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Peer reviewedChurchill, Geoffrey – AEDS Journal, 1976
Discusses the successful introduction of computer applications into large, multisection undergraduate courses that meet the mathematics requirements for students planning to major in business. (Author/IRT)
Descriptors: Business, Computer Assisted Instruction, Educational Games, Higher Education
Peer reviewedRumanoff, Linda N. – Teaching Exceptional Children, 1978
A teacher of autistic and brain damaged children discusses factors involved in designing a group game, and describes five games for children with limited receptive and expressive language. (CL)
Descriptors: Autism, Class Activities, Educational Games, Games
Rothkopf, Charlene; Tessier, Diane – Audiovisual Instruction, 1978
Four approaches to simulation games are described; the puzzle approach, the colleague consultation, the geometry approach, and the inquiry approach. A sample geography game suitable for eighth grade students is described in detail. (STS)
Descriptors: Educational Development, Educational Games, Games, Geography Instruction
Schoen, Frederick E. – Audiovisual Instruction, 1978
A simulation game entitled "Return on Investment" has proved effective in communicating to high school senior economics students the challenges involved in managing a large business. (Author/STS)
Descriptors: Business Administration, Economics Education, Educational Games, High Schools
Peer reviewedCassel, Russell N. – Contemporary Education, 1974
Descriptors: Educational Games, Game Theory, Problem Solving, Role Playing
Adelman, Clem; Walker, Rob – Classroom Interaction Newsletter, 1973
Describes in detail communication games used with student teachers to make them more able and sensitive in classroom settings. (JA)
Descriptors: Game Theory, Games, Humanization, Role Playing
Lawford, Richard – Elements Of Technology, 1974
Simulation games are currently being used to teach high school students how to forecast the weather. The students are cast in the roles of forecasters given meteorological information to predict the weather and, in addition, how it will affect the lifestyles of a particular area. (DS)
Descriptors: Educational Games, Game Theory, Meteorology, Prediction
Peer reviewedHartley, J. R.; And Others – International Journal of Man-Machine Studies, 1972
The characteristics of a computer-controlled diagnostic game, and some analyses of student performances and some measures of task difficulty are described.'' (Authors/AK)
Descriptors: Computer Assisted Instruction, Diagnostic Tests, Educational Games, Game Theory
Poll, Dwayne C. – Elementary English, 1973
Descriptors: Class Activities, Educational Games, Elementary Education, Game Theory
Peer reviewedSmith, Karl J. – Two-Year College Mathematics Journal, 1972
An analysis is made of the probabilities for winning at the game of Keno, with a computer program provided that will determine expectations. (DT)
Descriptors: College Mathematics, Computer Programs, Game Theory, Games
Peer reviewedHoman, Doris – Arithmetic Teacher, 1973
Descriptors: Class Activities, Educational Games, Games, Instruction
Peer reviewedArmstrong, R. H. R.; Hobson, Margaret – Long Range Planning, 1972
Descriptors: Decision Making, Educational Programs, Game Theory, Management Games
Peer reviewedBrewbaker, James M. – English Journal, 1972
Games provide a stimulating environment for language use and help bridge the gap between the student's world and the world of fiction. (Author/SP)
Descriptors: Educational Games, English Curriculum, Game Theory, Simulation
Peer reviewedEglinton, G.; Maxwell, J. R. – Education in Chemistry, 1971
Describes the purpose and use of a card game which presents the essential groundwork of organic chemistry in a teaching aid form for use by the individual or by groups of sixth-form or first year university students. (Author/PR)
Descriptors: Chemistry, College Science, Educational Games, Games
Peer reviewedKristol, D.; Perlmutter, H. D. – Education in Chemistry, 1971
Describes the use of the game cards designed to help students master a large number of seemingly diverse yet fundamental reactions of classical organic chemistry. Claims that cards have stimulated students to learn organic reactions more willingly and more independently. (Author/PR)
Descriptors: Chemistry, College Science, Educational Games, Games


