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Jasper, William – J Coll Placement, 1970
This article describes a structured game which: (1) created four competitive teams; (2) provided prompt feedback to teams; (3) set up simulated organizational groups within game structure (college placement offices and federal personnel departments); (4) role played campus interviews; (5) introduced realistic crisis situations; and (6) projected…
Descriptors: Game Theory, Group Dynamics, Interaction, Management Games
Peer reviewedBoyce, Byrl N.; And Others – Futurist, 1971
Clark Abt's book Serious Games" describes how games can enable children (and adults) to learn the abstract concepts that are required to deal with a world that is becoming increasingly complex. His book is here reviewed by three members of the University of Connecticut's Center for Real Estate and Urban Economics Studies. (Author)
Descriptors: Book Reviews, Concept Formation, Decision Making, Educational Games
Zuckerman, David W.; Horn, Robert E. – Media and Methods - Explorations in Education, 1970
Describes a directory to simulations and games available for educational use, Guide to Simulation Games for Education and Training," edited by the authors; appears as Part II of a two-part supplement on simulation games. (Editor/SW)
Descriptors: Directories, Educational Games, Games, Instructional Materials
Peer reviewedMaxwell, William – Educational Leadership, 1983
Uses a Bruegel painting to illustrate the view that a child's I.Q., relative intelligence, and problem-solving abilities may relate directly to the number of games the child has mastered at the critical or sensitive periods of his or her life. (Author)
Descriptors: Childrens Games, Cognitive Processes, Educational Games, Elementary Education
Peer reviewedCruickshank, D. R.; Telfer, Ross – Theory into Practice, 1980
A brief history of the use of games and simulations as educational tools is followed by illustrations of academic games and an analysis of their effectiveness. (JD)
Descriptors: Educational Games, Game Theory, Instructional Materials, Learning Activities
Peer reviewedSalend, Spencer J. – Teaching Exceptional Children, 1981
The use of cooperative (rather than competitive) games in the class can enhance interactions between handicapped and nonhandicapped students in the classroom. (DB)
Descriptors: Cooperation, Disabilities, Educational Games, Elementary Secondary Education
Pasigna, Aida L. – NSPI Journal, 1979
By combining interactive learning with active learning, untrained teachers and peer tutors obtain results equal to what trained teachers achieve. Some examples are given based on a successful project in the Philippines and an evolving project in Liberia. (Author/JEG)
Descriptors: Educational Games, Elementary Education, Games, Individualized Instruction
Peer reviewedKirby, Dave – Mathematics in School, 1988
Describes various kinds of games for one and two players. Provides the diagrams and rules for the games and puzzles. (YP)
Descriptors: Educational Games, Games, Learning Activities, Mathematical Enrichment
Peer reviewedGriffiths, Mark D. – Journal of Adolescence, 1991
Attempts to put ongoing U.S. and United Kingdom amusement machine debates into empirical perspective. Conducts comparative analysis of video games and fruit machines (slot machines) by examining incidence of play, sex differences and psychological characteristics of machine players, observational findings in arcade settings, alleged negative…
Descriptors: Adolescents, Children, Foreign Countries, Games
Nikken, Peter; Jansz, Jeroen – Learning, Media & Technology, 2006
Through an Internet survey of 536 parent-child dyads, the authors researched which mediation strategies parents used to regulate videogaming by their children (8-18 years). Factor analyses revealed that both parents and children distinguished three types of parental mediation: (1) "restrictive mediation", (2) "active mediation", and (3)…
Descriptors: Television Viewing, Computers, Games, Video Games
Oblinger, Diana G. – EDUCAUSE Quarterly, 2006
From a very early age, people learn from games and play. Parents and preschool teachers use games to teach colors, numbers, names, and shapes; the process is drill and practice. Games engage everyone, capturing their attention. People willingly spend time on task. Although students in high school and college continue to play games, games rarely…
Descriptors: Play, Educational Games, Experiential Learning, Video Games
Baines, AnnMarie Darrow – ProQuest LLC, 2011
Disability labels and other social categories in school arise out of an educational system which attributes learning problems, perceived weaknesses, and academic failure to individual students. Instead, this dissertation investigates how learning problems are produced and reinforced through cultural practices. Through a two-year, cross-context…
Descriptors: Ethnography, Student Experience, Learning Disabilities, Social Reinforcement
Scarratt, Elaine, Ed.; Davison, Jon, Ed. – Routledge, Taylor & Francis Group, 2011
"The Media Teacher's Handbook" is an indispensible guide for all teachers, both specialist and non-specialist, delivering Media Studies and media education in secondary schools and colleges. It is the first text to draw together the three key elements of secondary sector teaching in relation to media study--the "theoretical",…
Descriptors: Foreign Countries, Journalism Education, Citizenship, Specialists
Na-songkhla, Jaitip – Online Submission, 2011
Chulalongkorn University collaboratively worked with the Office of Basic Education, and Department of Highways, with support from a Corporate Social Responsibility Unit (CSR) of Toyota motor Thailand in a Road Safety Project. The project was aimed at cultivating a social awareness, "from a school to a community", using a set of…
Descriptors: Educational Environment, Safety Education, Active Learning, Teaching Methods
Dawson, Kathryn; Cawthon, Stephanie W.; Baker, Sally – Research in Drama Education, 2011
Applied theatre often draws upon critical pedagogy and constructivist methodology as a way to bring participants into direct engagement with their own learning experiences. As learners, adults bring a wealth of perspectives that further affect how they interact with an applied theatre experience. "Drama for Schools" (DFS) is a…
Descriptors: Educational Strategies, Constructivism (Learning), Graduate Students, Critical Theory

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