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Giammatteo, Michael C. – 1969
In 1967, the Northwest Regional Educational Laboratory sponsored a one-week workshop for 32 teachers from a semi-rural county, and a one-day workshop for 500 teachers from the same county, for the purpose of instructing the teachers in the use of simulation techniques for more effective classroom teaching. Several of those in attendance went on to…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Learning Laboratories
Giammatteo, Michael C. – 1967
This paper, one of a series derived from techniques used in training student teachers, explores the process of manipulating the variables in a problem or conflict or challenge situation. Specifically, it explores interpersonal feelings, intrapersonal feelings and conflicts that occur when these two are not in harmony. The technique calls upon the…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Games
McEver, Catherine – 1972
A detailed analysis of 76 major heuristic strategies or processes is provided in this supplementary text to the course, Tools for Change. Each strategy is conceptualized as a pair of active verbs which represent alternative, although not necessarily opposite, approaches to problem-solving. Some examples are: a) commit-defer; b) record-recall; c)…
Descriptors: Educational Games, Elementary Education, Games, Higher Education
Outdoor Education Association, Carbondale, IL. – 1970
Given in this paper are 27 games which can be used while camping outdoors. The games provide opportunities for recreation, muscular activity, and development of neuromuscular skills in handling game equipment and in running, jumping, leaping, dodging, and climbing. The games attempt to utilize such natural surroundings as sticks, stones, logs,…
Descriptors: Camping, Educational Games, Games, Motor Development
Chapman, S. C.; And Others – 1973
A computer-Based management game was designed as both an orientation and a training device for new department heads and others who might profit from a better understanding of some of the significant decision elements in the administration of an academic department. Each game participant serves in the same capacity and is required to make two…
Descriptors: Administrators, Decision Making, Decision Making Skills, Department Heads
Gordon, Alice Kaplan – 1970
Among the reasons for using games as a tool in education are that they motivate students, teach difficult concepts, give opportunities to make decisions and solve problems, and give usually poor students a change to take the lead in class. Games now available from producers, most designed for use in social studies classes, are described here in…
Descriptors: Class Activities, Educational Games, Educational Research, Games
Masciantonio, Rudolph; And Others – 1972
This gamebook is intended to assist the elementary school Latin teacher in introducing the reading and writing of English derivatives and cognates after these have been mastered audiolingually in the Latin course "How the Romans Lived and Spoke (Romani Viventes et Dicentes): A Humanistic Approach to Latin for Children in the Fifth Grade." (For the…
Descriptors: Childrens Games, Classical Languages, Educational Games, English
SHIRTS, R. GARRY
THIS REPORT PRESENTS A MODIFIED (SIXTH-GRADE) VERSION OF THE "LIFE CAREER GAME," DEVELOPED PREVIOUSLY FOR HIGH SCHOOL USE BY MRS. SARANE BOOCOCK OF JOHNS HOPKINS UNIVERSITY. INCLUDED ARE MANUALS FOR TEACHER AND PUPIL (SHOWING HOW TO ORGANIZE, SUPERVISE, AND PLAY THE GAME) AS WELL AS THE GAME MATERIAL ITSELF. THE GAME IS AN ACTIVITY WHICH…
Descriptors: Career Planning, Child Development, Class Activities, Educational Games
Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction
Peer reviewed Peer reviewed
Reagan, Brenda Sue – Arithmetic Teacher, 1976
Three games involving prime numbers and exponentiation are described. (SD)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Exponents (Mathematics)
Peer reviewed Peer reviewed
Pettican, J. – Mathematics in School, 1978
Five mathematical puzzles of the type requiring numbers or pieces to be placed in certain positions to produce a specific result are described. The puzzles are presented in the form of dice, pentominoes, boards, and numbered pegs. (MN)
Descriptors: Educational Games, Elementary Secondary Education, Games, Handicapped Children
Gressmann, Ludwig – Englisch, 1978
Describes various game-like activities for teaching spelling, such as anagrams, cryptograms, spelling matches. Assumes a high level of performance. (Text is in German.) (IFS/WGA)
Descriptors: Class Activities, Educational Games, English (Second Language), Games
Peer reviewed Peer reviewed
Stevens, J. Truman – School Science and Mathematics, 1977
Games have become an integral part of many science classrooms. This article describes an electronic game box built by a seventh grade class for use with an adopted version of a television game show. Included are a list of materials, a schematic diagram, and photographs of the completed game box. (MA)
Descriptors: Educational Games, Electronic Equipment, Elementary Secondary Education, Games
Peer reviewed Peer reviewed
Butler, Tommie; And Others – Business Education Forum, 1977
In response to the challenge to expand the basic business curriculum, the authors describe a program for high school business students in which the computerized business game is used to promote a better understanding of the free enterprise system. (EM)
Descriptors: Business, Business Education, Computer Assisted Instruction, Decision Making
Peer reviewed Peer reviewed
Lewin, Ann White – Theory into Practice, 1983
The author analyzes what children find so compelling about video games and suggests that computer software can be made, based along these lines, to be both compelling and educational. (JMK)
Descriptors: Childrens Games, Computer Programs, Educational Games, Elementary Education
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