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Villano, Matt – T.H.E. Journal, 2008
The technology is simple: Mobile technologies such as handheld computers and global positioning systems work in sync to create an alternate, hybrid world that mixes virtual characters with the actual physical environment. The result is a digital simulation that offers powerful game-playing opportunities and allows students to become more engaged…
Descriptors: Educational Technology, College Faculty, Middle School Students, Mathematics Education
Delacruz, Girlie Castro – ProQuest LLC, 2010
To investigate whether games may serve as useful formative assessment environments, this study examined, experimentally, the effects of two aspects of formative assessment on math achievement, game play, and help-seeking behaviors: (a) making assessment criteria explicit through the explanation of scoring rules and (b) incentivizing the use of…
Descriptors: Feedback (Response), Report Cards, Control Groups, Play
Haystead, Mark W. – Marzano Research Laboratory, 2010
This report describes the findings of an analysis of a series of action research projects conducted by Vigo County School Corporation at Terre Haute North Vigo High School. During the 2009-2010 school year, 17 teachers participated in independent action research studies regarding the extent to which selected instructional strategies enhanced the…
Descriptors: Educational Strategies, Action Research, Teaching Methods, Academic Achievement
Ritzhaupt, Albert; Higgins, Heidi; Allred, Beth – Journal of Computers in Mathematics and Science Teaching, 2010
What do experienced teachers have to say about integrating modern educational games into their classroom? This paper addresses this question by exploring the discourse of teachers who were provided professional development, technical support, access to a modern educational game, and flexibility in deciding how to integrate the game in their…
Descriptors: Educational Games, Focus Groups, Resource Teachers, Mathematics Teachers
De Par en Par, 1994
This document consists of three issues (1994) of a Spanish language periodical directed at elementary and middle school-aged children. Contained in these periodicals are a variety of activities designed to encourage the reader to learn and practice the Spanish language. Each issue focuses on a particular topic, e.g., "The…
Descriptors: Bilingual Education, Childrens Games, Educational Games, Foreign Countries
Dawson, C. – South Australian Science Teachers Journal, 1975
Cites both advantages and disadvantages of using classroom games as science teaching aids. Includes suggested science games and suggested rules for devising science games. (MLH)
Descriptors: Class Activities, Educational Games, Educational Media, Games
Murphy, Linda; Della Corte, Suzanne – Special Parent/Special Child, 1989
This newsletter issue focuses on toys, games, and activities that entertain special needs children and sharpen their ability to think, speak, and play with others. Play is beneficial to special children as it develops their creativity, helps them explore their environment, allows them to socialize, and provides opportunities for them to act out…
Descriptors: Communication Skills, Disabilities, Educational Games, Elementary Secondary Education
Goetz, Elizabeth M. – 1979
Acquisition of the basic concepts of mathematics such as matching, number and counting, sets and classifying, comparing, measuring, shape, space, and parts and wholes, may be followed by two types of activities. First, the child may subsequently be presented activities that allow for practice and generalization of those acquired concepts.…
Descriptors: Concept Formation, Drills (Practice), Educational Games, Games
Wolff, Peter – 1966
An assessment of educational game playing in the classroom is presented. The assessment is based mainly on observations and reports of the game Empire (Educational Services Incorporated). In separate sections of the report, the author considers arrangements for game playing, the motivational appeal of educational games, and how and what children…
Descriptors: Educational Assessment, Educational Games, Elementary Secondary Education, Game Theory
Evans, David R., Ed. – 1974
This publication was developed by the Ecuador Nonformal Education Project, which is a joint project of the Ministry of Education in Ecuador and the Center for International Education at the University of Massachusetts. It presents ten mathematical fluency games designed to offer practice in the component skills necessary for performing arithmetic…
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Games
Nesbitt, William A. – 1968
Simulation games, antedated by war games such as CHATURANGA and chess, are still in an early stage of their design, development, and use for the classroom. Evidence of their learning advantages is little and uncertain; but their users, students and teachers, are enthusiastic; and they may become an integral part of the K-12 curriculum. Simulations…
Descriptors: Attitude Change, Class Activities, Classroom Techniques, Educational Games
Parks, Arlie Muller – 1975
The game design procedure outlined in this article assures the designer of an educational game which will help students to learn the material stated in the game's objectives and will provide the teacher with a means of testing the student's ability to meet those objectives. Steps involved in the design are: determining the behavioral objective or…
Descriptors: Behavioral Objectives, Communication (Thought Transfer), Educational Games, Educational Strategies
Steinwachs, Barbara – 1976
This revised list includes games/simulations for all age levels, though often most applicable at the secondary through adult levels. In her reviews of available products, the author limited her listings to those games/simulations which are useful for educational purposes and which focus directly on social concerns relative to urban and…
Descriptors: Bibliographies, Conservation Education, Environmental Education, Game Theory
Christenberry, Mary Anne; And Others – 1976
This document contains materials for games which are intended to give teachers and parents of young children ideas for making learning games which will provide experiences appropriate to their interests and abilities. While the games may be used by children in small groups, they were designed primarily for the child to explore alone. The games are…
Descriptors: Beginning Reading, Childrens Games, Concept Teaching, Early Childhood Education
Chapman, Katherine; Cousins, Jack E. – 1974
This report, third in a series, contains descriptive and analytical information on the use of simulation/games in elementary and secondary social studies classrooms. One hundred and thirteen teachers who are well versed in the use of simulation/games and who use them in their classes were surveyed. Among the findings are the following: (1) the…
Descriptors: Educational Games, Educational Innovation, Educational Research, Elementary Secondary Education

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