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Peer reviewedKing, Julia A. – Arithmetic Teacher, 1982
Pupil difficulty with understanding mathematical sentences is viewed as a problem with reading comprehension. Suggestions are made for ways to help children over the "missing-addend hurdle." The focus is on an educational game that has been used successfully to get students to focus on the meaning of mathematical sentences. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary Secondary Education
Peer reviewedScott, Thomas L. – Arithmetic Teacher, 1981
The Concept Game, which focuses on the attributes of parity, balance, majority, closure, and skip of seven-digit binary numbers, is described. Originally written as a computer program, the game is modified so that pupils can play with construction paper chips of just paper and pencil. (MP)
Descriptors: Discovery Learning, Educational Games, Elementary Secondary Education, Enrichment Activities
Peer reviewedMarsh, Colin J. – Theory into Practice, 1981
Simulation games are discussed as innovative educational techniques for social studies teachers. Theories of simulation and selecting, creating, and implementing simulation games are among topics discussed. (JN)
Descriptors: Attitude Change, Decision Making Skills, Educational Games, Game Theory
Peer reviewedOrlick, Terry – Elementary School Guidance and Counseling, 1979
Interdependent learning promotes cooperation and mutual attraction among children. This concept is extended into the realm of play and games. Studies show the social impact of well-designed cooperative games programs. Recommends that elementary school counselors teach children to tune in to their bodies and to learn how to relax. (Author/BEF)
Descriptors: Children, Childrens Games, Class Activities, Educational Games
Peer reviewedCline, Starr – Gifted Child Quarterly, 1979
The article discusses the use of simulation games (an activity in which participants interact within an artificially produced environment which recreates some aspect of social reality) with gifted children. (PHR)
Descriptors: Bibliographies, Class Activities, Educational Games, Elementary Secondary Education
Peer reviewedGriffiths, Mark – Youth & Society, 1997
Surveyed 147 11-year-olds about their reasons for playing computer games. Most played for fun, for a challenge, and because their friends did. For most adolescents, computer game playing is a fairly absorbing and harmless activity, but for a few it poses problems when game playing consumes too much time. (SLD)
Descriptors: Childrens Games, Computer Games, Early Adolescents, Elementary Secondary Education
Peer reviewedKirkby, Dave – Mathematics in School, 1989
Presented are mathematical games in six categories of mathematical objectives: learn the language of mathematics; use mathematical notation; know facts; develop skills; understand concepts; and devise strategies. Numbers of players, rules, and diagrams are provided for each problem. (YP)
Descriptors: Educational Games, Games, Mathematical Applications, Mathematical Concepts
Stabb, Mark – Pathways: The Ontario Journal of Outdoor Education, 1990
Describes adaptation of children's Musical Chairs game, illustrating different animals'"quest for cavities." Game uses role play to simulate wildlife "cavity excavators" and secondary-user animals that compete for nesting holes. Classifies 44 animals according to nesting practice and gives hole sizes for 25. Promotes ecology, conservation studies.…
Descriptors: Animal Behavior, Birds, Childrens Games, Conservation (Environment)
Peer reviewedMichaels, James W. – Youth and Society, 1993
The environment of commercial video game parlors and determinants of their use were studied through interviews with three parlor managers and informal observation. Environment varies considerably across parlors, and parlor traffic is found to be a function of temporal and ecological variables. (SLD)
Descriptors: Administrators, Adolescents, Children, Computer Games
Peer reviewedBankauskas, Deborah – Young Children, 2000
Presents suggestions for teaching chess to young children as part of the problem-solving component of a kindergarten mathematics curriculum. Discusses the introduction of pairs of chess characters, playing challenge games with teachers to enhance skill development, and writing down the rules of the game. Notes that children's problem-solving and…
Descriptors: Classroom Techniques, Early Childhood Education, Educational Games, Games
Peer reviewedGiraud, Kelly L.; Herrmann, Mark – Journal of Economic Education, 2002
Describes a renewable resource allocation game designed to stimulate student interest in and understanding of market failure associated with open-access types of resource use. Employs the game to discuss advantages and disadvantages of property rights and regulation schemes. States the game benefits noneconomics majors in natural resource…
Descriptors: College Students, Economics, Economics Education, Fisheries
Butterworth, William T.; Coe, Paul R. – PRIMUS, 2004
"The Price is Right" ("TPIR") is a rich source of examples of applied probability, combinatorics, and game theory. While some of the games played on stage by individual contestants stress a knowledge of pricing, many are also heavily based on probability. "TPIR" stage games are a treasury of interesting modules that can be effective learning tools…
Descriptors: Game Theory, Mathematics Education, Probability, Mathematics Anxiety
Shaffer, David Williamson – Innovate: Journal of Online Education, 2005
In an article in this issue of "Innovate", Jim Gee asks the question "What would a state of the art instructional video game look like?" Based on the game "Full Spectrum Warrior", he concludes that one model is "to pick [a] domain of authentic professionalism well, intelligently select the skills and knowledge to…
Descriptors: Educational Games, Video Games, Learning Theories, Epistemology
Steinkuehler, Constance A. – Mind, Culture, and Activity, 2006
This article has two primary goals: (a) to illustrate how a closer analysis of language can lead to fruitful insights into the activities that it helps constitute, and (b) to demonstrate the complexity of the practices that make up Massively Multiplayer Online Gaming (MMOGaming) through just such an analysis. The first goal is in response to the…
Descriptors: Video Games, Discourse Analysis, Aptitude Treatment Interaction, Cognitive Style
Ross, Ruth Herron; Roberts-Pacchione, Beth – Corwin, 2011
Research shows that a child's social and behavioral skills affect the development of cognitive and physical abilities. Set students on a path to success and have fun doing it with this activity-packed second edition of "Wanna Play". The authors provide hundreds of activities that help children learn how to behave appropriately and make friends.…
Descriptors: Direct Instruction, Behavior Problems, Early Intervention, Interpersonal Relationship

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