training Methods
Peer reviewedPeters, Vincent; Vissers, Geert; Heijne, Gerton – Simulation & Gaming, 1998
Explores the concept of validity in relation to games and simulations, including four aspects of validity that apply to simulations and games (psychological reality, structural validity, process validity, and predictive validity). Factors that may threaten validity during game design are discussed, and suggestions are made to avert these threats.…
Descriptors: Design Requirements, Games, Models, Simulation
Peer reviewedKlabbers, Jan H. G. – Simulation & Gaming, 1996
Structural aspects that relate the trivial machine, nontrivial machine, and the actor system are discussed. The term rationalism is discussed in terms of discourses that include or exclude those who participate in the debate. Subsequently, the author elaborates on the notion of reality and the meaning of the real world in relation to gaming,…
Descriptors: Games, Knowledge Representation, Problem Solving, Simulation
College Planning & Management, 2002
Reveals the design features of University of Utah campus facilities that would be used to accommodate athletes and spectators during the 2002 Winter Olympics. (GR)
Descriptors: Educational Facilities Design, Housing, Olympic Games
Bowman, Caroline H.; Turnbull, Oliver H. – Brain and Cognition, 2004
The Iowa Gambling Task (IGT) has been widely used in the assessment of neurological patients with frontal lesions. Emphasis has been placed on the complexity of the task (i.e., four decks of varying contingency pattern) with the suggestion that the participant must use emotion-based learning to deal with a complex decision-making process. The…
Descriptors: Games, Decision Making, Psychological Patterns, Learning
Bourg, David M. – Physics Education, 2004
Modern video games use physics to achieve realistic behaviour and special effects. Everything from billiard balls, to flying debris, to tactical fighter jets is simulated in games using fundamental principles of dynamics. This article explores several examples of how physics is used in games. Further, this article describes some of the more…
Descriptors: Physics, Video Games, Simulation, Teaching Methods
Wolfe, Joseph; Luethge, Denise J. – Journal of Education for Business, 2003
Some game users have contended that students can be successful in games even if they "know little" about the rules and the underlying business theories driving them. Thus, if teams are uninvolved, it is possible that successful game play may not impart the learning typically found in experiential exercises nor that designed into games by their…
Descriptors: Games, Hypothesis Testing, Simulation, Computer Simulation
Chapman, Katherine – 1973
Designed to help teachers maximize outcomes from using any social simulation/game, these guidelines are one part of a project which attempts to provide analytical and critical information on the use of simulation/games in social studies classrooms. The general approach of the guidelines is applicable to any of the simulation type activities now…
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary Education
San Jose Unified School District, CA. – 1972
A course intended to upgrade essential reading and mathematics skills in students who show poor performance or negative attitudes towards school has been developed at A. Lincoln High School in San Jose, California. Called Project R-3, it seeks to motivate students by emphasizing student readiness, subject relevance, and learning reinforcement…
Descriptors: Curriculum Guides, Educational Games, Game Theory, Games
Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games
Levey, Hilary Leigh – ProQuest LLC, 2009
Many parents work more hours outside of the home and their lives are crowded with more obligations than ever before; many children spend their evenings and weekends trying out for all-star teams, travelling to regional and national tournaments, and eating dinner in the car while being shuttled between activities. What explains the increase in…
Descriptors: Middle Class, Competition, Child Rearing, Employed Parents
Molnar, Alex; Boninger, Faith; Wilkinson, Gary; Fogarty, Joseph – Commercialism in Education Research Unit, 2009
As part of their efforts to create a total advertising environment, companies continue to aggressively market in school to children and youth. Advertisers now routinely blur the boundaries between editorial content and advertising in an effort to thoroughly infuse childhood with marketing messages. The goal of creating a total advertising…
Descriptors: Role of Education, Purchasing, Consumer Economics, Business

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