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Thiagarajan, Sivasailam – Simulation/Gaming/News, 1973
A discription of GAMEgame which teaches various aspects of designing, adapting and evaluating instructional games and simulations. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Laboratory Training
Peer reviewedSommer, John W. – Journal of Geography, 1973
The Munificent Hexagon is an oral gaming-examination that generates avid participation on the part of the student and stimulates intense interaction between instructor and student. This is seen to be an important antidote to the anonymity threatening academia. The gaming examination proves useful for course evaluation and testing. (Author)
Descriptors: Class Activities, Classroom Techniques, Course Evaluation, Educational Games
Fransecky, Roger; Trojanski, John – Media and Methods - Exploration in Education, 1971
Gaming provides a real opportunity for students to create simulation games in areas most meaningful to them, making learning an active, creative, dynamic and student-originated experience, encouraging initiative and creative thinking. (Authors/JB)
Descriptors: Class Activities, Educational Games, Educational Media, Game Theory
Browne, M. E.; Ingerson, T. E. – Amer J Phys, 1970
Discusses the use of games for teaching introductory physics. The elements of game design are reviewed, and sevel examples are described that illustrate different varieties of teaching games suitable for use by beginning physics students. Bibliography. (LC)
Descriptors: College Science, Educational Games, Electric Circuits, Game Theory
Coleman, James S. – Amer Behav Sci, 1969
Descriptors: Adjustment (to Environment), Behavior Patterns, Decision Making, Game Theory
Soc Educ, 1969
Descriptors: Bibliographies, Books, Films, Game Theory
Peer reviewedNorris, Dwight R.; Snyder, Charles A. – Simulation and Games, 1982
Discusses research into the external validity of simulation games used in education, i.e., the degree to which the games correspond to the real-life situations they are designed to simulate. An exploratory study examines the validity of a business game and potential problems of validity research are examined. (JJD)
Descriptors: Business Education, Educational Games, Experiential Learning, Higher Education
Nilson, Jeff – Classroom Computer News, 1983
Describes how the new computer education simulation game, Big Business, which comprises four separate, related games, tries to overcome some of the limitations of present games. Special attention is given to one of these--Fast Freight--with mention of the basic design elements of a good business game. (EAO)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Instructional Materials
Peer reviewedLitwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1982
The game of Yahtzee is discussed in terms of the various outcomes of turns in the game and their point values and the probabilities associated with achieving specific combinations of dice values. Several tables and methods of table construction are noted, and several challenge exercises are included. (MP)
Descriptors: Algorithms, Educational Games, Equations (Mathematics), Games
Peer reviewedKraus, William H. – Journal for Research in Mathematics Education, 1982
Two exploratory studies of one aspect of the relation between problem solving in mathematics and the cognitive effects of games on mathematics learning are noted. Results indicated that problem solving and the playing of certain games involving mathematics are related. (MP)
Descriptors: Cognitive Processes, Educational Games, Elementary Secondary Education, Games
Peer reviewedWestcott, Alvin M.; Shuler, Nancy L. – Arithmetic Teacher, 1982
The use of backward mathematics is promoted as an enrichment strategy which gives pupils the opportunity to generate creative responses that explore many possibilities. It is felt that teachers will find the instructional method a worthwhile innovation, and a technique useful in any curricular area. (MP)
Descriptors: Drills (Practice), Educational Games, Elementary Education, Elementary School Mathematics
Peer reviewedHaley, J. Marie – Mathematics and Computer Education, 1982
Presents the game of Keno as an interesting, realistic model for applying mathematics that can be an excellent aid in teaching some basic probability concepts. It is felt that having students examine the probabilities may convince them that winning at Keno is unlikely, and it is an unfair game. (MP)
Descriptors: College Mathematics, Educational Games, Games, Higher Education
Peer reviewedOrletsky, Ann E. Trahanovsky – Arithmetic Teacher, 1980
Cross-number puzzles are presented as both learning devices and as means of student evaluation. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Evaluation, Games
Bliemel, Willibald – Englisch, 1978
Finds that, while games are useful as a motivating device in foreign language teaching, many games decribed in the literature are not introduced because they seem to the teacher to be too complicated. Simplifications and variations of some well-known games are suggested. (IFS/WGA)
Descriptors: Childrens Games, Class Activities, Educational Games, English (Second Language)
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Reading Improvement, 1978
Lists the advantages of using simulation games in social studies classrooms for special education students, noting appropriate research and providing specific examples. (RL)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Game Theory


