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Malone, Thomas W. – Pipeline, 1981
Two questions are examined: (1) What are the features that make computer games so captivating; and (2) How can these features be used to make learning, especially learning with computers, interesting? (MP)
Descriptors: Computer Science, Computers, Educational Games, Educational Technology
Peer reviewedCromley, Robert G. – Journal of Geography, 1980
Describes a simulation, "The Isolated Estate," which introduces geography students to the Von Thonen model and game theory. The objective of the game is to make textbook concepts more realistic. Concepts illustrated through the game include agricultural land use, economic rent, competetive bidding, inequities associated with differential incomes,…
Descriptors: Agriculture, Educational Games, Game Theory, Geography
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development
Peer reviewedHopkins, Carol J.; Moe, Alden J. – Reading Horizons, 1978
Lists more than 40 books that give information on the use and construction of reading games. (GT)
Descriptors: Bibliographies, Educational Games, Educational Resources, Elementary Education
Peer reviewedMalone, Wayne C. – NASSP Bulletin, 1979
An accessory to a principal's repertoire of techniques used in managing administrative task areas is the role of the principal as an administrative gamesman. (Author/MLF)
Descriptors: Administrator Guides, Administrator Role, Game Theory, Management Games
Molenda, Michael – NSPI Journal, 1979
Describes the use of the "Why 10?" game at the beginning and end of a course on instructional development to test its feasibility as a means of evaluating the course. The game showed promise as a valid tool for assessing changes in students' attitudes. (JEG)
Descriptors: Course Evaluation, Educational Games, Evaluation Methods, Games
Vever, Daniel – Francais dans le Monde, 1977
This article consists of an inventory of games useful as instructional materials for the instruction of French as a second language. (Text is in French.) (CLK)
Descriptors: Educational Games, Educational Media, French, Games
Peer reviewedKhan, Masood Mehmood – Electronic Library, 2002
Describes the implementation of an intelligent tutoring system that employs a game environment and object-oriented user interface for teaching and learning, based on a computer game developed for industrial training. Discusses adventure games, game environments in education, simulation support, and user interface design. (Author/LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games
Peer reviewedFunk, Jeanne B. – Clinical Pediatrics, 1993
Surveyed 357 seventh and eighth graders about video game play and preference. Found that approximately 64% of boys and 56% of girls played one to two hours of video games per week at home; and that, among five categories of video games, those most preferred by the students were games that involved fantasy violence and sports games. (BC)
Descriptors: Athletics, Educational Games, Elementary Education, Elementary School Students
Peer reviewedBrokaw, Alan J.; Merz, Thomas E. – Journal of Economic Education, 2004
The authors describe a game that students can play on the first day of a game theory class. The game introduces the 4 essential elements of any game and is designed so that its sequel, also played on the first day of class, has students playing the well-known Monty Hall game, which raises the question: Should you switch doors? By implementing a…
Descriptors: Probability, Interaction, Play, Active Learning
Blute, Marion – Social Forces, 2006
Gene-culture interactions have largely been modelled employing population genetic-type models. Moreover, in the most notable application to date, the "interactive" modes have been one way rather than bidirectional. This paper suggests using game theoretic, fully interactive models. Employing the logic utilized in population ecology for coevolution…
Descriptors: Evolution, Nature Nurture Controversy, Genetics, Models
Simulation/Gaming, 1976
The Paralegal Institute investigates the theft of games and game ideas. Two new legal techniques are the use of a private grand jury and the selling of shares in the lawsuit. (LS)
Descriptors: Games, Legal Problems
Peer reviewedFennessey, Gail M. – Simulation and Games, 1973
Descriptors: Games, Guidelines, Guides
Armbruster, Frank – Simulation/Gaming/News, 1973
The author presents a simple method for evaluating games along two dimensions. (AK)
Descriptors: Evaluation Methods, Games
White, John – Weewish Tree: A Magazine of Indian America for Young People, 1972
Descriptors: American Indians, Games

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