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Peer reviewedBarson, Alan – Arithmetic Teacher, 1982
Three basic game types are identified and described (formation, chase, and elimination). Examples are given of each of these types, as well as a chase-elimination game and a formation-elimination game. The ultimate game is viewed to be one which would combine all three strategies. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Enrichment Activities, Games
Peer reviewedVerhille, Charles; Blake, Rick – Mathematics Teacher, 1982
Educational activities based on easily constructed peg games are detailed, along with advice on how they can be constructed. The activities are designed to guide students to collect and organize data; recognize, extend, and generalize patterns; and develop problem-solving strategies. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Enrichment Activities, Games
Peer reviewedWinner, Alice-Ann; McClung, Margo D. – Arithmetic Teacher, 1981
The success pupils experience with the computer allows them to attempt mastery of skills previously rejected, and to attempt understanding of concepts previously thought too difficult. (MP)
Descriptors: Computers, Educational Games, Educational Technology, Elementary Education
Peer reviewedMaletsky, Evan M., Ed.; And Others – Mathematics Teacher, 1980
A card game designed to help high school students drill basic arithmetic operations in general mathematics classes is presented. Activity sheets suitable for reproduction are included. (MP)
Descriptors: Basic Skills, Drills (Practice), Educational Games, Games
Peer reviewedBright, George W.; And Others – Journal for Research in Mathematics Education, 1980
The frequency with which games must be used in order to help students maintain multiplication skills is the subject of this study. (MP)
Descriptors: Basic Skills, Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedBeede, Rudy B. – Arithmetic Teacher, 1980
A game with a flexible format that can be used at any grade level and with almost any content is described. The game can be used to provide diagnostic information to the teacher, practice, review, or reinforcement. (MK)
Descriptors: Educational Diagnosis, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewedSmith, Douglas D. – Journal of Chemical Education, 1979
Describes a chemistry word elimination game that can be used to provide an instructive student activity. (BT)
Descriptors: Chemistry, Class Activities, Educational Games, Games
Peer reviewedScience and Children, 1979
In this review of science curriculum materials marketed commercially, the game of "Extinction" and "Sensing the Sea" curriculum guides in marine education are described. (SA)
Descriptors: Classroom Games, Ecology, Educational Games, Educational Resources
Jaski, Ernest B. – Journal of Business Education, 1976
Describes the development, use, and outcomes of a simulation decision-making game designed to help close the classroom/business relevancy gap in a marketing course at Southwest College, Chicago. Notes plans for city-wide use of the successful simulation. (TA)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Management Games
Kamp, B. Dan – Journal of Counseling Services, 1976
Development and testing of the Park and Recreation Development Simulator (PARDS) are described with predictive implications of the game results. PARDS can be used as a continuing education tool for training professionals, thereby increasing knowledge of the field and acting as a simulation experience in occupations. (Author/HLM)
Descriptors: Career Choice, Career Counseling, Career Exploration, Educational Games
Peer reviewedBarua, Anitesh; And Others – Journal of Information Science, 1997
A game-theory approach to illustrating elements of organizational culture can help to achieve desirable information exchange by aligning individual and organizational goals. The game approach should involve the values of permanence, trust, teamwork, and credibility and should be combined with appropriate reward systems and parity in…
Descriptors: Credibility, Game Theory, Human Resources, Information Technology
Peer reviewedJayakanthan, R. – Electronic Library, 2002
Discusses computer games being used for education and training. Describes educational computer games; simulation games in military training; adventure games in business and corporate environments; interface design; pedagogical knowledge; domain expertise; and future possibilities. (LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games
Laveault, Dany; Corbeil, Pierre – Simulation/Games for Learning, 1990
Discussion of the impact of simulation games on learning focuses on a study of a college history course that compared game results with historical facts. A content analysis of the comparisons is presented, models of learning acquisition are discussed, and the learning stages that occur in a simulation game are described. (three references) (LRW)
Descriptors: Comparative Analysis, Content Analysis, Educational Games, Game Theory
Peer reviewedCampbell, Melvin D. – Arithmetic Teacher, 1989
Presents games for practicing and reinforcing the basic facts of addition, subtraction, multiplication, and division in spite of differences in age and ability. Describes the materials and rules for the games. (YP)
Descriptors: Arithmetic, Computation, Drills (Practice), Educational Games
Peer reviewedShirts, R. Garry – Simulation and Games, 1989
Discussion of the development of simulation and games for education focuses on future growth in educational, business, and entertainment applications that will be made possible through personal computers and other electronic tools. Highlights include the importance of participation; interactive programs; authoring programs; the design process; and…
Descriptors: Authoring Aids (Programing), Computer Simulation, Design, Educational Games


