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He, Yinghua – ProQuest LLC, 2011
Many public school choice programs use centralized mechanisms to match students with schools in absence of market-clearing prices. Among them, the Boston mechanism is one of the most widely used. It is well-known that truth-telling may not be optimal under the Boston mechanism, which raises the concern that the mechanism may create a disadvantage…
Descriptors: Foreign Countries, Public Policy, Policy Analysis, Educational Policy
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Kapralos, Bill; Hogan, Michelle; Pribetic, Antonin I.; Dubrowski, Adam – Interactive Technology and Smart Education, 2011
Purpose: Gaming and interactive virtual simulation environments support a learner-centered educational model allowing learners to work through problems acquiring knowledge through an active, experiential learning approach. To develop effective virtual simulations and serious games, the views and perceptions of learners and educators must be…
Descriptors: Foreign Countries, Experiential Learning, Laptop Computers, Educational Technology
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Mawdesley, M.; Long, G.; Al-jibouri, S.; Scott, D. – Computers & Education, 2011
Computer based simulations and games can be useful tools in teaching aspects of construction project management that are not easily transmitted through traditional lecture based approaches. However, it can be difficult to quantify their utility and it is essential to ensure that students are achieving the learning outcomes required rather than…
Descriptors: Foreign Countries, Computer Simulation, Educational Games, Computer Assisted Instruction
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Watcharasukarn, Montira; Krumdieck, Susan; Green, Richard; Dantas, Andre – Simulation & Gaming, 2011
This article describes a virtual reality role-playing game that was developed as a survey tool to collect travel behavior data and explore and monitor travel behavior adaptation. The Advanced Energy and Material Systems Laboratory has designed, developed a prototype, and tested such a game platform survey tool, called Travel Activity Constraint…
Descriptors: Feedback (Response), Travel, Computer Simulation, Role Playing
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Misurell, Justin R.; Springer, Craig; Tryon, Warren W. – Journal of Child Sexual Abuse, 2011
This preliminary investigation examined the efficacy of a game-based cognitive-behavioral therapy group program for elementary school-aged children who have experienced sexual abuse. Treatment aimed to improve: (a) internalizing symptoms, (b) externalizing behaviors, (c) sexually inappropriate behaviors, (d) social skills deficits, (e) self-esteem…
Descriptors: Sexual Abuse, Sexuality, Therapy, Cognitive Restructuring
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Pepe, Kadir – Educational Research and Reviews, 2011
This study is a descriptive study based on the screening model, and was conducted in order to inquire the effect of games and the relation between gender and class success variables and game preferences in primary school students. The universe of the study was the primary schools in city center in Province of Burdur and the sample group of the…
Descriptors: Foreign Countries, Games, Females, Age Differences
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Miller, Ben; Watts, Michael – Journal of Economic Education, 2011
The authors list economic concepts and issues covered in the children's books published by Theodor Geisel and discuss his treatment of concepts that appear most often and that are treated in greater depth. Some concepts are sophisticated and taught as formal concepts only in college-level economics courses. Others are basic and used in economics…
Descriptors: Economics, Childrens Literature, Books, Instructional Materials
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Mascret, Nicolas – Physical Education and Sport Pedagogy, 2011
Background: Physical education teachers often use the player-coach dyad in individual opposition sports so that students can obtain information on their actions and then better regulate them. This type of work also develops methodological and social skills. However, the task of observing a partner often poses problems for failing students, who…
Descriptors: Physical Education, Racquet Sports, Observation, Nonparametric Statistics
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Pepe, Kadir – Educational Research and Reviews, 2011
This research is a descriptive research with scanning method. It aims to define the relationship between the gender and academic success of secondary school students and their play preferences. The population of the research is composed of the secondary schools of Burdur city centrum and the sample group is composed of the students who are…
Descriptors: Elementary School Students, Secondary Schools, Play, Team Sports
Hung, Chia Yuan – ProQuest LLC, 2009
Despite the growing number of studies on video games, there are still gaps in video game research, especially when it comes to describing the situated (in situ) actions of gameplay. The study explores the locally-produced meaning-making practices of video game players, and analyzes gameplay as it occurs, not as a post hoc, reconstructed event, but…
Descriptors: Play, Video Games, Adolescents, Case Studies
Roeder, John L. – AAPT Press, 2009
Energy is a fundamental concept in physics, playing an important role in every aspect of the world around us. The conversion of energy among its many forms has enabled both the sustenance of living organisms on Earth and our development of a society based on the manufacture of products for our own convenience. All of these aspects of energy are…
Descriptors: Energy Conservation, Scientific Concepts, Science Instruction, Energy
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McCurdy, Barry L.; Lannie, Amanda L.; Barnabas, Ernesto – Journal of School Psychology, 2009
Non-classroom settings are often the most violence-prone areas within a school. This study investigated the impact of an interdependent group contingency on the disruptive behaviors of students in grades K-6 in an urban school cafeteria. Nine female noontime aides and National School and Community Corps staff members implemented the Lunchroom…
Descriptors: Urban Schools, Behavior Problems, Antisocial Behavior, Prevention
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Rowsell, Jennifer; Burke, Anne – Journal of Adolescent & Adult Literacy, 2009
The digital reading practices of two middle school students in US and Canadian contexts are examined. Using a multimodal discourse framework, the authors contemplate what digital reading practice is and distinctive practices of reading texts online compared with printed, school-based literacy practices. By focusing on two different genres of…
Descriptors: Reading Comprehension, Ideology, Semiotics, Case Studies
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Griffiths, Mark – Journal of Workplace Learning, 2009
Purpose: This paper seeks to overview the issues, concerns and challenges relating to gambling--and more specifically internet gambling--in the workplace. Design/methodology/approach: Using psychological literature, this paper outlines a number of important and inter-related areas including brief overviews of gambling and problem gambling,…
Descriptors: Psychology, Internet, Games, Probability
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Aldrich, Clark – Innovate: Journal of Online Education, 2009
While there is some overlap in the uses and structures of virtual worlds, games, and simulations and the three often look similar, their differences are profound. Clark Aldrich presents a taxonomy of virtual environments that recognizes both the distinctions and the similarities among virtual environments for learning. All three, he suggests, are…
Descriptors: Exhibits, Virtual Classrooms, Educational Environment, Simulation
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