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Commins, Elaine – 1988
This book provides scores of activities using inexpensive manila file folders. Designed for children from preschool through kindergarten, each chapter proceeds from simple material to more advanced work. Selected subjects are intended to enhance the following curriculum studies and promote development in: (1) eye-hand coordination (e.g., fit the…
Descriptors: Active Learning, Childrens Games, Early Childhood Education, Educational Games
Allen, Layman E. – 1972
This paper describes in detail the paper-and-pencil POE (Pelham Odd 'R Even) game, in which units of space are the allocated resources. The game is designed to provide an introduction to the rule structure common to the games of EQUATIONS, WFF 'N PROOF, and ON-SENTS & NON-SENTS. Techniques of playing POE, including goals, solutions, moves, scoring…
Descriptors: Class Activities, Educational Games, Experiential Learning, Game Theory
Main, Dana B.; Ross, Joan – 1974
In February and May 1973, experimental forms of the mathematics game EQUATIONS were used in two seventh-grade classes which had been participating twice a week in EQUATIONS tournaments since the previous September. The purpose of the experimental games was to gain information as to the kinds of mathematical ideas players choose to concern…
Descriptors: Class Activities, Educational Games, Experiential Learning, Game Theory
van Haren, Wil; Kischnick, Rudolph – 1994
This book contains descriptions of 128 games for children and adolescents and is designed as a guide for parents, teachers, and play leaders. Following an introduction summarizing the educational background for each type of game, the book is organized into seven areas: (1) races; (2) duels; (3) small wrestling matches; (4) games of ability and…
Descriptors: Adolescents, Children, Childrens Games, Elementary Secondary Education
Head Start of the Lehigh Valley, Bethlehem, PA. – 1983
SIMPAR, a simulation game designed to allow participants to play out assigned roles which parallel some of the real life aspects of parent-child relationships, is presented. SIMPAR is a game about workers (children) and foremen (parents) in a handicapped work setting in a company called PARLINK, Inc. The following topics are covered: (1) an…
Descriptors: Educational Games, Games, Parent Child Relationship, Parent Education
Latuchni, Stephen B. – Simulation/Gaming/News, 1975
Descriptors: Educational Games, Game Theory, Military Science, Problem Solving
Mackay, Joy – 1981
This booklet lists numerous ideas to use for rainy-day camp activities, and many that are appropriate for other situations. Chapter 1, "Rain Can Be Beautiful" encourages planning for and a positive attitude about rain. It suggests ways to take advantage of rainy days to relax, read about camping skills, repair equipment, or test campcraft skills.…
Descriptors: Camping, Childrens Games, Games, Recreational Activities
Brisk, William J. – Teaching Political Science, 1974
A course on game preparation attended by students from different disciplines involved an exposure to various types of games, leading up to individual and group development of games. Two of the games developed, Senate and Disarmament, described in the article, exemplify the benefit in hard deductive reasoning required by game preparation. (JH)
Descriptors: Course Descriptions, Experiential Learning, Game Theory, Games
Levine, Harold G. – Simulation/Gaming/News, 1974
Descriptors: Decision Making, Educational Games, Game Theory, Medical Education
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Saur, William – Family Coordinator, 1975
The Family Communication Game, described in this article, provides a simple, flexible structure for an active experience in family communication behavior. (Author)
Descriptors: Communication Skills, Educational Games, Family Communication, Family Relationship
Bock, Barbara – Educ Guid Media Methods, 1969
One portion reprinted from "Simulation Games for the Social Studies Classroom (Foreign Policy Association, 1968), pp. 49-52.
Descriptors: Game Theory, Games, Identification (Psychology), Learning Activities
Bruin, Klaas, Ed.; And Others – 1979
These 16 papers presented at the 1979 conference of the International Simulation and Gaming Association focus on new simulation and gaming models and research findings, with an additional emphasis on the use of simulation and gaming techniques for analytical as well as communicative purposes. Specific topics covered include (1) the state of…
Descriptors: Design, Educational Games, Foreign Countries, Game Theory
Evans, Joyce; Stewart, Patricia – 1980
This document reviews literature that is relevant to the evaluation and selection of educational toys. Information is summarized under the following topics: (1) the value of toys and manufacturers' claims; (2) basics of the toy industry; (3) toy hazards and accidents; (4) guidelines for toy selection; (5) toy safety legislation and protection; and…
Descriptors: Childrens Games, Consumer Protection, Educational Games, Evaluation Criteria
Straus, David A.; And Others – 1969
Tools for Change, a new course in problem-solving, consists of a series of units, each dealing with a subject area based on a set of heuristic processes or strategies. It assumes that: 1) there is an identifiable and useful set of heuristic processes in problem-solving; ) a language of process will improve communication between problem-solvers; 3)…
Descriptors: Course Descriptions, Educational Games, Elementary Education, Games
Gardner, Martin – Scientific American, 1979
Discusses some theorems and properties of figures produced when circles are tangent to one another. (GA)
Descriptors: Game Theory, Games, Mathematics, Models
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