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Peer reviewedStrommen, Erik F. – Human-Computer Interaction, 1993
Describes a study conducted by the Children's Television Workshop that tested two forms of Sesame Street character movement (i.e., discrete movement versus continuous motion) with three-year-old preschool children using a Nintendo controller. Cognitive factors governing children's game performance and implications for designing interactive…
Descriptors: Analysis of Variance, Cognitive Development, Computer Games, Input Output Devices
May, Lola – Teaching PreK-8, 1995
Offers examples of games and problem-solving strategies to help students solve word problems in mathematics. Emphasizes the importance of first considering the question the word problem poses and using game techniques to teach students how to transfer those same strategies to solve different math problems. (TJQ)
Descriptors: Elementary Education, Game Theory, Games, Learning Strategies
Peer reviewedCiancio, Dennis; Sadovsky, Adrienne; Malabonga, Valerie; Trueblood, Linda; Pasnak, Robert – Child Study Journal, 1999
Studied use of games to teach simple classification and seriation constructs to 3-1/2-year-old children. Found substantial and maintained improvement on classification and seriation. Found that children generalized their new understanding of classification and seriation to different problems, and found that evidence for a more general cognitive…
Descriptors: Childrens Games, Classification, Cognitive Development, Cognitive Processes
Peer reviewedLaw-Yone, Hubert – Simulation & Gaming, 1996
Critically analyzes an article by Jan Klabbers, focusing on methodological, epistemological, and ontological viewpoints. Examines the reasoning process whereby the actor approach model of learning environments is derived from the machine approach model; looks at claims of differentiation between rationalism and historicism, and the distinction…
Descriptors: Educational Environment, Epistemology, Games, Heuristics
Peer reviewedFarrace-DiZinno, Anna Marie; Douglas, Graham; Houghton, Stephen; Lawrence, Vivienne; West, John; Whiting, Ken – British Journal of Educational Technology, 2001
Describes a study that recorded the type and severity of body movements of 79 boys with ADHD (attention deficit hyperactivity disorder) and 67 non-ADHD boys while playing a computer video game. Results of multivariate analysis of variance showed no statistically significant differences in body movements between ADHD and non-ADHD boys. (Author/LRW)
Descriptors: Attention Deficit Disorders, Body Language, Comparative Analysis, Computer Games
Peer reviewedFletcher, Mike; Mooney, Claire – Teaching Mathematics and Its Applications, 2001
Observes the application of probability theory to a game between two players. Shows how basic techniques such as tree diagrams can be used to demonstrate optimum strategies, how the art of bluffing can be quantified, and how this might be applied to a game of poker. (Author/ASK)
Descriptors: Game Theory, Games, Mathematical Models, Mathematics Activities
Peer reviewedBodo, Peter – Journal of Economic Education, 2002
Developed a simple computer program for the in-class simulation of the repeated prisoner's dilemma game with student-designed strategies. Describes the basic features of the software. Presents two examples using the program to teach the problems of cooperation among profit-maximizing agents. (JEH)
Descriptors: College Students, Economics, Economics Education, Game Theory
Peer reviewedAtkin, R. H.; Witten, I. H. – International Journal of Man-Machine Studies, 1975
A description of the development of ideas in which the game of chess is discussed in terms of a mathematical relation between the chess pieces and the squares on the chessboard. (Author/HB)
Descriptors: Games, Mathematical Logic, Probability
Loeffelbein, Robert L. – Parks and Recreation, 1974
This article provides a brief history of games and their manufacturers. (PD)
Descriptors: Games, History, Recreational Activities
Verner, Bill; Skowrup, Drew – 1977
The rules, etiquette, game techniques, and strategy of racquetball are presented in this guidebook with narrative, photographs, and diagrams. (JD)
Descriptors: Athletics, Games, Lifetime Sports
Peer reviewedKidder, Steven J.; Guthrie, John T. – Simulation and Games, 1972
Descriptors: Behavior Change, Games, Simulation
Peer reviewedBurns, Richard; Harrell, Roger L. – Clearing House, 1971
Descriptors: Educational Games, Problem Solving
Wilson, Donna – Grade Teacher, 1971
A patchwork carpet used in a reading corner, made by a teacher and introduced with a story, is presented. (DB)
Descriptors: Class Activities, Reading Games
Peer reviewedFishburn, Peter C. – Psychometrika, 1980
A model for the utility of gambling that is based on Von Neumann-Morgenstern utility theory is proposed and analyzed. Aspects of the utility of gambling are noted, and comparisons are made to standard concepts of risk attitudes. (Author/JKS)
Descriptors: Games, Mathematical Models, Risk
Horn, Robert E. – Improving Human Performance Quarterly, 1975
Describes current trends in the field of simulation gaming: families of games, priming games, frame games, whole course games, games in the community, paper computer games, and games to prepare children for emergencies. (Author)
Descriptors: Games, Simulation, Trend Analysis


