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DeRosa, Bill – Children and Animals, 1988
Provides a game to help develop the skill of estimating and making educated guesses. Uses facts about cows to explain some problems associated with the dairy industry. Includes cards and rules for playing, class adaptation procedures, follow-up activities, and availability of background information on humane concerns. (RT)
Descriptors: Dairy Farmers, Educational Games, Elementary School Science, Estimation (Mathematics)
Lee, James R. – Academic Computing, 1989
Discussion of the use of simulations to teach international relations (IR) highlights the Chinese House Game, a computer-based decision-making game based on Inter Nation Simulation (INS). Topics discussed include the increasing role of artificial intelligence in IR simulations, multi-disciplinary approaches, and the direction of IR as a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedLivingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games
Jasinski, Marie; Thiagarajan, Sivasailam – Educational Technology, 2000
Focuses on the use of e-mail games for learning. Discusses terminology; reasons for using virtual games; promoting person-to-person interaction online; how to play an e-mail game, including three examples of specific games; player reactions; design components; the functions for facilitating an e-mail game; and the game as an excuse for debriefing.…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Electronic Mail
Peer reviewedAlbanese, Ottavia; Belloro, Angelo – Computer Assisted Language Learning, 1996
Discusses a school study of the evolution of a child language. A software program was developed to challenge Italian children in sentence structuring, motivate their sentence production in a game, provide feedback on the linguistic structure and the game context, and classify linguistic productions. (26 references) (Author/CK)
Descriptors: Child Language, Childrens Games, Computer Games, Computer Software
Anderson, Genan – Texas Child Care, 2000
Used a penny arcade game concept constructed by preschoolers as a learning tool. Found that the interests of children were clearly visible through their use of peer teaching, collaboration, problem solving, divergent thinking, and use of multiple strategies. Found children were tuned in to learning due to a sense of ownership and empowerment. (SD)
Descriptors: Childrens Games, Class Activities, Cooperation, Educational Games
Shaffer, David W. – Computers and Education, 2006
This paper, develops the concept of "epistemic frames" as a mechanism through which students can use experiences in video games, computer games, and other interactive learning environments to help them deal more effectively with situations outside of the original context of learning. Building on ideas of "islands of expertise" [Crowley, K., &…
Descriptors: Epistemology, Educational Games, Educational Environment, Role Playing
Delwiche, Aaron – Educational Technology & Society, 2006
Recent research demonstrates that videogames enhance literacy, attention, reaction time, and higher-level thinking. Several scholars have suggested that massively multiplayer online games (MMOs) such as "Everquest" and "Second Life" have educational potential, but we have little data about what happens when such tools are introduced in the…
Descriptors: Computers, Games, Video Games, Virtual Classrooms
Martin, Clarence H. – Decision Sciences Journal of Innovative Education, 2007
This teaching brief presents a Microsoft® Excel simulation designed to complement and expand upon the well-known matchstick/die game introduced by Goldratt in "The Goal." This simulation performs 100 replications of a 40-period processing run for low, medium, and high levels of process variation and displays the comparative results…
Descriptors: Educational Games, Simulation, Spreadsheets, Technology Uses in Education
de Bruin, Anique B. H.; Rikers, Remy M. J. P.; Schmidt, Henk G. – Contemporary Educational Psychology, 2007
The present study was designed to test the effect of self-explanation and prediction on the development of principled understanding of novices learning to play chess. First-year psychology students, who had no chess experience, first learned the basic rules of chess and were afterwards divided in three conditions. They either observed (control…
Descriptors: Psychology, Prediction, Games, Higher Education
Inal, Yavuz; Cagiltay, Kursat – British Journal of Educational Technology, 2007
This study examines children's flow experiences in an interactive social game environment. A total of 33 children aged from 7 to 9 years participated in the study for 6 weeks. Data were collected through observations and interviews. In order to measure the flow experiences of the children, items of a flow scale were administered to the children…
Descriptors: Children, Gender Differences, Observation, Interviews
Fink, Alex; Guy, Richard – College Mathematics Journal, 2007
In this article, we explore the game based on the following problem from the 1st Mathematical Olympiad of Central America and the Caribbean, held in Costa Rica in 1999: Player A turns on the calculator, presses a digit key and then presses the + key. A second later, player B presses a digit key in the same row or column of the last digit key…
Descriptors: Foreign Countries, Educational Games, Problem Solving, Mathematics
Fallace, Thomas – Teachers College Record, 2007
Background/Context: Rabbi Raymond Zwerin and Audrey Friedman Marcus published the Gestapo Holocaust simulation game in 1976. Since that time it has been a source of debate among Jewish intellectuals and other scholars concerned with the pedagogy of the Holocaust. Even the United States Holocaust Memorial Museum has weighed in on the issue, taking…
Descriptors: Historiography, Jews, Educational Games, History Instruction
Barber, Robert D.; Maiers, Jerald – American Biology Teacher, 2007
A simple card game can introduce aspects of sequence comparisons and protein evolution used in bioinformatics.
Descriptors: Educational Games, Learning Activities, Teaching Methods, Molecular Biology
Peer reviewedBowling, J. Michael – Mathematics Teacher, 1975
A hidden-words puzzle involves the names of 22 mathematicians. (SD)
Descriptors: Games, History, Mathematics, Mathematics Education

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