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Lee, Joey J.; Hoadley, Christopher M. – Innovate: Journal of Online Education, 2007
In this article, Joey J. Lee and Christopher M. Hoadley argue that not enough attention has been given to video games' role in identity development and exploration, important corequisites for learning. This oversight has resulted in the failure of many attempts at edutainment, in spite of the acknowledged potential of video games to engage…
Descriptors: Empowerment, Video Games, Experiential Learning, Exhibits
Bell, Lee; Jones, David; King, Julia; Nicholson, Claire; Pinks, Andrew – Mathematics Teaching Incorporating Micromath, 2007
As final year BA and Qulified Teacher Status students, the authors thought they had already realised the power of using an interactive whiteboard (IWB). The use of information and communications technology is something they have to consider in the planning in every one of their lessons, including PE. However, the challenge of planning a maths…
Descriptors: Educational Technology, Mathematics Instruction, Games, Student Interests
Donnelly, Laura – Teacher Magazine, 2007
When teaching science to kids, a visual approach is good. Humor is also good. And blowing things up is really, really good. At least that is what educators at the Exploratorium in San Francisco have found in the nine years since the museum began producing a live, off-the-cuff competition called Iron Science Teacher. Modeled after the Japanese cult…
Descriptors: Competition, Science Teachers, Museums, Science Instruction
Chronicle of Higher Education, 2007
This article presents a panel discussion at an interactive session at The Chronicle's Technology Forum which sought to explore how new generation of students change the image of campus culture. Richard T. Sweeney, university librarian at the New Jersey Institute of Technology (and the father of two Millennials as well as four other children),…
Descriptors: Internet, Video Games, Campuses, Information Technology
Johnson, L.; Levine, A.; Smith, R.; Stone, S. – New Media Consortium, 2010
The annual "Horizon Report" describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. The…
Descriptors: Qualitative Research, Cooperation, Computers, Program Effectiveness
Perhamus, Lisa Michelle – International Journal of Qualitative Studies in Education (QSE), 2010
This article provides an empirically grounded analysis of how children and adults kinesthetically recontextualize standardized, official health messages into personally meaningful, context-specific health knowledge. The in-depth interview research uses grounded theory methodology to analyze transcripts and a sociology of childhood framework to…
Descriptors: Grounded Theory, Health Promotion, Politics of Education, Food
Kuppens, An H. – Learning, Media and Technology, 2010
A number of experimental studies have demonstrated the incidental acquisition of a foreign language by children and adolescents when watching foreign language television. While such experiments can only establish short-term effects, this article investigates the extent to which children's foreign language skills benefit from their long-term…
Descriptors: Second Languages, Second Language Learning, Foreign Countries, Language Skills
Pirius, Landon K.; Creel, Gill – EDUCAUSE Quarterly, 2010
In an online class, it's not unusual to never see a teacher or classmates face-to-face. It's not unusual to interact with an instructor and classmates through discussion boards or e-mail and to get information through online documents and presentations rather than live lectures. In the spring of 2009 students in the online class "Warcraft:…
Descriptors: Online Courses, Asynchronous Communication, Course Content, Video Games
Peer reviewedMilson, James L. – Science and Children, 1986
Describes directions for constructing "racing" cars out of simple materials like spools and coffee cans. Discusses procedures for students to build cars, then to test and race them. Stresses that the activity allows for self-discovery of problem solving techniques and opportunities to discuss the scientific concepts related to the activity. (TW)
Descriptors: Childrens Games, Educational Games, Elementary Education, Elementary School Science
Matthias, Diana C. J.; Barrett, Jesse – 1993
This art education resource, designed for use in the Snite Museum of Art, may also be used with slides or reproductions. Black and white reproductions are included for each of the art works represented, along with title, artist, date, and media information. This three part gallery guide presents a brief synopsis of the stories narrated in the…
Descriptors: Art, Art Appreciation, Art Criticism, Art Education
Palmer, Mary, Comp.; Crook, Beth, Comp. – 1991
Babies respond to bright colors and shapes, rhythms and sounds of music, and actions and words of others. These first learning experiences are strengthened when parents and other adults interact with babies. This booklet offers ideas for giving infants and toddlers a start in learning through the arts. To facilitate age-appropriate learning, the…
Descriptors: Art Activities, Child Caregivers, Child Development, Childrens Games
Riley, Marie – Journal of Physical Education and Recreation, 1975
The implications of current humanistic educational principles in relation to the teaching of games in physical education necessitate new approaches. (PB)
Descriptors: Childrens Games, Elementary School Students, Games, Humanism
Peer reviewedGrimm, Barbara – Mathematics in School, 1974
Rules are given for games (using dominoes) aimed at reinforcing the student's concept of fractions. (DT)
Descriptors: Educational Games, Elementary School Mathematics, Experiential Learning, Fractions
Karnes, Merle B. – 1977
Described for parents and teachers of children 3- to 8-years-old (handicapped and nonhandicapped) are 50 easily constructed homemade learning games. It is explained that the games may be especially helpful in classrooms where handicapped children are mainstreamed with nonhandicapped children. Arranged alphabetically by title, each entry provides…
Descriptors: Early Childhood Education, Educational Games, Games, Handicapped Children
Schriesheim, Chester A.; Yaney, Joseph P. – Training and Development Journal, 1975
The authors' research indicates that participants' reaction to training experiences, while it may provide valuable feedback for program modifications, is not sufficient to demonstrate that the training experience has indeed been worthwhile to the organization footing the bill; evaluation should be carried out at several levels and at several…
Descriptors: Business Education, Class Activities, Cost Effectiveness, Course Evaluation

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