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Boardman, Robert – Educ Res, 1969
Descriptors: Critical Thinking, Educational Games, Game Theory, History
Bank, Ira M. – 1973
The World of Workers career education gamebook for elementary grades 2 and above contains 49 workbook pages of word games that provide clues to 36 occupations, whose titles form the entries in a crossword puzzle, plus activities to supplement regular classroom presentation or to form a center for the introduction of occupations. (Author/JR)
Descriptors: Career Awareness, Career Education, Childrens Games, Class Activities
DeVries, David L.; Mescon, Ida T. – 1975
The research literature surrounding TGT, an instructional technique employing team competition, indicates that the technique facilitates social processes and academic achievement in the junior high school classroom. The present study extends the test of TGT by employing the technique in third grade classes, teaching basic language arts skills for…
Descriptors: Class Activities, Classroom Techniques, Educational Games, Elementary Education
Sutton-Smith, Brian – 1975
This paper argues that the study of the psychology of childlore must incorporate theories from a larger cultural system as well as the nonsense functions of the childlore phenomena and the unique quality of the organizations learned through childlore. Attention to all three aspects (the consolidative, the inervsive, and the prototypic) are in the…
Descriptors: Athletics, Childrens Games, Childrens Literature, Cross Cultural Studies
Osmand, Marie W. – 1970
This paper considers techniques, games and simulations, to deal with the broad area of decision-making in a variety of problem situation. Since violence is a learned behavior, there are alternative ways to handle conflict situations. Simulation games have been utilized primarily in research. The purpose of this paper is to correct this imbalance,…
Descriptors: Behavior, Decision Making, Educational Innovation, Educational Research
Collins, James Edward; Paulsen, Thomas Dean – 1970
An attempt was made to develop human-like behavior in the computer. A theory of the human learning process was described. A computer game was presented which simulated the human capabilities of reasoning and learning. The program was required to make intelligent decisions based on past experiences and critical analysis of the present situation.…
Descriptors: Artificial Intelligence, Computer Programs, Decision Making, Game Theory
Armstrong, R. H. R., Ed.; Taylor, John L., Ed. – 1971
In this follow-up to a previous monograph on simulation systems in higher education (EM 009 382), sixteen papers on communication and research into all aspects of simulation techniques for pedagogic purposes are presented. An introductory statement provides a tentative explanation for the common basis supporting and linking all simulation and…
Descriptors: Decision Making, Environmental Research, Games, International Education
Harris, Richard J. – 1971
This extension of Harris' classification system permits classification of the interval-scale properties of any 2 x 2 (two person, two choice) game. The system is compared to taxonomies developed by various previous researchers. It is shown to permit compact description of any 2 x 2 game as an octet of numbers. It also permits rapid classification…
Descriptors: Classification, Decision Making, Game Theory, Games
Papert, Seymour; Solomon, Cynthia – 1970
Students learned to plan and write complex computer programs by writing a program for playing NIM, a game in which two players alternatively remove one, two, or three sticks from an original pile of 21, with the player taking the last one being the winner. The primary teaching purpose was to develop the idea that a final goal--i.e., winning--could…
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Games
Michigan State Univ., East Lansing. Inst. for Community Development. – 1966
This document dates from 1966 and is thought to be primarily useful in allowing the reader to trace the evolution of this model from its earlier stages to completion. M.E.T.R.O. is a gaming simulation which uses techniques of war gaming as a tool for coping with current and anticipated urban problems. At this stage in its conception, M.E.T.R.O.…
Descriptors: Decision Making, Game Theory, Games, Mathematical Models
SHIRTS, R. GARRY – 1966
THIS WAS A PILOT PROJECT DESIGNED TO DEVELOP A MODIFIED VERSION OF THE "LIFE CAREER GAME" DEVELOPED FOR HIGH SCHOOL USE AND EXPLORE ITS POTENTIAL USE AT THE SIXTH-GRADE LEVEL. THE PROJECT WAS DIVIDED INTO A DEVELOPMENTAL PHASE AND A RESEARCH PHASE. IN THE DEVELOPMENTAL PHASE THE "LIFE CAREER GAME" DEVELOPED BY MRS. SARANE…
Descriptors: Career Planning, Child Development, Class Activities, Educational Games
Forgan, Harry W. – 1977
The ideas provided in this book may be used in different types of reading programs, ranging from completely individualized programs to those that follow group organization. The first chapter presents a step-by-step plan for individualizing reading instruction, while the other chapters focus on broad skill areas--prereading skills, word…
Descriptors: Class Activities, Educational Games, Elementary Education, Individualized Reading
Hanson, J. Robert – 1976
The "Advocacy" planning game is intended to include the public in decision-making in the schools, as well as to educate the participants about pertinent solutions to students' needs. This planning game is predicated on the assumption that resources for education are limited and that, therefore, there must be a mechanism for determining school…
Descriptors: Community Involvement, Conflict Resolution, Decision Making, Educational Games
Peer reviewed Peer reviewed
Stott, Denis H. – Oxford Review of Education, 1978
Suggests that children will be motivated to learn if they are taught by educational games. Games emphasize the importance of the learning process, minimize the humiliation of failure, and capture children's interests. (Author/DB)
Descriptors: Childrens Games, Concept Formation, Curriculum Development, Educational Games
Peer reviewed Peer reviewed
McIntyre, Margaret – Science and Children, 1977
Discusses the roll of playing with various materials as young children investigate their world. (SL)
Descriptors: Childrens Games, Cognitive Development, Early Childhood Education, Elementary Education
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