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Melrose, Jean; Rowe, Susan – Mathematics in School, 1989
Described are some designs in the playground of an infant school, and indicated are some mathematical activities that resulted from their use. Games included are Schlegel diagram of Dodecahedron, Pong Hau K'i, Ko No, Achi, Draughts, and Star with their diagrams. (YP)
Descriptors: Childrens Games, Early Childhood Education, Educational Games, Games
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Shirinian, Ara – Performance Improvement, 2001
Discusses the importance of positive video game experiences and designs that can create them, including immediacy of feedback, allowing graceful recovery from mistakes, high-quality feedback, and input device mappings. Examines interface complexity. Concludes game designers must treat the interaction between human and video game as a formal…
Descriptors: Computer Games, Computer Interfaces, Design Preferences, Designers
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Butler, Christopher K. – Journal of Conflict Resolution, 2007
Despite many applications of prospect theory's concepts to explain political and strategic phenomena, formal analyses of strategic problems using prospect theory are rare. Using Fearon's model of bargaining, Tversky and Kahneman's value function, and an existing probability weighting function, I construct a model that demonstrates the differences…
Descriptors: Probability, Game Theory, Decision Making, Models
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Kahn, Melvin A.; Perez, Kathleen M. – Journal of Political Science Education, 2009
This paper is an exploratory study of Professor Don Jansiewicz's GAME of POLITICS (The Game) simulation. The course instructor employs The Game in his introductory American Politics class as a learning tool for better understanding the legislative-executive process. Our exploratory study used legislative-executive process questions as part of two…
Descriptors: College Students, Tests, Study Guides, Educational Games
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Georgakis, Steve; Light, Richard – ACHPER Australia Healthy Lifestyles Journal, 2009
The rapid growth of research on Teaching Games for Understanding (TGfU) over the past decade has paid little attention to research methodology. This paper redresses this lack of attention to research methods and reports on a study conducted on children's personal experiences of Game Sense. The study focuses on the use of year six students'…
Descriptors: Childrens Art, Research Methodology, Primary Sources, Program Effectiveness
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Garcia Lopez, Luis M.; Contreras Jordan, Onofre R.; Penney, Dawn; Chandler, Tim – European Physical Education Review, 2009
The purpose of this paper is to critically review and evaluate the significance for curriculum planning in PE of studies focused on transfer of tactical knowledge. The conceptual foundation and focus of research that has investigated transfer in learning across games and sports is explored. Selected studies are systematically analysed in relation…
Descriptors: Foreign Countries, Curriculum Development, Literature Reviews, Transfer of Training
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Campbell, Tessa N. – American Biology Teacher, 2009
The plasma membrane is the membrane that serves as a boundary between the interior of a cell and its extracellular environment. Lipid rafts are microdomains within a cellular membrane that possess decreased fluidity due to the presence of cholesterol, glycolipids, and phospholipids containing longer fatty acids. These domains are involved in many…
Descriptors: Active Learning, Teaching Methods, Creative Teaching, Scientific Concepts
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Klappa, Peter – Bioscience Education, 2009
Several teaching approaches with a focus on active learning have been developed in the past, with the aim to encourage the learner to take responsibility for their own learning progress. Most of these approaches augment the learning of material after it was introduced in conventional lectures. The aim of this project was to develop a teaching…
Descriptors: Active Learning, Educational Games, Tests, Biology
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Lauwaert, Maaike – Journal of Urban Technology, 2009
This article presents one case study of public participation in urban planning: the "Face Your World" project that took place in 2005 in the suburban area of Slotervaart, close to the Dutch city of Amsterdam. "Face Your World" was a participation project that aimed at engaging both younger and immigrant inhabitants of…
Descriptors: Neighborhoods, Urban Planning, Ethnic Groups, Citizen Participation
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Pritchard, Tony; McCollum, Starla – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Two popular instructional models in middle and high school are the sport education model (SEM) and the tactical games model (TGM). The SEM prepares students to become competent, literate, and enthusiastic sportspersons. The TGM prepares students to be able to play games using a tactical approach. Combining the models to form a sport education…
Descriptors: Physical Education, Teaching Methods, Middle Schools, High Schools
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Porter, Maggie L.; Hernandez-Reif, Maria; Jessee, Peggy – Early Child Development and Care, 2009
This article discusses the current issues in play therapy and its implications for play therapists. A brief history of play therapy is provided along with the current play therapy approaches and techniques. This article also touches on current issues or problems that play therapists may face, such as interpreting children's play, implementing…
Descriptors: Posttraumatic Stress Disorder, Disabilities, Therapy, Play Therapy
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Gross, Elisheva F. – Developmental Psychology, 2009
A majority of U.S. adolescents at least occasionally communicate on the Internet with unknown peers. This study tested the hypothesis that online communication with an unknown peer facilitates recovery from the acute aversive effects of social exclusion and examined whether this benefit may be greater for adolescents compared with young adults. A…
Descriptors: Play, Young Adults, Adolescents, Social Isolation
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de Byl, Penny – Innovate: Journal of Online Education, 2009
Penny de Byl argues that one of the biggest challenges facing educators today is the integration of rich and immersive three-dimensional environments with existing teaching and learning materials. To empower educators with the ability to embrace emerging Web3D technologies, the Advanced Learning and Immersive Virtual Environment (ALIVE) research…
Descriptors: Research and Development, Virtual Classrooms, Computer Software Reviews, Courseware
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Owston, Ron; Wideman, Herb; Ronda, Natalia Sinitskaya; Brown, Christine – Computers & Education, 2009
This study examined computer game development as a pedagogical activity to motivate and engage students in curriculum-related literacy activities. We hypothesized that as a consequence, students would improve their traditional reading and writing skills as well as develop new digital literacy skills. Eighteen classes of grade 4 students were…
Descriptors: Computers, Games, Development, Learning Activities
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Jackson, Janna – Teaching Education, 2009
Most teachers only dream of their students spending the amount of motivation, attention, passion, and critical thinking on their classes that some students do playing videogames. This investigation examines the success, pitfalls, and lessons learned from incorporating videogame-like components into an educational technology class. For example,…
Descriptors: Assignments, Video Games, Protocol Analysis, Focus Groups
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