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Scott, Jeanne – 1974
This document outlines, in detail, the Vocational Readiness Package for young girls, which is a week-long program utilizing simulation games and role-playing, while employing peer group counseling techniques to dramatize the realities concerning women in marriage and careers today. After three years of using this program, the authors have compiled…
Descriptors: Career Choice, Career Development, Females, Game Theory
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Office of Child Development (DHEW), Washington, DC. – 1973
This illustrated booklet contains some ideas for making young children's toys and games which are simple and fun to make. The activities encourage the child to learn and practice specific skills such as counting, verbal expression, coordinating hand and eye movements, and help children learn to recognize colors, shapes, and sizes of objects. The…
Descriptors: Childrens Games, Educational Games, Learning Activities, Motor Development
Benson, Dennis – 1971
Eleven simulation/learning games designed to be used by churches and religious groups are described here. The games can have anywhere from 8 to 100 participants. Basically they deal with personal interaction among the group members with the anticipated result being "increased love for God and spiritual enlightment." Several of the games use…
Descriptors: Audience Participation, Educational Games, Games, Group Activities
Shubik, Martin – 1971
The main problem in computer gaming research is the initial decision of choosing the type of gaming method to be used. Free-form games lead to exciting open-ended confrontations that generate much information. However, they do not easily lend themselves to analysis because they generate far too much information and their results are seldom…
Descriptors: Computer Science, Computers, Decision Making, Educational Games
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Bundy, Michael L. – Elementary School Guidance and Counseling, 1978
The games described here are designed for stimulating the use of positive social interaction skills and for facilitating understanding of self and others. Table games may not be the panacea of humanistic education, but a useful place can be found in many elementary guidance programs for these worthwhile activities. (Author)
Descriptors: Childrens Games, Educational Games, Elementary Education, Interpersonal Competence
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Andrews, Marlene; Thorpe, Harold W. – Reading Improvement, 1977
Criticizes games for contributing to student failure and reduced self-esteem, and contends that games must be more closely monitored by teachers or used only to strengthen previously learned skills. (JM)
Descriptors: Analytical Criticism, Class Activities, Educational Games, Elementary Secondary Education
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Hipel, Keith W.; And Others – International Studies Quarterly, 1988
Presents a comprehensive framework for modeling a hypergame: a game in which one or more players have misperceptions about the true nature of a dispute. A new hypergame analysis algorithm is devised for executing stability analyses and the efficacy of this new approach is demonstrated in a discussion of the Falkland--Malvinas conflict of 1982.…
Descriptors: Algorithms, Crisis Management, Decision Making, Game Theory
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Mehl, Robert F., Jr. – Language Arts, 1976
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Motivation
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Greenblat, Cathy S. – Teaching Sociology, 1973
Since the empirical status of simulation game use does not seem to substantiate all claims made for the games, methodological problems in games research are pointed out and new areas of scrutiny suggested. (KM)
Descriptors: Educational Games, Evaluation Methods, Games, Literature Reviews
Gosman, Howard Y. – Artithmetic Teacher, 1973
Descriptors: Educational Games, Elementary School Mathematics, Experiential Learning, Games
Thompson, John A. – Coll Educ Rec (Univ N Dak), 1970
Descriptors: Collective Bargaining, Decision Making, Employment Practices, Game Theory
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Lindskold, Svenn; And Others – Developmental Psychology, 1970
Probes children's behavioral sensitivity to variation in reward probability and magnitude (bribes) and suggests that preadolescent children do respond to promises of positive inducements for cooperation in a mixed-motive situation. (WY)
Descriptors: Behavior Patterns, Elementary School Students, Game Theory, Games
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Daane, C. J. – Arithmetic Teacher, 1980
Six games designed to help students learn about money are described. (MK)
Descriptors: Activities, Educational Games, Elementary Education, Elementary School Mathematics
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Bazan, Eugene J. – Journal of Environmental Education, 1976
Two of the problems associated with games and simulations developed for environmental education (limited player participation and lack of economic relationships) are addressed by outlining a framework within which further game development and evaluation may take place. Four games illustrating the application of this framework are outlined. (BT)
Descriptors: Decision Making, Educational Games, Environment, Environmental Education
Leddo, John – Journal of Instruction Delivery Systems, 1996
Describes work to develop a computer game to teach scientific reasoning. A framework for intelligent tutoring games is presented that includes developing a model of scientific knowledge, developing a model of the phenomenon, developing hypotheses, collecting data, analyzing data, and drawing conclusions. Student attitudes are also discussed. (LRW)
Descriptors: Computer Games, Data Analysis, Educational Games, Intelligent Tutoring Systems
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