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McNeill, Mike; Mukherjee, Swarup; Singh, Gurmit – ICHPER-SD Journal of Research, 2010
This paper assesses the role of podcasting in a postgraduate physical education teacher education (PETE) program. Twice weekly podcasts reflecting student teachers' participation in a games education module were made available shortly after instruction. Podcasting was used to enhance the social, emotional and pedagogical dimensions of games for…
Descriptors: Feedback (Response), Physical Education, Focus Groups, Physical Education Teachers
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Mallan, Kerry; Foth, Marcus; Greenaway, Ruth; Young, Greg T. – Learning, Media and Technology, 2010
Virtual world platforms such as "Second Life" have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using "Second Life" for an urban planning project. Young people are traditionally an under-represented demographic when it comes…
Descriptors: Constructivism (Learning), Urban Planning, Workshops, Case Method (Teaching Technique)
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 13th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2016), October 28-30, 2016, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by the University of Mannheim, Germany, and endorsed by the…
Descriptors: Conferences (Gatherings), Foreign Countries, Constructivism (Learning), Technological Advancement
Weaver, Richard L., II – Speech Teacher, 1974
Covers game selection and preparation, implementation in classroom, and evaluation. (CH)
Descriptors: Communication (Thought Transfer), Educational Games, Educational Strategies, Evaluation Methods
Kell, Carl L.; Winn, Larry James – 1976
In public-speaking courses, the use of games--a specific type of simulation--can help to overcome three of the most basic problems faced by the teacher: the gap between the study of theory and the application of that theory, the limited experience gained by students confined to speaking situations within classroom walls, and student stage fright.…
Descriptors: Class Activities, Communication Skills, Educational Games, Game Theory
Bielawski, Joseph G.; Pomerleau, Lawrence – 1975
This book provides approximately 150 games for children in kindergarten through grade six. The games are arranged according to level of difficulty, with examples and illustrations, and are listed under eight major skills: phonetic analysis, structural analysis, word meaning and comprehension, organization, critical and creative thinking,…
Descriptors: Childrens Games, Educational Games, Elementary Education, Learning Activities
Shubik, Martin; Brewer, Garry – 1971
A questionnaire was designed to aid the interested professional in describing, characteristics and analyzing his game, model, or simulation, and tested on a number of Department of Defense (DOD) games. An over-riding goal for the questionnaire was to produce a categorization scheme for games in general. The different sections of the questionnaire…
Descriptors: Classification, Cost Effectiveness, Educational Games, Evaluation Methods
Inbar, Michael; Stoll, Clarice S. – Interchange, 1970
Descriptors: Childrens Games, Class Activities, Educational Games, Educational Psychology
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Wheatley, Walter J. – Simulation & Gaming, 1999
Discusses the significance of play in culture; quotes an old proverb "a lesson taught with an entertaining facet is a lesson retained." Presents 13 children's games that are currently being used in management-training and development programs. Describes the purpose, activity, preparation and debriefing involved for each game. (Author/AEF)
Descriptors: Adults, Childrens Games, Educational Games, Games
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Kearney, Paul; Pivec, Maja – British Journal of Educational Technology, 2007
Sex and violence in video games is a social issue that confronts us all, especially as many commercial games are now being introduced for game-based learning in schools, and as such this paper polls teenage players about the rules their parents and teachers may or may not have, and surveys the gaming community, ie, game developers to parents, to…
Descriptors: Social Problems, Video Games, Violence, Sexuality
Gibbs, G. I., Ed. – 1974
Nearly 2,000 games and simulations are listed along with details of their content, suppliers, and audience. The games range in level from those designed to teach young children to read, to those intended for postgraduate study of political decision-making. The subject range is equally wide. Management topics convered include: industrial relations,…
Descriptors: Bibliographies, Catalogs, Class Activities, Educational Games
Morris, G. S. Don – 1976
This book presents the thesis that the structure of games must be analyzed in terms of the specific behavioral objectives sought in their activity. It asks teachers to look at games before using them in the classroom, rather than attaching unwarranted values to games as justification for their use. It also demonstrates how one can structure games…
Descriptors: Behavioral Objectives, Childrens Games, Class Activities, Educational Games
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Peelle, Howard A. – 1974
The computer programing language APL is used to describe a "learning" game, and the functions developed are generalized to extend to a class of rules. (Author/WH)
Descriptors: Computer Programs, Computer Science, Computers, Educational Games
Pate, Glenn S. – Audiovisual Instruction, 1978
Nine activities are described which illustrate how media techniques enhance the power of simulations and gaming approaches. (Author/STS)
Descriptors: Audiovisual Aids, Educational Games, Educational Media, Games
Kintsfather, David – Feedback, 1985
Describes "Mediaville Management Game," a role-playing simulation in which students write and produce spots, buy and sell time and space, and develop management skills. (PD)
Descriptors: Educational Games, Higher Education, Management Games, Role Playing
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