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Fiscian, Vivian Sarpomaa; Obeng, E. Kwame; Goldstein, Karen; Shea, Judy A.; Turner, Barbara J. – AIDS Education and Prevention, 2009
We adapted a U.S. HIV prevention program to address knowledge gaps and cultural pressures that increase the risk of infection in adolescent Ghanaian girls. The theory-based nine-module HIV prevention program combines didactics and games, an interactive computer program about sugar daddies, and tie-and-dye training to demonstrate an economic…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Females, Self Efficacy, Prevention
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Roth, Wolff-Michael; Thom, Jennifer S. – Journal of the Learning Sciences, 2009
Geometry, classification, and the classification of geometrical objects are integral aspects of recent curriculum documents in mathematics education. Such curriculum documents, however, leave open how the "work" of classifying objects according to geometrical properties can be accomplished given that the knowledge of these properties is the…
Descriptors: Mathematics Education, Classification, Geometry, Geometric Concepts
Curriculum Review, 2009
Gaming equipment (such as Nintendo's Wii[TM]) is making its way to schools and classrooms. However, most of the discussion regarding how to use this technology and integrate it into lesson plans is happening in blogs on the Internet. An advocate of interactive media in the classroom, Dr. Dawn Hawkins, a faculty member for the Art Institute of…
Descriptors: Web Sites, Video Games, Internet, Technology Integration
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Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
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Hannes Kaufmann; Bernd Meyer – Themes in Science and Technology Education, 2009
We present an immersive virtual reality (VR) application for physics education. It utilizes a recent physics engine developed for the PC gaming market to simulate physical experiments correctly and accurately. Students are enabled to actively build their own experiments and study them. A variety of tools are provided to analyze forces, mass, paths…
Descriptors: Physics, Science Instruction, Simulated Environment, Computer Simulation
Main, Dana B.; Jakubowski, Diane – 1974
A survey was conducted with 104 seventh-grade students in four classrooms participating in EQUATIONS tournaments. The tournaments had been taking place on a weekly-basis for several weeks. The study compares four basic pedagogical assumptions behind the tournament structure with student opinion of the tournaments. Student responses to the survey…
Descriptors: Class Activities, Educational Games, Experiential Learning, Game Theory
Kibel, Barry M. – 1972
This technical paper was written with undergraduate geography students and instructors in mind. Its primary objective is to introduce readers to the first of urban simulations and to provide materials for utilizing simulation models. Contents are interdisciplinary oriented and contain seven chapters showing how simulation techniques may be…
Descriptors: Educational Games, Elementary Education, Game Theory, Games
Din, Feng S.; Caleo, Josephine – 2000
This study investigated whether kindergarten students who played Sony Play Station (Lightspan) computer games learned better than peers who did not play such games. Participants were 47 African-American kindergartners from two classes of an urban school in the Northeast. A pretest and posttest with control group design was used in the study. The…
Descriptors: Academic Achievement, Black Students, Comparative Analysis, Computer Assisted Instruction
van Haren, Wil; Kischnick, Rudolf – 1995
This book contains descriptions of 172 games for children from toddlerhood through adolescence, and is designed as a guide for parents, teachers, and play leaders. Following an introduction describing the child's relationship to games, the book is divided into two parts. Part 1 is aimed at toddlers and contains over 90 circle games, singing games,…
Descriptors: Adolescents, Children, Childrens Games, Elementary Education
Tahta, Dick – Mathematics Teaching, 1975
Twenty-five games, suitable for use at various points in the elementary mathematics classroom, are described. (SD)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Experiential Learning
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Bozeman, Barry – College Student Journal, 1974
This article is a report of a campaign game that was formulated in order to introduce the student to the realities of political campaigning. Post-game tests indicated that the game generally increased political interest and had little effect on measured political attitudes such as efficacy, saliency and alienation. (Author)
Descriptors: Class Activities, Educational Games, Games, Higher Education
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Spurgeon, Barbara O. – English Journal, 1974
The Joker's Wild Game is a form of evaluation that is enjoyable and also allows for student participation. (JH)
Descriptors: Educational Games, English, English Instruction, Evaluation Methods
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Ward, Alan – Science Activities, 1975
Presents illustrations of numerous optical illusions which can be used in the classroom to amuse and to stimulate discussion. (MLH)
Descriptors: Class Activities, Educational Games, Games, Instructional Materials
Canipe, Stephen L. – 1977
The "Crisis" game that is described in this paper is designed to present children with a vocabulary of terms commonly heard when people discuss the energy problem, and to provide an immediate use and reinforcement of those terms in a low-risk game situation. Included in the description are the directions for playing the game, an illustration of…
Descriptors: Educational Games, Elementary Education, Energy Conservation, Motivation
Portland Public Schools, OR. Dept. of Educational Media. – 1975
The learning activities collected here are designed to reinforce library skills and to make the library a more attractive place to public school students. Included are ideas for bulletin boards, crossword puzzles, matching games, treasure hunts, and find-the-word puzzles. (Author/PF)
Descriptors: Bulletin Boards, Educational Games, Elementary Secondary Education, Games
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