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Curtis, Reagan P. – 2000
For this experiment, part of a larger study on preschoolers' counting competence, 3-, 4-, and 5-year-olds played a counting game with their peers after becoming familiar with the game during structured interviews with an adult. It was expected that the symmetrical nature of peer interaction would allow children to display quantitative knowledge in…
Descriptors: Adult Child Relationship, Age Differences, Childrens Games, Computation
TRUCE: Teachers Resisting Unhealthy Children's Entertainment, West Somerville, MA. – 2000
Play is essential to children's healthy development and learning, and toys are the tools of children's play. Noting that parents are constantly faced with decisions about what toys to buy and what toys to avoid, this guide is intended to help parents promote their children's creative and constructive play by making informed choices about toys, and…
Descriptors: Change Strategies, Children, Childrens Games, Mass Media Effects
Peer reviewedHetzner, Donald R. – Social Science Record, 1973
Descriptors: Class Activities, Computer Assisted Instruction, Decision Making, Educational Games
Staples, Betsy; And Others – Creative Computing, 1983
Reviews computer programs designed to help students in the language arts. Games, mazes, tutorials and other formats are used to help students master vocabulary, story-writing, reading, spelling, and other language arts skills. Program title, format, system requirement, language, current price, and manufacturer are included for each program…
Descriptors: Computer Programs, Drills (Practice), Educational Games, Elementary Education
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
Peer reviewedFirkins, John – Arithmetic Teacher, 1982
This game uses attribute blocks to encourage the formation of problem-solving strategies, provide drill in the addition of randomly generated numbers, and aid in pupil recognition of pictorial representations of geometric shapes. The material is based on the psychological principles common to other attribute games. (MP)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Games
Peer reviewedMilton, J. Susan; Corbet, James J. – Mathematics Teacher, 1982
The game of Yahtzee is analyzed to some extent through methods of elementary probability. Several different problems are posed, and these serve to illustrate both mathematical concerns and game play strategy. Solutions are provided to all questions at the conclusion and suggestions for further questions are presented. (MP)
Descriptors: Educational Games, Games, Mathematical Applications, Mathematical Enrichment
Peer reviewedSacks, Mel; And Others – Music Educators Journal, 1980
Described are many diverse games and activities designed to develop listening skills when teaching music. The techniques used, and concepts to be taught or reinforced are included. (KC)
Descriptors: Aural Learning, Childrens Games, Educational Resources, Elementary Education
Peer reviewedGentry, James W. – Simulation and Games, 1980
A study to determine whether a relationship existed between team size and various attitudinal and performance variables in simulation games played by undergraduate business students indicated that group size had no impact on the group's performance, but that it was strongly related to the amount of dissension in the group. (LLS)
Descriptors: Bibliographies, Business Administration Education, Educational Games, Group Dynamics
Learning, 1980
Classroom activities are suggested for improving the reading skills of elementary school students. Various approaches include tapes of children's reading, "real-life" reading, word-building connections, focus on sports, and parent involvement. (CJ)
Descriptors: Athletics, Class Activities, Educational Games, Elementary Education
Lee, William R. – Englisch, 1976
Language games, adapted to the age of the learners, are seen as a powerful means of motivation. Several such games are described; language phenomena contained therein are discussed. Finally, some available collections of language games are listed. (IFS/WGA)
Descriptors: Class Activities, Educational Games, Educational Media, English (Second Language)
DeRosa, Bill – Children and Animals, 1989
Describes a learning game in which students will find about 40 different ways they can help animals, learn more about animal needs and people's responsibilities for animal welfare. Provides directions, suggested activities, and two copyable pages of game cards. (Author/RT)
Descriptors: Altruism, Biological Sciences, Childrens Games, Elementary School Science
Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
Peer reviewedMergen, A. Erhan; Pray, Thomas F. – Simulation & Gaming, 1992
Reviews the development and the principal elements of total quality management (TQM) and demonstrates methods for introducing some of the key elements into a strategy-oriented business simulation game that can be used to teach future managers. Topics discussed include increased focus on the customer; continuous improvement; and competitive…
Descriptors: Administrator Education, Algorithms, Computer Games, Computer Simulation
Peer reviewedVandenberg, Brian – Contemporary Education, 1990
Examines the relation between toys and intentions, focusing on preschoolers. Toys reveal important cultural concerns, help develop valued attributes, and can be sensitive indicators of historical change. Toys and play allow children freedom to express personal intentionality regarding cultural intentions. (SM)
Descriptors: Childrens Games, Cultural Traits, Educational Games, Individual Characteristics


