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Casey, Ashley; Hastie, Peter A.; Rovegno, Inez – Physical Education and Sport Pedagogy, 2011
Background: In the 1970s and 1980s, there was considerable discussion about the potential of student-designed games to help students develop a more refined and deeper understanding of games. Unfortunately, despite these sophisticated conversations, there has been limited empirical research on the effectiveness of student-designed games,…
Descriptors: Physical Education, Student Attitudes, Writing Processes, Foreign Countries
Raag, Tarja; Kusiak, Karen; Tumilty, Meredith; Kelemen, Anna; Bernheimer, Hilana; Bond, Jessica – Educational Psychology, 2011
This study evaluated factors within families that enhance kindergarten reading readiness of children and are also linked to maternal education (a common proxy for SES). We were interested in identifying factors that would be more accessible to families and school administrators as sources of potential change than broad and un-malleable reflections…
Descriptors: Social Class, School Readiness, Reading Readiness, Gender Differences
Hagermoser Sanetti, Lisa M.; Kratochwill, Thomas R. – Journal of Educational & Psychological Consultation, 2011
The evidence-based practice movement has focused on identifying, disseminating, and promoting the adoption of evidence-based interventions. Despite advances in this movement, numerous barriers, such as the lack of treatment integrity assessment methods, remain as challenges in implementation. Accurate teacher self-report could be an efficient…
Descriptors: Evidence, Consultation Programs, Integrity, Methods
Evans, Michael A. – Educational Technology Research and Development, 2011
Although providing an invigorating foundation for instructional design and technology theory and research, the postmodern agenda would benefit from clearer articulation and further refinement of ontological, epistemological, and methodological positions. Consequently, we reveal possible weaknesses in the radically constructivist-inspired position…
Descriptors: Constructivism (Learning), Instructional Design, Educational Technology, Teaching Methods
Boyer, Mark A. – Simulation & Gaming, 2011
Social scientists have long worked to replicate real-world phenomena in their research and teaching environments. Unlike our biophysical science colleagues, we are faced with an area of study that is not governed by the laws of physics and other more predictable relationships. As a result, social scientists, and international studies scholars more…
Descriptors: Conferences (Gatherings), International Studies, Social Scientists, Simulation
Marino, Matthew T.; Tsurusaki, Blakely K.; Basham, James D. – Science Teacher, 2011
Have you ever bought a computer program that you thought would be great for your struggling students, only to find that it did not work on your school computers, or that your students found it difficult to use? Selecting science software for students with learning and other disabilities can be a challenge. This Idea Bank provides a list of…
Descriptors: Access to Computers, Computer Software, Educational Technology, Disabilities
Pasin, Federico; Giroux, Helene – Computers & Education, 2011
This study presents a new simulation game and analyzes its impact on operations management education. The proposed simulation was empirically tested by comparing the number of mistakes during the first and second halves of the game. Data were gathered from 100 teams of four or five undergraduate students in business administration, taking their…
Descriptors: Undergraduate Students, Business Administration Education, Teaching Methods, Educational Games
Nimrod, Galit – Gerontologist, 2011
Purpose of the study: Previous research found that "fun on line" is the most dominant content in seniors' online communities. The present study aimed to further explore the "fun culture" in these communities and to discover its unique qualities. Design and Methods: The study applied an online ethnography (netnography) approach, utilizing a full…
Descriptors: Games, Ethnography, Gender Differences, Older Adults
Ketelhut, Diane Jass; Schifter, Catherine C. – Computers & Education, 2011
Interest in game-based learning for K-12 is growing. Thus, helping teachers understand how to use these new pedagogies is important. This paper presents a cross-case study of the development of teacher professional development for the River City project, a games-based multi-user virtual environment science curriculum project for middle school…
Descriptors: Teacher Effectiveness, School Culture, Elementary Secondary Education, Educational Technology
O'Donnell, Hugh – Online Submission, 2015
Literacy remains an area of concern in early secondary education in Scotland (ages 12-14), with recent research suggesting a continued decline in attainment levels. As literacy underpins learning, interdisciplinary and collaborative approaches to teaching literacy are now being emphasized through the new Curriculum for Excellence that aims to…
Descriptors: Foreign Countries, Educational Games, Computer Simulation, Astronomy
Pasnik, Shelley; Moorthy, Savitha; Hupert, Naomi; Llorente, Carlin; Silander, Megan; Dominguez, Ximena – Education Development Center, Inc., 2015
The study presented here addresses the question of how time spent viewing and playing with PBS KIDS educational, non-commercial media at home, in family settings, can foster positive outcomes for children and parents/caregivers. The study focused on PEG+CAT, a first-generation transmedia program designed to promote children's mathematics and…
Descriptors: Family Environment, Mathematics Skills, Access to Education, Public Television
Hunter-Johnson, Yvonne, Ed.; Cherrstrom, Catherine, Ed.; McGinty, Jacqueline, Ed.; Rhodes, Christy, Ed. – American Association for Adult and Continuing Education, 2021
The American Association for Adult and Continuing Education (AAACE) was founded in 1982 as the result of a merger between the National Association for Public and Continuing Adult Education (NAPCAE) and the Adult Education Association (AEA). This prestigious association is dedicated to the belief that lifelong learning contributes to human…
Descriptors: Conferences (Gatherings), Adult Education, Continuing Education, Lifelong Learning
Ohashi, Yumi – Innovation in Language Learning and Teaching, 2013
This article seeks to apply the informal learning theory of guided participation to the formal primary L2 classroom. Utilising the concept of guided participation, in which the process of learning is defined as a collaborative interaction between expert and novice leading to a transformation of participation in community activity, the author…
Descriptors: Elementary School Students, Second Language Learning, Second Language Instruction, Learning Processes
Kennedy-Clark, Shannon; Thompson, Kate – International Journal of Virtual and Personal Learning Environments, 2013
The purpose of this paper is to demonstrate the value of using discourse analysis to understand users' interactions in a scenario-based virtual environment. This study investigated six dyads' synchronous discourses while they worked side-by-side to plan and implement goal-related decisions in a virtual inquiry. The Collaborative Process Analysis…
Descriptors: Discourse Analysis, Interaction, Simulated Environment, Computer Simulation
Vahdat, Sedigheh; Rasti Behbahani, Amin – Reading Matrix: An International Online Journal, 2013
This study explored the effect of video games as a new tool for Iranian EFL (English as a foreign language) vocabulary learning. To conduct the study, 40 intermediate EFL learners, both male and female, were chosen through a TOEFL proficiency test. The participants were divided into two groups (10 males and 10 females in each): a control group and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Games

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