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Peer reviewedCassel, Russell N. – College Student Journal, 1973
Descriptors: Educational Media, Game Theory, Games, Play
Globerson, Shlomo; Shechter, Mordechai – Engineering Education, 1972
Descriptors: Administrator Education, Engineering, Engineering Education, Games
Educational Product Report Number 32, 1971
A brief review of a book on simulation games and a description of an actual game. (JF)
Descriptors: Educational Games, Game Theory, Instructional Materials, Simulation
Peer reviewedVan Horn, Richard L. – Management Science, 1971
One of the major problems in simulation is knowing how accurately the simulation corresponds to the actual. This paper discusses the problems of validation -- the process of measuring the accuracy of simulation. (RA)
Descriptors: Administration, Data Processing, Game Theory, Management Games
Ochoa, Anna – Peabody J Educ, 1969
Descriptors: Comparative Analysis, Game Theory, Games, Models
Stolovitch, Harold D. – NSPI Journal, 1979
The innovative technology of simulations and games offers an attractive alternative for satellite transmission programing. They can help provide programs that involve the participants and make maximum use of the unique characteristics of long-distance transmission. (Author/JEG)
Descriptors: Communications Satellites, Educational Games, Game Theory, Role Playing
Evanson, Nick – Physics Education, 2004
Basic electronic devices have been used to great effect with console computer games. This paper looks at a range of devices from the very simple, such as microswitches and potentiometers, up to the more complex Hall effect probe. There is a great deal of relatively straightforward use of simple devices in computer games systems, and having read…
Descriptors: Computers, Games, Video Games, Electronic Equipment
Tuffiash, Michael; Roring, Roy W.; Ericsson, K. Anders – Journal of Experimental Psychology: Applied, 2007
Applied psychologists have long been interested in examining expert performance in complex cognitive domains. In the present article, we report the results from a study of expert cognitive skill in which elements from two historically distinct research paradigms are incorporated--the individual differences tradition and the expert-performance…
Descriptors: Psychologists, Thinking Skills, Educational Games, Verbal Ability
Scott, Paul – Australian Mathematics Teacher, 2007
In this article, the author discusses the game of Hex, including its history, strategies and problems. Like all good games, the rules are very simple. Hex is played on a diamond shaped board made up of hexagons. It can be of any size, but an 11x11 board makes for a good game. Two opposite sides of the diamond are labelled "red," the other two…
Descriptors: Games, Geometric Concepts, Puzzles, Mathematics Instruction
Cui, Suxia; Wang, Younhui; Yang, Yonggao; Nave, Felecia M.; Harris, Kendall T. – American Journal of Engineering Education, 2011
Engineering programs suffer a high attrition rate, which causes the nation to graduate much less engineers. A survey of the literature reveals that the high attrition rate is due mainly to the fact that the first year of an engineering program is all fundamental theory and students don't see the connection to their future engineering careers. To…
Descriptors: Engineering Education, Academic Persistence, Surveys, Dropouts
Bers, Marina Umaschi – Jossey-Bass, An Imprint of Wiley, 2011
This volume contains the following papers: (1) Beyond Computer Literacy: Supporting Youth's Positive Development through Technology (Marina Umaschi Bers); (2) Educational Technology, Reimagined (Michael Eisenberg); (3) Children as Codesigners of New Technologies: Valuing the Imagination to Transform What Is Possible (Allison Druin); (4) Content…
Descriptors: Foreign Countries, Adolescents, Social Change, Educational Technology
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games
Iannone-Campbell, Charlene; Lattimore, Susan Lloyd – Brookes Publishing Company, 2011
As early as preschool, children who struggle with emergent literacy skills can benefit from effective response to intervention. Don't wait until later grades when they've already fallen behind--improve their literacy skills now with this evidence-based Tier 2 RTI curriculum, ready for any pre-K educator to pick up and use right away. Created by…
Descriptors: Small Group Instruction, Reading Readiness, Pilot Projects, Emergent Literacy
Hall, Joan Kelly; Hellermann, John; Doehler, Simona Pekarek – Multilingual Matters, 2011
Drawing on data from a range of contexts, including classrooms, pharmacy consultations, tutoring sessions, and video-game playing, and a range of languages including English, German, French, Danish and Icelandic, the studies in this volume address challenges suggested by these questions: What kinds of interactional resources do L2 users draw on to…
Descriptors: Video Games, English (Second Language), Second Language Learning, Communicative Competence (Languages)
Vendlinski, Terry P.; Chung, Greg K. W. K.; Binning, Kevin R.; Buschang, Rebecca E. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Understanding the meaning of rational numbers and how to perform mathematical operations with those numbers seems to be a perennial problem in the United States for both adults and children. Based on previous work, we hypothesized that giving students more time to practice using rational numbers in an environment that enticed them to apply their…
Descriptors: Feedback (Response), Intervention, Educational Research, Video Games

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