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Keys, J. Bernard – Simulation/Gaming/News, 1972
The author suggests that simulation should be a combination of computerized dynamic environments and rich qualitative humanistic environments.'' (Author/AK)
Descriptors: Business Education, Management Games, Simulation
Allen, Layman E.; Ross, Joan K. – Simulation/Gaming/News, 1972
Descriptors: Arithmetic, Educational Games, Mathematics Instruction
Wilcoxson, George; Washburn, John – Simulation/Gaming/News, 1972
Descriptors: Game Theory, Simulation, Theological Education
Peer reviewed Peer reviewed
Degan, Daniel A. – Simulation and Games, 1972
A review of a simulation on urban processes. (MM)
Descriptors: Game Theory, Simulation, Urban Studies
Rose, William Clayton – Journal of Health, Physical Education and Recreation, 1972
Descriptors: Athletics, Games, History, Illustrations
McElroy, Janice H. – Independent School Bulletin, 1971
A symposium to involve students in community issues is described. (CK)
Descriptors: City Government, Conferences, Educational Games
Peer reviewed Peer reviewed
Demsch, Berthold; Muller, Dan – Clearing House, 1971
The importance of honesty and rapport between administrators and teachers is discussed. (CK)
Descriptors: Management Games, Teacher Administrator Relationship
Singer, Henry A. – Training in Bus and Ind, 1969
Descriptors: Administrators, Management Games, Training Laboratories
Hood, Susan – Instructor, 1980
This is a package of classroom games for the elementary grades. They cover the basic subject areas and are adaptable to various ages and numbers of players. Included are two pages of puzzles ready to be duplicated and given to students. (SJL)
Descriptors: Educational Games, Elementary Education, Puzzles
Bjur, Wes – Simulation/Gaming, 1977
A practical overview of things to keep in mind when planning and implementing educational games. (BD)
Descriptors: Educational Games, Simulation, Teaching Methods
Peer reviewed Peer reviewed
Odenweller, Cynthia M.; Hsu, Christopher T.; DiCarlo, Stephen E. – Advances in Physiology Education, 1998
Presents the rules for two educational card-games that provide an opportunity to integrate, analyze, and interpret basic concepts in gastrointestinal physiology. Enhances students' abilities to apply and synthesize. (DDR)
Descriptors: Educational Games, Higher Education, Physiology
Peer reviewed Peer reviewed
Morton, Paula G.; Tarvin, Leslie – Journal of Continuing Education in Nursing, 2001
Describes an educational game for nurses involving questions related to pain assessment and management and the standards of the Joint Commission on Accreditation of Health Care Organizations. (SK)
Descriptors: Educational Games, Nurses, Pain, Standards
Peer reviewed Peer reviewed
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Ando, Amy W.; Harrington, Donna Ramirez – Journal of Economic Education, 2006
An in-class game can be used to improve students' understanding of how a tradable discharge permit (TDP) program might work. There are, however, trade-offs one must face in designing such a game. An exercise might, in theory, demonstrate all the nuances of a TDP program and yet be so complex that students learn little from the experience. The…
Descriptors: Educational Games, Economics Education, Microeconomics
Peer reviewed Peer reviewed
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Johansson, Martin; Linde, Per – Journal of Research Practice, 2005
Within the Participatory Design community as well as the Computer Supported Cooperative Work tradition, a lot of effort has been put into the question of letting field studies inform design. In this paper, we describe how game-like approaches can be used as a way of exploring a practice from a design point of view. Thinking of ethnographic…
Descriptors: Field Studies, Cooperation, Ethnography, Games
Peer reviewed Peer reviewed
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Gareau, Stephen; Guo, Ruth – International Journal for the Scholarship of Teaching and Learning, 2009
This study examined the role of games in graduate-level instructional technology courses, where the curriculum includes complex abstract theory and hands-on, practical skills. A qualitative approach was used in the study, relying on classroom observations of student behavior (recorded by digital photographs), informal student verbal comments,…
Descriptors: Educational Games, Graduate Students, Educational Technology, Qualitative Research
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