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Guoyang Liu; Yueyuan Zheng; Michelle Hei Lam Tsang; Zhao Yazhou; Janet H. Hsiao – npj Science of Learning, 2025
Eye movement patterns and consistency during face recognition are both associated with recognition performance. We examined whether they reflect different mechanisms through EEG decoding. Eighty-four participants performed an old-new face recognition task with eye movement pattern and consistency quantified using eye movement analysis with hidden…
Descriptors: Eye Movements, Human Body, Recognition (Psychology), Diagnostic Tests
Yu-Jen Sie; Kuen-Yi Lin – Journal of Baltic Science Education, 2025
Project-based learning (PBL) plays a critical role in fostering interdisciplinary integration within science, technology, engineering, and mathematics (STEM) education. However, its complexity often hinders students' ability to apply knowledge and solve problems, particularly in environments that lack psychological and cognitive support. This…
Descriptors: Resilience (Psychology), Positive Attitudes, STEM Education, Internet
Lishan Zhang; Lili Liu; Shuwen Wang; Min Xu; Sixv Zhang; Yun Tang – Journal of Computer Assisted Learning, 2025
Background: Collaborative reading can facilitate students' understanding of complex learning materials. High-quality annotations provided by peer learners are essential for successful collaborative reading. However, it remains to be understood how annotation quality affects reading comprehension. Objectives: A simulated collaborative reading…
Descriptors: Educational Quality, Documentation, Reading Processes, Eye Movements
Lei Du; Xiaoyu Tang; Jingying Wang – Education and Information Technologies, 2025
Educational animation, recognized for its potential accessibility and engaging qualities, has become increasingly prevalent in classroom instruction. However, not all educational animations exhibit high quality or significantly enhance learning outcomes. This study addresses the need for optimizing educational animation design to enhance student…
Descriptors: Elementary School Students, Grade 5, Animation, Educational Television
Susan D. Mayes; Susan L. Calhoun; Daniel A. Waschbusch – Psychology in the Schools, 2025
No studies have analyzed agreement between mother, father, and teacher ratings of academic, cognitive, and handwriting problems in school-age children and compared these with objective achievement, IQ, and writing scores. The sample comprised 503 children with autism and/or ADHD 6-16 years rated by mothers, fathers, and teachers on the Pediatric…
Descriptors: Autism Spectrum Disorders, Attention Deficit Hyperactivity Disorder, Comorbidity, Children
Jianqiang Ye; Junhua Gao; Tingting Lin; Kun He; Dimei Chen – Journal of Baltic Science Education, 2025
This study explored the impact of oxidation-reduction reaction problem difficulty on university students' cognitive load using event-related potentials (ERPs). Forty-eight balanced low and high difficulty problems were designed. Fifteen undergraduate students majoring in chemistry (8 females and 7 males) participated in the study. Results…
Descriptors: Science Instruction, Undergraduate Students, Chemistry, Difficulty Level
Yael Kimhi; Yifat Mirsky; Nirit Bauminger-Zviely – Journal of Autism and Developmental Disorders, 2025
Many children with autism spectrum disorders (ASD) have challenges in reading comprehension, especially when implicit information in narrative texts is involved. Three interrelated factors influencing reading comprehension have been proposed to explain these challenges: Theory of Mind -- ToM; executive functions -- EF; and central coherence -- CC.…
Descriptors: Autism Spectrum Disorders, Grade 3, Children, Reading Comprehension
Yi Zhang; Ke Xu; Yun Pan; Zhongling Pi; Jiumin Yang – Active Learning in Higher Education, 2025
The current study investigated the effects of segmentation design and drawing on college students' video learning. Participants were 158 college students randomly assigned to view either a segmented or continuous video lecture (video type: segmented vs continuous) and who either received instructed to draw while learning or no instructions at all…
Descriptors: College Students, Video Technology, Lecture Method, Eye Movements
Ziya Görkem Celasun; Senem Üstün Kaya – Turkish Online Journal of Educational Technology - TOJET, 2025
Gamification has emerged as a transformative approach in education, integrating game elements such as points, badges, leaderboards, and progress bars with traditional learning to enhance engagement and improve learning outcomes. By leveraging psychological principles of motivation, gamification fosters participation and persistence, making it a…
Descriptors: Gamification, Cognitive Processes, Anxiety, Self Esteem
Isis Vandelannote; Jannick Demanet – British Educational Research Journal, 2025
Understanding social disparities in educational attainment requires understanding of students' decision-making throughout their educational career. We focused on students' pathways throughout upper secondary and higher education (HE), identified common types of pathways and studied the role of SES as a determinant of students' pathways.…
Descriptors: Socioeconomic Background, Learner Engagement, Guided Pathways, Secondary Education
Sterre K. Ruitenburg; Pieter Guldemont; Paul A. Kirschner; Halszka Jarodzka; Gino Camp – Applied Cognitive Psychology, 2025
Successful adoption of proven effective practice strategies such as distributed practice may contribute to much-needed improvement in mathematics performance. However, it is not yet fully understood if distributed practice is beneficial for long-term retention of complex procedural knowledge and, if so, for which initial practice performance level…
Descriptors: Knowledge Level, Cognitive Processes, Mathematics Instruction, Mathematics Achievement
Rachel S. Fisher; Taylor M. Dattilo; Katherine A. Traino; Lucia Ciciolla; John M. Chaney; Larry L. Mullins – Journal of American College Health, 2025
Objective: Investigate the sleep hygiene and quality of emerging adults with a CMC compared to healthy peers as well as potential predictors of sleep quality. Participants: College students with and without a CMC (n = 137 per group; aged 18-23 years) at a Midwestern university. Methods: Participants reported on anxious and depressive symptoms,…
Descriptors: Sleep, Chronic Illness, College Students, Symptoms (Individual Disorders)
Diksha Kharbanda; Ritesh Khunyakari – Early Childhood Education Journal, 2025
Recent literature emphasises the role of exploration, designerly play, creative thinking, and handling of materials in the beginning years of learning. This paper reports findings from a study involving 24 children (aged 4 to 10 years), where the researchers engaged with four-story contexts (tasks) that had embedded problem scenarios. In response…
Descriptors: Thinking Skills, Design, Children, Play
Yu-Chi Chen; Huei-Tse Hou – Asia-Pacific Education Researcher, 2025
To promote motivation and interaction among learners for relationship education in online learning, we designed a digital gamified learning activity for relationship education combined with conceptual and reflective scaffolding. We measured the learning achievement of learners' knowledge, motivation, anxiety and flow during the activity. This…
Descriptors: Educational Technology, Gamification, Learning Activities, Interpersonal Relationship
Jana Gonnermann-Müller; Jule M. Krüger – Journal of Computer Assisted Learning, 2025
Background: Despite the numerous positive effects of augmented reality (AR) on learning, previous research has shown ambiguous results regarding the cognitive demand on the learner arising from, for example, the overlay of virtual elements or novel interaction techniques. At the same time, the number of evidence-based guidelines on designing AR is…
Descriptors: Computer Simulation, Computer Assisted Design, Difficulty Level, Cognitive Processes

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