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Familton, R. J. – Journal of Health, Physical Education and Recreation, 1974
Descriptors: Athletics, Games, Physical Activities, Recreational Activities
Weitzman, David – Learning, 1974
This article is a first-hand account of how providing five groups of children with a puzzle helped break down the first-week barriers of school, teach cooperation, and foster discovery. (Editors/JA)
Descriptors: Classroom Environment, Games, Interpersonal Relationship, Play
Eifermann, Rivka R. – 1968
During the two stages of the investigation (1964-66), observations of children in freely formed playgroups were conducted in 27 Israeli schools, Jewish and Arab. The cumulative record of play participants throughout the complete period amounted to over 120,000 units. Among the variables recoreded with reference to each play group were its size,…
Descriptors: Childhood Interests, Childrens Games, Sex Differences
Smith, Roger A. – 1976
Educational games have received increasing attention as one teaching technique for individualizing instruction. The use of games for education was borrowed from the business community, which in turn had borrowed the idea from the military. Educational games include several distinct types--simulations, role playing, games and simulation games. Two…
Descriptors: Educational Games, Educational Media, Teaching Methods
Jester, John E. – Simulation/Gaming/News, 1976
How games were used in colonial America for both learning and amusement. (HB)
Descriptors: Educational Games, Simulation, United States History
Keach, Everett T. – Simulation/Gaming/News, 1976
Descriptors: Coordination, Educational Games, Educational Research, Simulation
Renick, Jobyann – Research Quarterly, 1977
The article discusses optimal strategies in tie point options in badminton and international squash. (MB)
Descriptors: Athletics, Badminton, Scoring, Squash (Game)
Marjoram, D. T. E. – Gifted Education International, 1987
A rationale for involving gifted children in the game of chess is presented (e.g., inexpensive equipment, ease of using introductory games to teach the moves, the aesthetic and mathematical satisfactions to be derived, scope for creativity, and development of thinking processes). (DB)
Descriptors: Educational Games, Elementary Secondary Education, Gifted
Peer reviewedCook, Jimmie E. – Language Arts, 1976
Before buying a commercially produced reading kit, it is necessary to explore the following questions: What is good? What is Bad? and Is any commercial kit a total program? (JH)
Descriptors: Instructional Materials, Reading Games, Reading Materials
American School and University, 1976
Platform tennis, a smaller, more convenient, faster-paced version of tennis, is now a major recreational activity in the midwest and northern parts of the country. (Author)
Descriptors: Games, Lifetime Sports, Recreational Activities, Tennis
Peer reviewedStephenson, G. Alexander; Llewellyn, Gerald C. – Journal of Educational Technology Systems, 1976
The various types of games are defined and characterized, and a discussion of the advantages and disadvantages provides a valuable guide to using games successfully. A comprehensive listing of science-related games follows the review. (Author)
Descriptors: Educational Games, Science Education, Teaching Methods
Hoffman, Thomas R. – Audio-Visual Communications, 1977
Experiences in using a management simulation exercise developed for collegiate use and employed as part of corporate long range planning education and development are discussed.
Descriptors: Computer Programs, Decision Making, Management Games
Shirts, Garry – Programmed Learning and Educational Technology, 1976
A consideration of simulation/gaming research, problems, theoretical criticism, and markets, with a view to predicting future developments. (LS)
Descriptors: Educational Games, Research, Simulation, Trend Analysis
Thiagarajan, Sivasailam – Simulation/Gaming, 1976
A game which deals with the design of instructional games. The player tries to predict the average attitude of the group toward instructional simulation games. The game allows the generation and verification of a number of hypotheses. (Author/LS)
Descriptors: Attitudes, Educational Games, Instructional Design, Simulation
Shreve, Jenn – George Lucas Educational Foundation, 2005
Kurt Squire knew something unusual was happening in his after-school Western civ program. His normally lackluster middle and high school students, who'd failed the course once already, were coming to class armed with strategies to topple colonial dictators. Heated debates were erupting over the impact of germs on national economies. Kids who…
Descriptors: Video Games, Teaching Methods, Student Motivation


