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Madray, Amrita; Catalano, Amy – Education Libraries, 2010
Many educational theorists who study child development concur that the importance of play related materials in schools, homes and libraries is vital to the concept of play and learning. As academic librarians responsible for information literacy, and as the education liaison for the management and collection development of the instructional…
Descriptors: Play, Instructional Materials, Information Literacy, Library Services
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Hofstede, Gert Jan; de Caluwe, Leon; Peters, Vincent – Simulation & Gaming, 2010
In this article, the authors reflect on the question why simulation games are such an effective tool for learning. The article is based on the authors' experience and that of many other practitioners in the field. The article posits that it is the confluence of systemic knowledge, practice, emotional involvement, and social embeddedness that…
Descriptors: Educational Games, Simulation, Risk, Cultural Differences
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Read, Jennifer P.; Merrill, Jennifer E.; Bytschkow, Katrina – Journal of American College Health, 2010
Objective: "Pregaming"--drinking alcohol prior to going out--is believed to be common, yet empirical examinations are scarce. In this study, we examined who is at risk for pregaming, consequences resulting from it, and motives behind it. Participants: Participants (N = 159, 52% female) were drinkers, aged 18 to 24, recruited from introductory…
Descriptors: Drinking, Risk, Psychology, College Students
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Hartstra, E.; Oldenburg, J. F. E.; Van Leijenhorst, L.; Rombouts, S. A. R. B.; Crone, E. A. – Neuropsychologia, 2010
Decision-making involves the ability to choose between competing actions that are associated with uncertain benefits and penalties. The Iowa Gambling Task (IGT), which mimics real-life decision-making, involves learning a reward-punishment rule over multiple trials. Patients with damage to ventromedial prefrontal cortex (VMPFC) show deficits…
Descriptors: Patients, Rewards, Punishment, Decision Making
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Edgerton, Mary Allen – Learning Disabilities: A Multidisciplinary Journal, 2010
What this author admired most about Sally Smith was the fact that she was a visionary about people and what they could accomplish. She saw more potential in a person--young or old--than anybody or even they themselves, frankly, had ever even considered possible. She was a genius at seeing the potential in people, expecting them to find it in…
Descriptors: Graduate Students, Gifted, Learning Disabilities, Teaching Methods
Chick, Helen – Australian Mathematics Teacher, 2010
There is much to be learned and pondered by reading "Proofs and Refutations" by Imre Lakatos (Lakatos, 1976). It highlights the importance of mathematical definitions, and how definitions evolve to capture the essence of the object they are defining. It also provides an exhilarating encounter with the ups and downs of the mathematical reasoning…
Descriptors: Definitions, Literary Devices, Probability, Mathematics Instruction
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Pagnano-Richardson, Karen; Henninger, Mary L. – Strategies: A Journal for Physical and Sport Educators, 2010
The cognitive domain in physical education is an important component of quality physical education as demonstrated through Standard 2 of the National Standards for Physical Education which state that the physically educated person "demonstrates understanding of movement concepts, principles, strategies, and tactics as they apply to learning and…
Descriptors: Physical Education, Play, Team Sports, Physical Activities
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Davies, Nigel – Strategies: A Journal for Physical and Sport Educators, 2010
Learning has been defined in many ways as having a certain degree of overlap with both intelligence and development. From a movement point of view, "learning is defined as a relatively permanent change in a person's capability to execute a motor skill as a result of practice or experience." So learning is a result of an individual interacting with…
Descriptors: Intelligence, Psychomotor Skills, Athletic Coaches, Play
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Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
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Smith, Andy – Journal of Interactive Learning Research, 2010
Currently the news is awash with reports of high-profile corporate and political scandals and revelations around unethical work and corrupt practices. Unfortunately this shows little sign of abating with a very high proportion of young people displaying cynical and possibly corrosive attitudes around ethics in the work-place. It is clearly…
Descriptors: Affective Behavior, Ethics, Negative Attitudes, Computer Mediated Communication
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Neville, David O. – Foreign Language Annals, 2010
The essay is a conceptual analysis from an instructional design perspective exploring the feasibility of using three-dimensional digital game-based learning (3D-DGBL) environments to assist in second language acquisition (SLA). It examines the shared characteristics of narrative within theories of situated cognition, context-based approaches to…
Descriptors: Schemata (Cognition), Video Games, Instructional Design, Computer Assisted Instruction
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Barbarick, K. A. – Journal of Natural Resources and Life Sciences Education, 2010
Students in introductory courses generally respond favorably to novel approaches to learning. To this end, I developed and used three crossword puzzles in spring and fall 2009 semesters in Introductory Soil Science Laboratory at Colorado State University. The first hypothesis was that crossword puzzles would improve introductory soil science…
Descriptors: Introductory Courses, Student Attitudes, Student Reaction, Soil Science
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Aberle, Ingo; Rendell, Peter G.; Rose, Nathan S.; McDaniel, Mark A.; Kliegel, Matthias – Developmental Psychology, 2010
Previous research has identified the age prospective memory paradox of age-related declines in laboratory settings in contrast to age benefits in naturalistic settings. Various factors are assumed to account for this paradox, yet empirical evidence on this issue is scarce. In 2 experiments, the present study examined the effect of task setting in…
Descriptors: Motivation, Young Adults, Age Differences, Laboratories
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Williams, Charles F.; Hawke, Catherine – Social Education, 2010
Of the three branches of government, the Supreme Court usually receives the least national attention. Not so this year. In addition to another changing of the guard with the retirement of Justice Stevens and the nomination of Elena Kagan, the 2009-2010 term generated a great deal of controversy. And in a number of instances, the public's keen…
Descriptors: Federal Courts, Personnel Selection, Retirement, Labor Turnover
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LeGreco, Marianne; Hess, Aaron; Lederman, Linda C.; Schuwerk, Tara; LaValley, Angela G. – Communication Education, 2010
New communication technologies, including personal response "clickers," have become increasingly popular across college campuses as a way to promote a wide range of practices. This paper calls attention to the need for communication models that account for the usefulness of these new technologies, especially as they relate to health promotion,…
Descriptors: Campuses, Health Promotion, Social Behavior, Drinking
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