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Fleisher, Paul – 1997
This guide offers more than 100 games from around the world designed to help students explore the fun of learning while developing their higher-order thinking skills. The guide is a compilation of new and traditional games, most of which can be completed with paper and pencil. Each game is classroom tested and tailored to enhance the intelligences…
Descriptors: Childrens Games, Educational Games, Elementary Education, Learning Activities
Peer reviewedLamb, William G. – Science Teacher, 1975
Descriptors: Chemical Nomenclature, Chemistry, Educational Games, Games
Butler, J. Thomas – 1983
This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college classroom. Section I assesses the value of games and simulations as an approach to learning; defines games, simulations, and non-simulation games; considers the advantages and disadvantages of the…
Descriptors: Class Activities, College Instruction, Community Colleges, Educational Games
Dennis, J. Richard; And Others – 1979
This discussion of games--particularly computerized games--and their potential in schools addresses several topics: what games are, types of games (free-form, rigid-form, or open-form) and their educational applications, the role of games in learning, student participation in adapting existing games for computer presentation, and special classroom…
Descriptors: Class Activities, Computer Assisted Instruction, Educational Games, Game Theory
SMALLEY, JEANNETTE – 1956
PHYSICAL EDUCATION ACTIVITIES FOR USE IN GRADES ONE THROUGH SIX ARE ENUMERATED AND DESCRIBED IN THIS MANUAL. UNITS OF THE MANUAL WHICH ARE CONCERNED WITH SIDEWALK GAMES, SCHOOLROOM GAMES, BALL GAMES FOR GRADES ONE AND TWO, STUNTS AND STUNT GAMES, AND GAMES OF LOW ORGANIZATION ARE PRESENTED IN A FORMAT WHICH CONSISTS OF (1) A LISTING OF CRITERIA BY…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
Alberts, Cecil – 1972
The games presented in this manual are based on the Spin-A-Test game making technique, are applicable to the complex area of phonics, and are intended to provide teachers of reading with an almost unlimited source of circular games which meet prescriptive objectives. Contents of the manual consist of (1) a description of the scope of the game…
Descriptors: Class Activities, Educational Games, Elementary Education, Games
Kennedy, Beth T.; Newman, Murray A. – 1976
The effect of games on the development of analytic thinking and problem-solving skills in young children was studied. Eight tasks were constructed, based on Guilford's Structure of Intellect Model, and a variety of commercial games were evaluated for their ability to promote analytic thinking, problem solving, and affective skills. Using students…
Descriptors: Affective Objectives, Children, Cognitive Processes, Educational Games
Koeninger, Jimmy G.
The decision-making game is built on a model which adheres to the economic principles of supply and demand. Game participants are faced with the task of generating profit in a simulated competitive situation. The game provides the opportunity for participants to gain a greater understanding of: (1) the relationship between income and costs and…
Descriptors: Decision Making, Economics, Economics Education, Educational Games
Cohen, Karen C. – 1969
Simulation games were used as part of a summer program with 76 students who were either not interested or not benefiting from traditional classroom approaches. The Democracy Game and the Consumer Game were played for five days in place of regular English classes. Questionnaires were administered to the students before and after game participation.…
Descriptors: Attitudes, Educational Equipment, Educational Games, Games
McCall, Michael K.; And Others – 1972
This report provides a general introduction to educational gaming and describes a simulation game developed primarily as a teaching device in the training of educational facility planners, but also beneficial for administrators, students, and community leaders. Objectives of the game are to sensitize players to issues and opinions outside their…
Descriptors: Bibliographies, Conflict Resolution, Educational Games, Facility Planning
Mitroff, Ian I.; And Others – 1974
Management Myth-Information Systems (MMIS) are information systems which present information to a decision maker by means of stories. In MMIS a scientific datum by itself is not information, but is information if and only if it is tied to an appropriate story or myth that has meaning to the individual who needs the information, the organization in…
Descriptors: Decision Making, Game Theory, Information Systems, Management Games
Iversen, Robert W. – 1971
The Maxwell International Development Simulation (MIDSIM) was designed to provide continuity and a realistic laboratory for a series of month-long seminars conducted by Syracuse University for Midcareer officials from the Agency for International Development. The seminars were designed to provide learning in three broad areas: Policy and Issues,…
Descriptors: Game Theory, International Organizations, Interpersonal Competence, Management Games
Bushey, William Edward – 1970
In order to investigate the use of strategies in a game-playing computer program, "Gammon," a computer program that plays Backgammon, was developed. It focuses on the play of a given strategy, as well as the process of strategy selection, and examines the concept of strategy as an integrating and driving force in the play of a game. A…
Descriptors: Artificial Intelligence, Computer Programs, Computers, Decision Making
Keislar, Evan R.; Phinney, Jean – 1970
This experimental study investigates differences between a game approach and a programmed learning approach in teaching three listening comprehension skills (negation, exclusion, joint denial) to a total of 13 4- or 5-year-old Head Start children. It was hypothesized that (1) manipulation and novelty of reward would influence children to choose an…
Descriptors: Childrens Games, Disadvantaged Youth, Educational Games, Instructional Materials
Gurnoe, Katherine J. – 1971
Described here are ten Indian games with their rules, objects, number of players, scoring systems, and equipment requirements. A sketch of each game and its equipment is included, as is a short bibliography of books on Indians and their games. Other papers in the series from the Task Force on Ethnic Studies are SO 005 534 to SO 005 551. (OPH)
Descriptors: American Indian Culture, American Indians, Childrens Games, Citations (References)


