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Peer reviewedHerrmann, Jeanne Throckmorton – Arithmetic Teacher, 1976
A series of card games is described for practicing basic skills. (DT)
Descriptors: Basic Skills, Educational Games, Elementary School Mathematics, Elementary Secondary Education
Peer reviewedPrichett, Gordon D. – Two-Year College Mathematics Journal, 1976
The game of "Sprouts" is explained, then several theorems concerning the game are stated and proved. (DT)
Descriptors: College Mathematics, Educational Games, Game Theory, Graphs
Peer reviewedBrumfiel, Charles – Mathematics Teacher, 1974
A strategy game is presented that teachers (1) logical reasoning; (2) how to formulate a clear verbal argument that explains your reasoning; (3) basic mathematical skills and (4) computational skills. The game is adaptable for many levels of instruction. (JP)
Descriptors: Algebra, Class Activities, Deduction, Educational Games
Semmel, Melvyn I.; Baum, R. Bruce – Viewpoints, 1973
This article describes a program for developing pre- and in-service teachers abilities to anticipate or predict educationally relevant responses of handicapped children through the use of anticipation games which provide simulation of teacher-pupil interactions in classroom situations. (JA)
Descriptors: Attitude Change, Educational Games, Game Theory, Mental Retardation
Peer reviewedPorlier, Corinna – Arithmetic Teacher, 1973
The rules, equipment, and procedures for a game to teach clock reading are described. (DT)
Descriptors: Class Activities, Educational Games, Elementary School Mathematics, Experiential Learning
Peer reviewedSherwood, P. N. – Mathematics in School, 1972
A workshop concerned with Dienes' six stages in the process of abstraction and generalization is described. One of the logic games used with children in one of the demonstration lessons is explained in detail. (DT)
Descriptors: Abstract Reasoning, Educational Games, Elementary School Mathematics, Experiential Learning
Peer reviewedBuckland, K.; Hindle, A. – Journal of Education for Librarianship, 1971
In professional training of librarians, mathematical modeling can be useful in relatively sophisticated library management games if the models simulate the provision and use of library services. (33 references) (MM)
Descriptors: Decision Making, Feasibility Studies, Game Theory, Library Education
Johnson, Richard H. – Canadian Counsellor, 1971
It was concluded that the Game may be a useful technique. If used, it would be good to expand the profiles in a effort to make the hypothetical person more real. The use of local educational and occupational information with the Game would provide more choices of a realistic nature. (Author)
Descriptors: Career Choice, Decision Making, Educational Games, Games
Peer reviewedGillespie, Judith A. – Social Education, 1972
A model involving: (1) identification of objectives; (2) identification of the significant parts of a game; (3) selection and use of evaluation criteria for each part; (4) analysis of the interrelation of the parts. (SE)
Descriptors: Class Activities, Content Analysis, Educational Games, Educational Objectives
Messing, Jeffrey; Elliott, Jacob J. – National Catholic Guidance Conference Journal, 1971
Games are described as techniques for structuring a group situation to assist in acquiring cohesiveness. Discussed briefly are the Who Am I Game," the Lemon Game," the Face the Wall Game," and Would This Person Game." (Author/CJ)
Descriptors: Counseling Techniques, Counselor Role, Games, Group Activities
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Stolovitch, Harold D. – Viewpoints in Teaching and Learning, 1982
Two game concepts, "frame games" and "game chains," are described, with suggestions of how they can be used to build effective, interactive teaching and learning situations. The frame game approach is based on applying selected teaching strategies in diverse settings, while game chains link frame games in a learning sequence. (FG)
Descriptors: Educational Games, Educational Strategies, Elementary Secondary Education, Game Theory
Peer reviewedMarx, George – Impact of Science on Society, 1982
Presents an interview with Erno Rubik, creator of "Rubik's Cube." Included are comments about the creation of the cube and the role of the cube in educating people, especially in problem-solving activities. (JN)
Descriptors: Educational Games, Elementary Secondary Education, Games, Higher Education
Peer reviewedHanley, A. – Mathematics in School, 1982
A modification to the ancient game of NIM is promoted which can provide a set of games seen as suitable for promoting practice in subtraction and simple strategy formation for a range of pupils in both the primary and secondary grades. The game versions noted are normally for two players. (MP)
Descriptors: Computation, Drills (Practice), Educational Games, Elementary School Mathematics
Peer reviewedLent, Barbara C. – Arithmetic Teacher, 1982
An approach to helping children learn mathematics facts that uses standard decks of cards is promoted. Teachers are warned that the methods outlined involve activities that can be noisy, but that pupils are learning while they are relaxing, laughing, and sharing in a good time with their friends. (MP)
Descriptors: Basic Skills, Drills (Practice), Educational Games, Elementary Education


