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Glaubke, Christina R.; Miller, Patti; Parker, McCrae A.; Espejo, Eileen – 2001
Based on the view that the level of market penetration of video games combined with the high levels of realism portrayed in these games make it important to investigate the messages video games send children, this report details a study of the 10 top-selling video games for each of 6 game systems available in the United States and for personal…
Descriptors: Children, Computer Games, Games, Mass Media Effects
Peer reviewedBurkhard, Donald L.; Watson, Hugh J. – Simulation and Games, 1989
Discussion of the impact of microcomputers on gaming focuses on converting a mainframe-based game to a microcomputer. Software, hardware, and documentation are considered, and a case study is presented that describes the conversion of a mainframe-based management game--the Credit Union Management Game--to a microcomputer. (11 references) (LRW)
Descriptors: Case Studies, Computer Games, Computer Printers, Computer Software
Grube, Karl W. – 1994
The Grube Method of Instruction is a teaching and learning system for the acquisition and reinforcement of essential learned skills necessary for school success. The system consists of an illustrated book of useful information, a deck of standard playing cards, and an educationally designed gameboard. It is appropriate for students aged three…
Descriptors: Childrens Games, Elementary Education, Games, Play
Grube, Karl W. – 1994
This paper describes how to create a deck of 56 playing cards using historical or educational facts in place of the numbers on the playing cards. Card data also deal with various games and activities to address interest and learning styles. (EH)
Descriptors: Childrens Games, Elementary Education, Games, Play
Peer reviewedCoombs, Don H. – Planning for Higher Education, 1975
The fourteenth in a series of profiles documenting experiences with the use of instructional technology describes the way an entire course can be shaped around a single game. Projects established to promote and support gaming and sources for more information on the subject are also presented. (Author/MLF)
Descriptors: Educational Games, Educational Technology, Game Theory, Instructional Innovation
Hatcher, Barbara; And Others – 1988
After a brief discussion of group games as resources for international understanding, this paper provides guidelines for discussing cultural games with children. Twelve games for students between 7 and 12 years of age are described. Games were selected for inclusion because they were: (1) generally cooperative in nature; (2) authentic and…
Descriptors: Childrens Games, Cultural Awareness, Educational Games, Guidelines
Haney, James E. – 1971
Various types of games are useful in the educational process both in school and beyond. This paper discusses some types and uses of games, as well as the issues involved, under these headings: nature of the learning process, educational games, nonsimulation games, gaming-simulations, simulations in urban planning, and gaming-simulations as…
Descriptors: Educational Games, Games, Instructional Materials, Learning
Cruickshank, Donald R.; Telfer, Ross A. – 1979
The entries in this bibliography were selected from items included in the Educational Resources Information Center indexes, RESOURCES IN EDUCATION and CURRENT INDEX TO JOURNALS IN EDUCATION. A list of 70 subject area categories is included to facilitate identification of items for specific topics. (JD)
Descriptors: Bibliographies, Educational Games, Games, Role Playing
Baerwaldt, James; Talley, Martha – 1974
Groups of students were required to respond to the same eight two-person games, two variants each of four qualitatively different separable games including Prisoner's Dilemma. The games were generated by varying a payoff parameter which altered the potential maximum per trial difference between payoffs for the two players. The groups differed…
Descriptors: Behavior, Behavioral Science Research, Game Theory, Games
North Dakota Farmers Union, Jamestown. Dept. of Youth Activities. – 1968
Suggestions for recreational activities are outlined in this manual. Instructions are given for games to play in small places, home or party games, paper and pencil games, children's singing games, and dances. Ideas for crafts and special parties are also included. (SW)
Descriptors: Childrens Games, Dance, Games, Guides
Ahl, David H., Ed. – 1973
A total of 101 computer games and simulations in BASIC are compiled in this sourcebook. These were contributed by a number of authors from several countries and range in difficulty from simple to highly complex. Each citation contains the name of the game and its author, a brief description of it, mention of any computer limitations, a program…
Descriptors: Annotated Bibliographies, Computer Programs, Computers, Educational Games
Peer reviewedRenfrow, Cherie – English Education, 1978
Describes how to use a trivia game to instill academic knowledge in high school students. (DD)
Descriptors: Educational Games, English Instruction, Games, Secondary Education
McLean, Harvard W. – Audiovisual Instruction, 1978
While the use of simulations and games as training and planning devices is viewed by some as a relatively new instructional tool, its history is both extensive and ancient. (Authors/STS)
Descriptors: Educational Games, Educational History, Games, History
Cruickshank, Donald R.; Mager, Gerald M. – Programmed Learning and Educational Technology, 1976
Three suggestions are made for improving on the present uncoordinated state of games and simulations: establish precise vocabulary, understand the relationships between simulation/gaming and other instructional alternatives, and instigate systematic research based on the descriptive--correlational--experimental loop model. (Author/LS)
Descriptors: Educational Games, Game Theory, Instructional Materials, Models
Peer reviewedZatzkis, Henry – Mathematics Teacher, 1973
Descriptors: Game Theory, Games, Mathematical Concepts, Mathematics


