NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 10,351 to 10,365 of 20,293 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Squire, Kurt D.; Giovanetto, Levi – E-Learning, 2008
New models of schooling are necessary as educational institutions attempt to transition into the digital age. This article is an ethnography of Apolyton University, an informal online university of gamers created to enhance pleasure from the game experience, teach the game, and improve upon the game's standard rule set. It identifies the life…
Descriptors: Schools, Virtual Universities, Ethnography, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Van Vugt, Mark; Hogan, Robert; Kaiser, Robert B. – American Psychologist, 2008
This article analyzes the topic of leadership from an evolutionary perspective and proposes three conclusions that are not part of mainstream theory. First, leading and following are strategies that evolved for solving social coordination problems in ancestral environments, including in particular the problems of group movement, intragroup…
Descriptors: Leadership, Evolution, Psychology, Game Theory
Moran, Robert – Exceptional Parent, 2008
This article talks about Cal State Fullerton Special Games--Kathleen E. Faley Memorial, an annual event for individuals with disabilities at California State University, Fullerton (CSUF) on the first Friday of May. One of the founders, Kathleen Faley, is one of Jack Faley's daughters. For Jack Faley, the Special Games are more than just an event…
Descriptors: Athletics, Games, Disabilities, Volunteers
Peer reviewed Peer reviewed
Direct linkDirect link
Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change
Reyna, Concepcion – ProQuest LLC, 2012
An achievement gap between Anglo and Mexican American students is profound in many school districts. The lack of academic vocabulary that many Mexican American students possess is a major constituent that contributes to this educational gap. Conversely, children who enter school with limited vocabulary find reading, difficult, resist reading,…
Descriptors: Internet, At Risk Students, Mexican Americans, Elementary School Students
Fang, Jun – ProQuest LLC, 2012
Two critical issues are of great concern in engineering education today: the increasingly broad requirements for 21st-century engineers and the lack of effective instructional approaches needed to produce students who meet the requirements. However, pedagogical approaches in engineering have remained relatively unchanged for the last 40 years and…
Descriptors: Engineering, Engineering Education, College Freshmen, Learner Engagement
Novak, Elena – ProQuest LLC, 2012
The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. In addition, the study focused on examining the effects of a storyline GC on specific learning…
Descriptors: Graduate Students, Games, Simulation, Introductory Courses
Diamond, James – ProQuest LLC, 2012
"Historical empathy" connotes "perspective taking-in-historical-context," or explaining the intentions that motivated behavior within a framework of beliefs, values, and institutions, among other factors, as they existed at some time and in some place, rather than through contemporary norms and perspectives. As a construct,…
Descriptors: Games, History, Empathy, Perspective Taking
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lewis, Scott; O'Brien, George E. – International Journal of Environmental and Science Education, 2012
There has been an increased use of authentic practices in both science and environmental education in recent years. Such practices can utilize social constructivist frameworks to consider the learning that may be taking place as students become engaged in tool use. The current study focuses on a group of elementary school students studying the…
Descriptors: Environmental Education, Elementary School Students, Constructivism (Learning), Elementary School Science
Peer reviewed Peer reviewed
Direct linkDirect link
Kutay, Cat; Mooney, Janet; Riley, Lynette; Howard-Wagner, Deirdre – Australian Journal of Indigenous Education, 2012
This article explores a project at the Koori Centre, University of Sydney, funded by the Australian Learning and Teaching Council (ALTC) in 2011, titled "Indigenous On-Line Cultural Teaching and Sharing". One of the team members (Kutay) was also a project team member on the ALTC-funded project "Exploring PBL in Indigenous Australian…
Descriptors: Foreign Countries, Indigenous Populations, Indigenous Knowledge, Cultural Education
Peer reviewed Peer reviewed
Direct linkDirect link
Doliopoulou, Elsie; Rizou, Charitomeni – European Early Childhood Education Research Journal, 2012
Play is both a right of children and a learning method for preschoolers and school aged children. It is influenced by all forms of social change on a local and global level. The rapid pace of life and the competitive modern lifestyle, particularly in western societies, are leading to a decrease in spontaneous play and to its replacement by more…
Descriptors: Play, Leisure Time, Social Change, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lutz, Tim – Journal of Geoscience Education, 2011
An analysis of physical geology textbooks used in introductory courses shows that there is a systematic lack of clarity regarding flood risk. Some problems originate from confusion relating to statistical terms such as "100-year flood" and "100-year floodplain." However, the main problem is conceptual: statistics such as return…
Descriptors: Earth Science, Science Instruction, Natural Disasters, Introductory Courses
Anil, Beena – Journal on English Language Teaching, 2011
Vocabulary is predominant in improving one's communicative skill. Language is more powerful when it is being used perfectly. Teachers should consider the background of learners and aid them to learn and develop their vocabulary in many interesting ways especially through games. This paper deals with a productive and a logical study, done on a set…
Descriptors: Vocabulary Development, Teaching Methods, Educational Games, First Generation College Students
Buschang, Rebecca E.; Chung, Gregory K. W. K.; Kim, Jinok – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
This study is an exploratory study of the relationship between collaboration and mathematics and game outcomes in a video game aimed at teaching concepts related to rational numbers. The sample included 243 middle school students who played the video game either with one partner or individually for 40 minutes. Results suggest that participants…
Descriptors: Classroom Research, Video Games, Academic Achievement, Numbers
Curtin, Penelope, Ed.; Stanwick, John, Ed.; Beddie, Francesca, Ed. – National Centre for Vocational Education Research (NCVER), 2011
This book of readings on innovation was commissioned by the Department of Education, Employment and Workplace Relations (DEEWR) and looks at the relationship between skills, innovation and industry. In November 2010, the National Centre for Vocational Education Research (NCVER) held a forum in Sydney on the relationship between innovation and…
Descriptors: Innovation, Skills, Business, Industry
Pages: 1  |  ...  |  687  |  688  |  689  |  690  |  691  |  692  |  693  |  694  |  695  |  ...  |  1353